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Post by Leniad on Apr 11, 2021 11:28:46 GMT -5
If you want medium paintings, yes. 31 Paintings included (Small, Medium and Large) Haven't seen Havem on the site in a long time. I wrote a bunch of tutorials and I was all tutorialed out, so she wrote it up as I helped her make her collection.
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Post by Leniad on Apr 11, 2021 1:28:44 GMT -5
Only 3 sizes are allowed in each collection. If you are using the standard EA medium size, you need the files for medium frame, the recipe tells it which frame size to use. Supersize and landscape sizes are my creation tricking the system to use my frame instead of EA frames, they overwrite the small and medium EA frames. Basically can't mix and match the sizes. Create the initial clone from one of my standard size frame collections, no need to do anything fancy.
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Post by Leniad on Apr 10, 2021 20:08:32 GMT -5
Tuning ID is indeed decimal value of instance number hexidecimal
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Post by Leniad on Apr 10, 2021 18:04:10 GMT -5
Link is to drapery delights test pkg
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Post by Leniad on Apr 9, 2021 17:53:10 GMT -5
Adding more images is a snap, compared to getting everything working. You need to create ids for the recipes - VanGogh010,VanGogh011 etc. AND for the image name ids. (I advise using whatever names you got to work, just increase by 1) Then Highlight on the last recipe and hit Duplicate button. Update the name and id of recipe,insert new id for image in recipe. THEN highlight the last image and hit duplicate and add the new image name id. Then simply import (far right) your new image. THEN In the snippet listing the recipe files, Copy the last recipe (in the size you are updating) from the
<U> <T n="texture">7747752401018992612<!--RecipeTuning:whatever_Large012--></T> </U>
and update with new name and id.
And you are done. Not sure where you are talking about tiny DST images, so not sure what to tell you.
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Post by Leniad on Apr 8, 2021 17:56:26 GMT -5
Glad you found the issue. Congrats on making new categories for painting, look forward to seeing them.
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Post by Leniad on Apr 7, 2021 21:07:43 GMT -5
Post a link to the file and I can look at it. ID text file would also be helpful.
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Post by Leniad on Apr 4, 2021 18:09:39 GMT -5
Basically it depends on the original you are using. Generally, you have to create a partial mesh for your food and replace the partials in the meshes tab.
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Post by Leniad on Mar 13, 2021 11:55:59 GMT -5
I can't say for sure, but I believe the issue is that extra paintings were added in an EP, and you are creating from a previous tutorial that doesn't contain the new ids. I helped Freeasabird update them for her use and they are posted in her studio, "The Shed".
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Post by Leniad on Feb 11, 2021 16:38:43 GMT -5
Freesasabird did sets in the shed, just replace images. link
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Post by Leniad on Jan 4, 2021 23:28:54 GMT -5
Import .obj files into blender (I use 2.70, but I think 2.76 is the upper version limit that works). Decrease the poly count to 2000 or less through decimation, or whatever means you decide, and save .obj file. export a game object of similar size you want - preferably with same function (furniture, food, stereo etc.)- as a blender file. Import your edited .obj file and reduce size to match your game object. Delete game object and save.
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Post by Leniad on Dec 31, 2020 18:06:49 GMT -5
I would add a note to the post that specifies the version of blender for mesh work- to my knowledge it is v2.76 or below
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Post by Leniad on Dec 21, 2020 23:40:42 GMT -5
My suggestion is open a studio and post your work HERE at Sims 4 Studio.
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Post by Leniad on Dec 19, 2020 22:47:14 GMT -5
You need to change the price in the recipe tuning
<T n="_retail_price">23</T> for restaurant prices
<V t="flat_fee" n="crafting_cost"> <T n="flat_fee">15</T> for cooking cost
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Post by Leniad on Nov 10, 2020 21:11:18 GMT -5
Mods off in game is the issue, I think. As for file, download it wherever and drag to EA mods folder without trying to open.
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