Hi! I was so excited about the geostate feature because it means I can finally edit the City Living food stalls. So far, meshing has worked fine but when I open the game, all my custom stalls revert to produce stalls. I would like to reskin the stalls that serve Vietnamese, American, etc. Not sure if this is related to the feature or not, though without the feature I certainly wouldn't have been able to get this far. :D
Hi everyone! I made some stackable magazines that work fairly well, but if I put other deco objects on them, it occasionally makes the game act up. Build/buy mode suddenly stops functioning properly and the game won't save. Would anyone be willing to play with these guys and see if you also encounter this problem? I don't want to release the CC publicly if it's causing problems.
Just so you know, the problems went away as soon as I closed the game. I'm not out here to distribute nuclear CC. ^_^
Thank you both! I agree, the non-shine is more photogenic and Maxis Matchy (even though Maxis put the shine there to begin with, lol). Thank you for your feedback! That was just the boost I needed to finish this project. :D
Hi everyone! I'm reworking the basegame Plumbobs poster mesh to have higher resolution textures and better size options. The original comes with a shiny specular that is supposed to simulate the glass in the frame.
It's very pretty in game, but in screenshots it tends to make the art look washed out and/or super bright.
What do you guys think? Should the specular stay or go?
Awesome! Thank you for the guidance. I look forward to dissecting a few of your creations.
I specialize in Historical CC and think Andrew's Craft Enabler has so much potential for historical players. I'd love to add time-period-appropriate furniture, sculptures and toys to the woodworking table. I also think it would be wonderful to customize the easel paintings so my cavemen are no longer painting pop art and Renaissance masterpieces.
Hi there roguekurosawa12! It might help if you found a Kimono mesh that allows recolors and posted there to help any recolorists who might want to fill this request for you! I tried to search myself but I think it will take a little more digging than I can manage here in China.
Hi MisterS! Thank you for taking a look! I took your advice and unwrapped the UV map again using Smart Unwrap in Blender. The object definitely looks a lot more attractive in game, but the lighting problem persists. How can I tell if I unwrapped it "properly"?
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