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fixed
Oct 31, 2023 15:08:09 GMT -5
Post by magnacarter on Oct 31, 2023 15:08:09 GMT -5
Hi. You’re most likely importing an image that is not edited to match uvs For example, if you want to add a swatch for personal use, with no intention of sharing with others: - in s4s main menu click on My projects, choose this package; - export the original diffuse image in png; - open it in the image editing program, paste your custom book cover, resize it and move to fit the original texture, save in png; - create a new swatch, import back I got something closer to what I wanted but the cover is kind of big
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fixed
Oct 30, 2023 20:41:32 GMT -5
Post by magnacarter on Oct 30, 2023 20:41:32 GMT -5
I been working for over a week on the same thing. I'm trying to recolour another creator's book accessory by adding new colours (Even just a swatch) but the part I can't seem to get is to import it back into Sims 4 studio and get it to show up in my game. All I get is that missing icon for thumbnails. I have tried everything and it doesn't seem to work. What I really want is to get it onto to the actuall "cover" of the book I can get it to show up as thumbnail but if I try to import it the way I exported the orgional PGN- I just get "file is too big" I got it to show up in-game in the way I wanted but its only makes my Sims all white
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fixed
Oct 22, 2023 16:36:16 GMT -5
Post by magnacarter on Oct 22, 2023 16:36:16 GMT -5
Hi. If you want to recategorize this accessory as a necklace, you simply change the category in s4s. thanks I didn't realize I didn't have to use blender again.
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Post by magnacarter on Oct 22, 2023 16:24:58 GMT -5
Did you change the path in Sims 4 studio to the folder where the blender is in the 3.6 folder instead of Blender fOundation.exe?
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fixed
Oct 22, 2023 16:08:12 GMT -5
Post by magnacarter on Oct 22, 2023 16:08:12 GMT -5
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Post by magnacarter on Oct 21, 2023 14:41:58 GMT -5
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Post by magnacarter on Oct 21, 2023 14:37:24 GMT -5
This was the 2nd Piece off CC I ever made. i made another one first but I don't have access to that one anymore But I do have access to this one. My only other CC is a modifed CC by another person
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Post by magnacarter on Oct 21, 2023 13:14:45 GMT -5
nvm I figure it out eventually.
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Post by magnacarter on Oct 21, 2023 12:09:40 GMT -5
It is unwrapped in the space meant for hats By importing it into a package, the same way you exported it I exported the file from the sims 4 studio into a Blender file. But I don't know the steps on how to change it from a Blender file into a package file. That's my problem The only other piece of CC I ever done was something that wasn't using blender.
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Post by magnacarter on Oct 21, 2023 11:30:16 GMT -5
You can change the category in Categories tab, but this mug will still conflict with hats, since its is uv unwrapped in the area meant for hats If you need to use it with hats, you'll have to edit uv_0 and remake all textures are you sure it will conflict with hats? the OG accessory was with rings not hats. But the thing is how do i change the Blender file into a PACKAGE file? That question was not answered at all
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Post by magnacarter on Oct 20, 2023 20:39:09 GMT -5
1.switch to Edit mode; 2. change the pivot to 3D cursor; 3.Mesh - Mirror - X global; 4. Mesh - Normals - Flip normals; 5.delete b__R_Ring1__ and b__R_Ring0__ with - button; 6. double-click on b__R_Stigmata, change R to L; 7.expand Color attributes; 8.delete Attribute with - button; 9/ click on +, name it color0, choose Face corner and Byte type, ok; - save, import back I'm getting the idea a lot better then I was before. But I got lost on what I'm calling step-5 where am I suppose to delete the:delete b__R_Ring1__ and b__R_Ring0__ with - button; from? but now I'm stuck on number 7 step instead-I think I did mostly what you said to do but it doesn't seem to change to what I need to do. what nvm I figured it out.. now the only thing is how to I make sure the mug show up as a CC accessory in game?
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Post by magnacarter on Oct 20, 2023 9:36:10 GMT -5
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Post by magnacarter on Oct 19, 2023 19:56:41 GMT -5
I figured out with help from getting the mug accessory to go to left hand from right. Now the new trick I have to learn is how to turn the saved blender file into an actual package file like what I orgional worked with in Sims 4 Studio, to put in my game.
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Post by magnacarter on Oct 19, 2023 18:51:19 GMT -5
Just delete s4s folder, it’s portable You need s4s beta for 3.6 Okay got it to work now
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Post by magnacarter on Oct 19, 2023 16:05:46 GMT -5
What version of blender and s4s do you have? What does your blender path look like in s4s settings? The 3.6 version. But I can't also seem to unstall the Sims 4 Studio I orgional Downloaded (not aware of the new version) because its not showing up in my Windows Control Pannel. So I keep ending up with the orgional Sims 4 Studio when I try to install the newer version.
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