Post by thepancake1 on Nov 23, 2017 6:22:39 GMT -5
inabadromance explained it correctly. There are two UV maps for each clothing item in The Sims 4, with the second one being used for body morphs. Unlike The Sims 3 though, the way the body deforms cannot be changed per-mesh, as the body deformations are applied uniformly to all meshes using the second UV map. Hope this helps!
Post by thepancake1 on May 24, 2017 4:28:34 GMT -5
Ahh! I've been wondering for a long time why EA separated clothing meshes into seemingly random parts. Thanks for the explanation orangemittens! It's always nice to know more about the inner workings of The Sims 4.
Post by thepancake1 on Apr 29, 2016 10:29:48 GMT -5
In one hour, I managed to convert The Sims 2's Social Bunny in The Sims 4, and it even works with the sliders! Here's a picture. Thanks for the tutorial, eliavah! I couldn't have done this so quickly (or at all), without your tutorial!
To reduce the high-polyness of the object, one would simply create a circle representing the round part of the mesh and simply bake the 12,000 polygon mesh into a texture for the low poly mesh, using Blender's bake function, I managed to do this quickly and easily. Here's a very quick-and-dirty texture bake for the low poly mesh.
Here's the before...
and here's after.
This may seem obvious but the more polys, the more effort your system has to make to render that mesh! So keep your poly counts low as possible. Note that while the mesh has 12,000 less polys, it looks almost exactly the same. Just throwing this tip out there!
And the reason why your mesh looks weird in CAS is probably because you haven't vertex painted your mesh correctly, some spots are white, which should not be the case. Hope this helps!
Post by thepancake1 on Jul 5, 2015 12:31:04 GMT -5
Because for example, If I wanted to convert swingsets from The Sims 3 to 4, they would need new animations as there are none in the game, and making new animations is tiring, and also my crappy animations look awful. So a solution would be to just convert them from The Sims 3 for use in the game.
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