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Post by flowersoflividity on Aug 5, 2017 3:19:45 GMT -5
brujah okay thank you, I'll give it a shot (wish me luck) :P
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Post by flowersoflividity on Aug 4, 2017 22:14:51 GMT -5
Is it possible to make a statue of one of your sims, to be placed in build/buy mode? I'm making a story for my simblr that surrounds some of my wealthiest families in game, and was wondering if making a statue of the founder would be possible? I couldn't find any tutorials for the sims 4 online, thank you.
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Post by flowersoflividity on Jul 15, 2017 2:42:12 GMT -5
I'm so sorry, i should have known, Thank you both so much!
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Post by flowersoflividity on Jul 14, 2017 17:40:23 GMT -5
I've currently got blender 2.78 installed, everything worked great up until I tried to import the animation into s4s, should I switch blender to a different version? and I also tried to import it into a different package file and well as changing the name, I'm just so confused inabadromance
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Post by flowersoflividity on Jul 14, 2017 15:32:17 GMT -5
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Post by flowersoflividity on Jul 14, 2017 10:17:51 GMT -5
It's still sending the error message, even after I updated s4s. How do i share the package and .blend files? Sorry, I'm still pretty new to this... Thank you so much inabadromance
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Post by flowersoflividity on Jul 14, 2017 3:33:33 GMT -5
The Sims 4 Studio - Version 3.0.1.1
System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException:
File "<string>", line 2, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipexporter.py", line 23, in <module>
save_clip(clip_resource,skeleton,True)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\animation\blender.py", line 199, in save_clip
set_context('POSE', skeleton)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\blender\__init__.py", line 150, in set_context
bpy.ops.object.mode_set(mode=mode)
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\modules\bpy\ops.py", line 189, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Operator bpy.ops.object.mode_set.poll() failed, context is incorrect
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 248
at S4Studio.Blender.BlenderUtilities.ImportClip(String custom_blend, String custom_clip, String prefix) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 438
at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass148_0.<ExecuteImportAnimation>b__0() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Shared\ViewModels\Animation\AnimationPackCustomContent.cs:line 970
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
--- End of inner exception stack trace ---
---> (Inner Exception #0) S4Studio.Blender.BlenderException:
File "<string>", line 2, in <module>
File "C:\ProgramData\S4Studio\Scripts\clipexporter.py", line 23, in <module>
save_clip(clip_resource,skeleton,True)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\animation\blender.py", line 199, in save_clip
set_context('POSE', skeleton)
File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.78\scripts\addons\s4studio\blender\__init__.py", line 150, in set_context
bpy.ops.object.mode_set(mode=mode)
File "C:\Program Files\Blender Foundation\Blender\2.78\scripts\modules\bpy\ops.py", line 189, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Operator bpy.ops.object.mode_set.poll() failed, context is incorrect
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 248
at S4Studio.Blender.BlenderUtilities.ImportClip(String custom_blend, String custom_clip, String prefix) in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Shared\BlenderUtilities.cs:line 438
at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c__DisplayClass148_0.<ExecuteImportAnimation>b__0() in C:\Sims\Studio\Sims4Studio\TheS4Studio\S4Studio.Shared\ViewModels\Animation\AnimationPackCustomContent.cs:line 970
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.Execute()<---
im new to poses and animations, and i finished up something im really proud of and it keeps popping up with that error message, please help
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Post by flowersoflividity on Mar 7, 2016 0:19:27 GMT -5
ive done everything, the game is up to date, ive checked for cc that could have conflicted with it, script mods are on but it still wont show up in game
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