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Post by PixelHeaux on Oct 2, 2017 21:35:50 GMT -5
Would I have to get all of the individual images onto one image? I have 7 images but two objects.
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Post by PixelHeaux on Oct 1, 2017 17:57:57 GMT -5
I have two meshes in blender and both have different uv maps. I was able to uv map both correctly but I need to combine the two and don't know how to do so while keeping one uv map/image...
What is the easiest way for me to get both meshes to work onto on uv map? I'm looking through tutorials and can't find anything :(
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Post by PixelHeaux on Oct 1, 2017 5:58:36 GMT -5
microgulash what happens when the uv image is bigger than the mesh? I tried the same tutorial (that worked for the juice, thanks so much!)
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Post by PixelHeaux on Sept 29, 2017 7:03:23 GMT -5
Hello, me again lol. I'm still getting use to this meshing thing. I can't for the life of me get the image to look the same on both sides. I tried THIS TUTORIAL but it didn't work for me, it made it all weird and wonky. Here is the BLEND FILE.
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Post by PixelHeaux on Sept 27, 2017 12:12:51 GMT -5
I've recalculated and everything but still nothing :(
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Post by PixelHeaux on Sept 27, 2017 4:21:32 GMT -5
I'm trying to get this bun to work and its giving me troubles. I believe the mesh is flipped inside out and although I used CTRL + N; it refuses to flip back; the faces. Can someone help me? I keep running into this problem. I'm not that advanced with Blender so if you can look at the files and tell me where I went wrong I would appreciate that! Thank you! Blender
Package
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Post by PixelHeaux on Sept 24, 2017 0:13:53 GMT -5
Okay. I've been at this for a while and its been a while since I've converted a mesh so forgive me lol. Idk why my mesh shows correctly in Blender as far as the sides of the mesh and it shows weird and bunched up in Sims 4 Studio... I've turned the faces back outside in and I've flipped the direction but nothing is working... Here the Blender File
Can someone explain what to do and where I've gone wrong? I keep coming across this problem and I tend to just move on to another project but they're all doing this now :( I want to prevent and understand how to fix this <3 Thanks in advance!!
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Post by PixelHeaux on Sept 23, 2017 22:42:01 GMT -5
One more thing? Can you explain flipping faces? I'm still new with uv mapping and don't see how I mirrored them exactly.
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Post by PixelHeaux on Sept 23, 2017 17:27:16 GMT -5
Hey! It seems that some faces have their normals pointing inward. A normal is a vector perpendicular to a face. You can see a face if the normal points roughly towards you, if it points away from you the connected face becomes invisible. To see normals in Blender goto Edit mode and see under Mesh Display, where you can select vector or face normals. They will be shown as thin blue lines. Check if you can see them. If there is a problem or just to be sure: menu Mesh / Faces / Recalculate normals. Furthermore it seems that your texture was applied mirrored, at least the 'Cheetos' text is mirrored. You might have flipped faces in UV space, flip them back for proper texturing. Success!! Everything is working perfectly now! Thank youuuu <3
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Post by PixelHeaux on Sept 23, 2017 13:48:13 GMT -5
Hello! I'm converting this object but when it loaded in Blender it was missing parts of it. How do I fix this? Also, is there a way to make sure my object will be on the ground in game and not in the air?
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Post by PixelHeaux on Apr 19, 2017 23:41:03 GMT -5
Hey guys! I fixed my own problem lmao. I had to export the mesh and start over by importing it on a different base game painting. I cloned one of the Dine Out paintings, the square one with the oranges on it. Idk why it stopped working before because I JUST used it to make a paintings pack.
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Post by PixelHeaux on Apr 19, 2017 23:20:45 GMT -5
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Post by PixelHeaux on Apr 19, 2017 22:59:02 GMT -5
Every time I upload a new texture they overlap the textures before.
EX: I upload a cat, then a dog, S4S shows two dogs.
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Post by PixelHeaux on Apr 7, 2017 5:44:31 GMT -5
Oh I see! I haven't mapped the new mesh at all just yet. The earrings were already mapped, well the hoops were. I just need to find a way to get my "Princessa" part mapped along the rest. Going to check out the tutorial now.
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Post by PixelHeaux on Apr 5, 2017 5:58:42 GMT -5
Okay, I'm ALMOST done! I just need help with the UV mapping part. When I select the original mesh it'll show in the uv mapping area but when I select the new mesh made it will not appear in the uv mapping area. Feyona Could you direct me to a proper tutorial for uv mapping or explain? I'm think Im overlooking the tutorial section for I can't find anything on this.
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