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Post by penelope on Mar 17, 2015 13:21:23 GMT -5
hope you're about to show the scrible ...hehehe
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Post by penelope on Mar 16, 2015 17:05:37 GMT -5
Found it ...it was the same prob like zonbka had...a homeless Vertex :D
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Post by penelope on Mar 15, 2015 11:10:05 GMT -5
Hm,I followed your Tut step by step. I haven't touched the Shadow Map yet. Shall I map the Shadow BEFORE I bring the Object back to S4S ?
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Post by penelope on Mar 15, 2015 6:36:11 GMT -5
S4S crashed on step 130. while importing LOD 0 :
System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException: Traceback (most recent call last): File "<string>", line 1, in <module> File "<string>", line 12, in <module> File "C:\Dokumente und Einstellungen\Manu\Anwendungsdaten\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 243, in save_lod save_mesh(blender_mesh, new_mesh) File "C:\Dokumente und Einstellungen\Manu\Anwendungsdaten\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 150, in save_mesh sim_mesh_data = collect_mesh_data(blender_mesh) File "C:\Dokumente und Einstellungen\Manu\Anwendungsdaten\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 170, in collect_mesh_data mesh_data.calc_tangents() RuntimeError: Error: Tangent space computation needs an UVMap, "(null)" not found, aborting
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio.Blender\BlenderUtilities.cs:line 238 at S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig) in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio.Blender\BlenderUtilities.cs:line 448 at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass14.<ImportMesh>b__11() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\ViewModels\Objects\ObjectLodItem.cs:line 391 at S4Studio.LoadingScreen.<>c__DisplayClass2.<Show>b__0() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 39 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- at S4Studio.LoadingScreen.<>c__DisplayClass2.<Show>b__1() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 48 at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) ---> (Inner Exception #0) S4Studio.Blender.BlenderException: Traceback (most recent call last): File "<string>", line 1, in <module> File "<string>", line 12, in <module> File "C:\Dokumente und Einstellungen\Manu\Anwendungsdaten\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 243, in save_lod save_mesh(blender_mesh, new_mesh) File "C:\Dokumente und Einstellungen\Manu\Anwendungsdaten\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 150, in save_mesh sim_mesh_data = collect_mesh_data(blender_mesh) File "C:\Dokumente und Einstellungen\Manu\Anwendungsdaten\Blender Foundation\Blender\2.70\scripts\addons\s4studio\blender\__init__.py", line 170, in collect_mesh_data mesh_data.calc_tangents() RuntimeError: Error: Tangent space computation needs an UVMap, "(null)" not found, aborting
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio.Blender\BlenderUtilities.cs:line 238 at S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig) in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio.Blender\BlenderUtilities.cs:line 448 at S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass14.<ImportMesh>b__11() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\ViewModels\Objects\ObjectLodItem.cs:line 391 at S4Studio.LoadingScreen.<>c__DisplayClass2.<Show>b__0() in c:\Workspace\Sims4Studio\TheS4Studio\S4Studio\UI\LoadingScreen.xaml.cs:line 39 at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute()<---
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Post by penelope on Mar 6, 2015 16:55:08 GMT -5
Glad you like it You can pick up the Shirt here
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Post by penelope on Mar 4, 2015 14:38:18 GMT -5
I made 2 different kind of Shirts ...is it that what you looking for? If you like to have them lemme know :D
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Post by penelope on Mar 1, 2015 10:57:52 GMT -5
---
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Post by penelope on Mar 1, 2015 10:50:00 GMT -5
Awesome recols! I am sure I will use them a lot in game :D
Thank you,brilliant work!
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Post by penelope on Feb 28, 2015 11:29:40 GMT -5
Do you have an example pic how the Baggy Shirt should look like ?
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Post by penelope on Feb 25, 2015 17:45:52 GMT -5
Thank you SOOOO much 13pumpkin.
I don't see it like that in my own Game ....now I have a point to start fixing it.
Once again, thank you Lovley :D
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Post by penelope on Feb 25, 2015 16:22:26 GMT -5
Thank you, you guys are so lovely Finaly the new Update is here and I need to ask you for a big favour! Could someone please download the BigDress2 for testing? One visitor send me an EMail telling me the collar (!) and the color is dissorted. I really would appreciate your help!! SIM-O-MATIC
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Post by penelope on Jan 26, 2015 12:49:16 GMT -5
Beautiful color choice...hope you can fix them :D
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Post by penelope on Jan 26, 2015 12:46:54 GMT -5
Thats sweet, thank you OM :D
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Post by penelope on Jan 25, 2015 12:03:08 GMT -5
THANK YOU :D
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Post by penelope on Jan 25, 2015 12:01:05 GMT -5
In the Creators Help Corner I had a huge problem with a selfmade "gone wild" Mesh. I started from scratch and this is what finaly came out now. I work on some more Items hopefully I can release them next week. Hope you like it "so far"
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