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Post by Leniad on Aug 4, 2021 22:18:42 GMT -5
<!--...--> indicates a comment/explanation within the code. In the example I am explaining that the instance id of blackberry is 0x5B8E or 00000000005B8E (same thing) but the value used in the code is the decimal value of 5B8E which is 23438 It is always good to leave yourself messages to help you know what you did before to make it work.
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Post by Leniad on Aug 4, 2021 19:10:01 GMT -5
recipe_Food_Canning_AppleJam_OffTheGrid seems like what you want. <E>GetIngredientTray</E> is the act of getting a tray from the fridge, the kind of tray is describe just before the retail price at the end of cooking steps. Example blackberry pie ln 4 <E>GetIngredientTray</E> ln 211-219 <E n="key">GetIngredientTray</E> <V n="value" t="simple_phase_ref"> <U n="simple_phase_ref"> <T n="factory">15641<!--phaseSimple_IngredientsTray_Baking--></T> <L n="next_phases"> <E>1-ICO-Transition</E> </L> </U> </V> The factory is the type of tray used. examples: 15617<!--phaseSimple_IngredientsTray_Veggies 15641<!--phaseSimple_IngredientsTray_Baking 15643<!--phaseSimple_IngredientsTray_Meat You can create your own custom trays, like I did for sliced watermelon. HEREThe place in the food recipes where the number of ingredients are needed is example blackberry pie: ln 407 - 419 <V t="enabled" n="use_ingredients"> <U n="enabled"> <T n="all_ingredients_required">False</T> <L n="ingredient_list"> <V t="ingredient_by_definition"> <U n="ingredient_by_definition"> <T n="ingredient_ref">23438<!--decimal value_of_gardenFruitGENBlackberry 0x5B8E from Simulation fullbuild--></T> <T n="count">8</T> </U> </V> </L> </U> </V> <T n="count">8</T> indicates the number required to produce the recipe, in this case 8 blackberries to make a pie
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Post by Leniad on Aug 3, 2021 20:50:32 GMT -5
I don't have the EP that has canning, so I can't say for sure, but this is my advice. If someone has done a 'recipe' for the canner, study the xml code to see how it is done. If not, then look at the EA 'recipe' code within game. Using Tools/Extract Tuning, type canning and see if a 'recipe' comes up. That will give you a basis to copy/modify for your own items. Hope this helps
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Post by Leniad on May 21, 2021 10:38:46 GMT -5
I think the issue is that the rig isn't resizing. Not sure if that is possible, but I'm no expert. Good luck.
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Post by Leniad on May 18, 2021 11:26:20 GMT -5
I updated the original pg of the tutorial to indicate you need to add snippets to put in categories. If that doesn't fix the problem, post a download link and I will look at it.
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Post by Leniad on May 17, 2021 18:40:30 GMT -5
This image shows exporting a snippet, but same process for exporting simdata files.
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Post by Leniad on May 2, 2021 16:42:55 GMT -5
I made Activa yogurt that is non-cook, but single serving, don't see why you couldn't make a multi serving. I suspect that you would have to drag it from fridge - like a cake - to have it multi-serve on the table.
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Post by Leniad on Apr 30, 2021 8:58:32 GMT -5
Not certain this helps, but the start state (empty glass) in the geo states should have 4C66E1F7 as the state value for a mixed drink. It would depend on how it's set up if this is helpful. The main point is the geo state is where to fix it.
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Post by Leniad on Apr 21, 2021 16:27:45 GMT -5
TY
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Post by Leniad on Apr 14, 2021 21:02:48 GMT -5
I tried doing that before but never figured it out. I was trying to create my own uniform tag and couldn't get it to work. Is there a tutorial somewhere?
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Post by Leniad on Apr 13, 2021 21:47:29 GMT -5
Clone the classic painting file, standard EA sizes, and go from there. It's the same set up as you did for the medium painting
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Post by Leniad on Apr 13, 2021 18:24:31 GMT -5
that is annotation, to help ME know which image goes to that recipe, without going back and cross checking IDs. With one or 2 images it's no big deal, but if you have 100 and you are searching for the one that is not working, it matters.
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Post by Leniad on Apr 12, 2021 22:35:25 GMT -5
YW
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Post by Leniad on Apr 12, 2021 18:43:01 GMT -5
Purple text indicates the machine logic (beginnings and endings of commands red is the "action" object (list string number etc) blue is the "action" steps - what to do. green is either error or annotation - basically display text that machine doesn't read.
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Post by Leniad on Apr 11, 2021 14:52:34 GMT -5
Exactly. Use whatever collection as base you want, just get one with the right sizes. You have to dig through EA files to pull out the original, so using a base is better. Good luck.
Found error in you pkg. Large001 recipe needs to be updated
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