Your texture is to short for the mesh, or vice versa. Either in your 2d editor you have to make the texture longer, or in blender move to UV map (or down one of them), the latter is probably the best option, if you dont know how I can post a screen shot
You need to learn the basics of blender, you say "I see a cube all the time I dont know how to make the cube into a body" . Now apart from the fact you dont make the cube into the body, if you were to start meshing the first step would go like this
Click on the cube and hit delete
then you would say it wont delete, I cant click on it
then I would say its because blender uses mouse buttons backwards you have to use the right button
then you would ask if you can change that
then I would take a screenshot explaining how to.
Two questions and all we have done is delete the cube :D
The internet abounds with basic blender tuts, if I told you what key did what every time you wanted to do something Id be here for eternity, I have been 3d modeling for years, have 3DS max as well as blender, have even done a uni course on 3DS max, although I know how to make a hair in theory I have never made one, nor do I have the skills/patients to do so, you either can make it or you can't. But anyone who can make hair started out by making basic stuff to learn how to use the tools necessary.
I think there is a bug or 2 since the latest patch leo4sims, although I cannot be specific on mirrors. If I get time I will look at one myself, kinda busy during the day atm but if the problem is still persisting for you I can pass this message on to the devs and they can see if something has broken.
What are you using eg photoshp/gimp etc. In photoshop it may work resizing it and then re defining the pattern, I wouldn't know how to do it in anything but photoshop myself. Im kinda busy in the real world atm so I cannot try my myself right now.
Edit - Ignore the rug footprint, do the exact same thing but just export the footprint from a double bed, just do not hit the update footprint button. The will still clip the shell but my first fix allowed the sims to walk straight through the whole thing.
The not getting into bed issue is the footprint, they cant get past the shell bit. I came up with a fix but the will clip the shell on the way through, dunno if there is much that can be done about that.
The weird bump issue is just that, the bump (and spec)
To fix the footprint issue. Clone a rug that is 3x2 (the 3rd one is s4s is 3x2). In the warehouse export the footprint (not batch export just export) then open up your bed, click on footprint and import it in. ^^^^^read my reply before doing this step^^^^^
To fix the bump/spec also in the warehouse look for these two files
They are the ones for the frame/shell, you need to make the bump the same flat grey as it is and the spec completely black, you need to do the alpha too
Imma going to try something else with the footprint
Last Edit: Sept 18, 2017 23:53:53 GMT -5 by MisterS
You cant place the bed because it is sitting to low, both he mesh and the shadow plane needs to be above the red line in blender
The texture looks fine in game for me apart from what is prolly the bump and spec, I just lifted the mesh up and put it in game.
Thats outside though, I didnt lift the shadow plane high enough so it wouldnt go inside only outside. Get the mesh high enough to sit inside (it can be too high for testing purposes) and see if that then makes any difference to your texture problem (probably wont but one thing at a time)
You have doubled up your shadow plane to btw.
Last Edit: Sept 18, 2017 21:51:23 GMT -5 by MisterS
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