|
Post by FlowersSimFactory on Nov 16, 2017 20:15:18 GMT -5
orangemittens Any news yet? Just curious (I'm pretty snoopy xD) I'd try fixing my own cc but I'm not really sure what's causing it :/
|
|
|
Post by FlowersSimFactory on Nov 15, 2017 15:36:16 GMT -5
It seems like I'm not the only one with the shadow issue. I suspect they changed something with the shaders? Or AO (Ambient Occlusion?) I hope it can be fixed because that backdrop was a precious work of mine xD.
|
|
|
Post by FlowersSimFactory on Nov 15, 2017 6:15:55 GMT -5
Hey I have a problem involving object shadows and Im not sure where to go to fix it. My cc was fine before the update and suddenly now they all have strange shadows. You can check my package for the offending problem: here I created this before the pets patch, HOWEVER, after the patch with a fully updated Sims Studio, I tried cloning a different item and reimporting the mesh and texture. Same problem. Here's some pics of what I'm talking about orangemittens andrew Could you guys shine some light on this? it is happening to a lot of my cc. Also, Batch fixing did not completely fix the couch issues. Some disappear when placing down.
|
|
|
Post by FlowersSimFactory on Nov 15, 2017 0:29:00 GMT -5
Some object cc I have also has a similar issue. Let me know if you figure it out.
|
|
|
Post by FlowersSimFactory on Nov 7, 2017 15:59:16 GMT -5
So far from what I've heard from tumblr, The patch indeed broke CC. Specifically CAS items
|
|
|
Post by FlowersSimFactory on Oct 24, 2017 14:33:48 GMT -5
|
|
|
Post by FlowersSimFactory on Oct 12, 2017 20:34:44 GMT -5
Oh! Okay thanks so much :D brujah Although still a little confused on the numbers you got. Subtracting 0.75 from 0.25 would give 0.25 not 1.25 : oEdit: Okay I just read that you added them.
|
|
|
Post by FlowersSimFactory on Oct 11, 2017 21:20:07 GMT -5
Still need help with that lmao....Anyone???
|
|
|
Post by FlowersSimFactory on Sept 1, 2017 21:25:57 GMT -5
One last question, When setting the parent in Sims 4 studio, It offsets it a lot and makes it difficult to change bone position to be accurate in blender. How can I fix this?
|
|
|
Post by FlowersSimFactory on Aug 28, 2017 21:05:06 GMT -5
I'm currently learning more animation with the software Maya. Is there a way to get the Sims rig into Maya?
|
|
|
Post by FlowersSimFactory on Aug 28, 2017 14:57:20 GMT -5
I don't know why it was working there, But i tried weight painting someone else's override (got their permission ofc) and it worked! So I don't need any help :P Thanks to everyone for their amazing help!!! Much love
|
|
|
Post by FlowersSimFactory on Aug 28, 2017 14:34:12 GMT -5
Tried and the GEOM showed up in Studio but I still get the same result, The new bones dont move with it
|
|
|
Post by FlowersSimFactory on Aug 28, 2017 14:08:49 GMT -5
|
|
|
Post by FlowersSimFactory on Aug 28, 2017 13:34:20 GMT -5
The cas part isn't the mesh? I did chose 3d Mesh and Exported the Nude bottom but no change
|
|
|
Post by FlowersSimFactory on Aug 27, 2017 13:18:02 GMT -5
Doesn't seem to work for me :/ I did a rig override with new bones, A bottom override for default bottom to have new weight paint. And then an animation where testing the new bones. Stands still, Bones don't move. Here is my package files: Download
|
|