I deleted all the slots associated with the bed interactions and it moves the whole mesh although the mesh is normal in blender and S4S. Is it safe to just delete all the slots, transform and stuff included? If I delete them all the problem goes away.
Post by BrazenLotus on Nov 15, 2017 9:30:32 GMT -5
I cloned the Comfy Crafter bed to separate the mattress and when I use it in-game cats will jump onto it but float like a foot off the bed as well as any gifts or feathers that they leave. I batch fixed all my beds and a user is reporting the same issue. Here is the file: simfileshare.net/download/368012/
EDIT: Someone referred me to a post by peacemaker on tumblr, it looks like this is determined by the footprint bounds for the object, which is detecting the highest point on the mesh which would be the pillows. I fixed it by changing the second 'max' value for both footprints to 0.56198 (the height of the mattress part) and it fixed the problem for me.
Post by BrazenLotus on Oct 19, 2017 16:30:10 GMT -5
I'm trying to make different color tomatoes to harvest and use in recipes. I want to tag the new item appropriately so the game recognizes it as a tomato. I see that there is an ingredient tag in the catalog resource but it is strictly to designate an item under the most basic categories like fruit, veggie, or fish. I wanted to tag the new items specifically as tomatoes so they can be used in recipes that require a tomato. Does anyone know where to find this info? Is possible for me to do?
Post by BrazenLotus on Oct 16, 2017 8:18:06 GMT -5
I just updated all the LOD's but I'm still having the same issue. I also checked the height of the meshes and they match some of the in-game doors so I'm not sure where I went wrong. What exactly determines the wall height besides the Cutout Resource?
Post by BrazenLotus on Oct 15, 2017 12:47:43 GMT -5
I'm trying to make the Classy Glass doors for the shortes wall but I'm getting an error when I try to place. It says it's insufficient wall height but I changed all the related info in the Cutout Table resource and it's still not working. Any ideas what I may be missing? HEREis the file. Thanks!
Post by BrazenLotus on Oct 11, 2017 14:23:44 GMT -5
I used the floor cutout option for my conversion of the Stones Throw Greenhouse Roofs from Sims 3. It seems to work fine but at times I'll load up the game and any roofs that I've made larger will have the original floor size cutout instead of an upsized cutout.
Post by BrazenLotus on Aug 29, 2017 12:04:35 GMT -5
So I cloned the mirror from the fitness pack and I'm trying to separate it into just 1 mirror instead of 2 but I'm having issues with the mirror surface. When you zoom in in-game it flickers and disappears off and on as you move the view. I didn't change anything with the mesh and it still does this. I know that blender exports stuff with seams sometimes and you have to go back in and smooth it out...is this an issue like that? I've never made a mirror before so I'm kind of lost.
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