|
Post by AaronSimBoy on Jun 10, 2018 7:29:16 GMT -5
|
|
|
Post by AaronSimBoy on Jun 10, 2018 6:20:12 GMT -5
I followed your tutorial on youtube and it worked great! Thank you so much! :D
|
|
|
Post by AaronSimBoy on Jun 9, 2018 16:41:46 GMT -5
Thanks for your reply! At first I wanted to make a plane and use an alpha to hide the areas around it but I couldn't figure out how exacly. I will try again, haha. Thanks for your help and suggestion! :D
|
|
|
Post by AaronSimBoy on Jun 7, 2018 9:42:57 GMT -5
Heya! I was playing around with blender and decided to make some wall decoration meshes. I wanted to reduce the size of the mesh because now it's wayy to huge. I tried using the decimate tool, but somehow it won't reduce after x amount. I used it on 2 other meshes and it worked just fine. Here's the Blender file: www.mediafire.com/file/9ame0etma9c4e9n/Walltext3.blend/fileIf anyone could take a look for me I would be very grateful.
|
|
|
Post by AaronSimBoy on Jun 5, 2018 16:26:37 GMT -5
bump
|
|
|
Post by AaronSimBoy on Dec 16, 2017 18:53:48 GMT -5
Heya! I'm busy making a closet in a glass and mirror version. I used the build-in closet from Get Together as a base and made flat surfaces on the doors for the glass and mirrors. My question is: How can i make those surfaces mirrors and glass? I've tried to search the forums, but couldn't find a tutorial/thread about something similar. Thanks in advance! imgur.com/cQDh1Yjwww.mediafire.com/file/65kcf4e2t5rfz5l/closet.package
|
|
|
Post by AaronSimBoy on Jul 21, 2017 10:30:51 GMT -5
Thank you sooooo much! That's exacly what I wanted! <3
|
|
|
Post by AaronSimBoy on Oct 19, 2016 9:31:50 GMT -5
Mhm... okey. Thanks for looking into it! I'll just try my best to reduce it as much as I can. <3
|
|
|
Post by AaronSimBoy on Oct 16, 2016 8:39:35 GMT -5
Well, I couldn't really get it right on screenshots. In my game there are shadow stripes and they move with the camera somehow. :-(
|
|
|
Post by AaronSimBoy on Oct 14, 2016 8:58:36 GMT -5
Heya All! I'm busy making a V2.0 of my arc lamp with lower poly and reflections added, but now I have problems with the shadow of my lampshade. Any thoughts on this? Xx AaronSimBoy Screenshots: Here is the .package file.
|
|
|
Post by AaronSimBoy on Oct 6, 2016 11:39:38 GMT -5
I now have version 2.78 and now it works! I think it's just a bug or something in 2.70a. Thanks!!! I tried reïnstalling the version S4S uses, but it still doesn't work. I'll just use the new one for vertex colors! :D
Thank you all so much for your help! :D
|
|
|
Post by AaronSimBoy on Oct 6, 2016 11:02:58 GMT -5
2.70a, the one S4S recommended when I downloaded S4S.
|
|
|
Post by AaronSimBoy on Oct 6, 2016 10:56:17 GMT -5
It still only paints part of the Torus. -Very- weird this...
|
|
|
Post by AaronSimBoy on Oct 6, 2016 9:19:55 GMT -5
Hi, I checked it, and everything is the same as you have on the screen, still no luck. Tried removing the Col, but that didn't do anything. After trying to paint it came back and still no or weird paint. Here is the .blend file with the weird vertex paint.
|
|
|
Post by AaronSimBoy on Oct 6, 2016 7:51:38 GMT -5
Hi Zelrish! I subdevided the cube, every side only paints 1/4 of it now. Weight painting has no issues.
|
|