|
Post by camomille on Mar 23, 2018 12:21:19 GMT -5
Oh gosh! I'm sorry for not replying sooner! :-[ Thank you very much for the link! But I'm just looking for the outfit, and your version seems to be a complete modification of the Sim. I started to convert the outfit myself but it's quite complicated. Is it possible to not tie the outfit to the Sim's body (to have two meshes) and attach only the vertex? I ask this because there are problems with the "DiffuseMap" (the UVs are superimposed and it becomes ugly when rendered).
|
|
|
Post by camomille on Aug 12, 2017 2:14:49 GMT -5
Thank you for your help! ^^ I think I can do it myself now. I mark the thread as "solved".
|
|
|
Post by camomille on Aug 10, 2017 8:55:04 GMT -5
I downloaded version 2.77a (on zip form) but every time I click on my saved works, it's Blender 2.70 that opens (without data transfer).
Should I open manually the 2.77 and import my works to use data transfer?
|
|
|
Post by camomille on Aug 9, 2017 21:28:17 GMT -5
Hi! It's me again. x)
I have a question: the "Data Transfer" is only available in Blender 2.75 and higher but S4S only works with version 2.70. What to do?
|
|
|
Post by camomille on Aug 9, 2017 17:15:42 GMT -5
I hadn't seen your link. Thank you! Ok, thanks. ^^ I leave this thread open for the moment and if I see that I can manage, I would put "solved".
|
|
|
Post by camomille on Aug 9, 2017 14:29:52 GMT -5
Ooh, I get it. In the meantime, I tried something on my side. I took as model the corset of EA and I put my dress in a single mesh... ... And it WORKS!! So I'm just going to change the UV. It's enough to create it and name it "uv_1"?* *Never mind. I found a tutorial. ^^ EDIT: Do you know where the shine comes from? From the "normal map"? (Or maybe the specular image?)
|
|
|
Post by camomille on Aug 9, 2017 9:25:39 GMT -5
Haha! You told me to join everything for the transfer, that's what I did. ;p Uv_1? It's not uv_0, like the original mesh? I must admit I didn't understand. Sorry... ^^''
|
|
|
Post by camomille on Aug 8, 2017 17:46:44 GMT -5
With a fully joined mesh. I separated them at the end.
|
|
|
Post by camomille on Aug 8, 2017 16:15:15 GMT -5
Hi! Ok so I did a weights transfer and it seems to work ... in part. There are those damn separations!Why?? I can't do in one mesh because EA's dresses are all in 3 or 4 meshs. If I do one mesh with an EA's model, the original outfit remains visible. Should I make the dress on a nude model?
|
|
|
Post by camomille on Aug 7, 2017 14:48:48 GMT -5
Hi! Thank you very much for your help. I'll try that. I'll keep you informed.
|
|
|
Post by camomille on Aug 7, 2017 14:16:48 GMT -5
Thanks for your reply. Yes, I know the dress is separated but if I do not, it's even worse: the weights go in all directions and I even had a problem with the arms that were glued to the sim's body. :-/ (And EA's clothes are separated.) For the weights, I make it my business.
|
|
|
Post by camomille on Aug 7, 2017 11:04:51 GMT -5
Hello! I convert a dress in the Sims 4 and I have a problem. When I check my dress in CAS, it gives me this: Vampire's dress.package(I don't care about shine, I know where it comes from. ^^) So what's the problem, please?
|
|
|
Post by camomille on Jul 12, 2017 23:18:08 GMT -5
Hello everybody! :D I'm a fan of Harley Quinn, especially from the Batman Arkham games! ^^ I've been trying for months to create Harley Quinn's outfit (from Arkham Knight), but to no avail. So I come to solicit your help. I managed to do something right but I have problems with UV Mapping. And I can't even give my work for help because it's a real mess! Can you help me, please? :( I'm totally desperate… The link to download the outfit: www.yobi3d.com/v/ZeyPlK0hLy/Harley_Quinn.objThanks to those who can help me.
|
|