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Post by remussirion on Oct 14, 2017 19:17:57 GMT -5
(finally reached the post number required to make this suggestion)
A few Sims4Studio versions ago, when batch exporting textures they were exported in RLE2Image format. This could easily be converted to png by just renaming which came in handy when you wanted to have the texture in png format in the first place and also when converting textures to be HQ mod compatible (png saves a lot faster than dds). Now the batch export gives you files in dds format only. I'd suggest to add the option to batch export as png as well like it is implemented for the single export already.
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Post by remussirion on Oct 14, 2017 19:03:20 GMT -5
I'm okay with adfly and the principle behind it in general, if only the ads were monitored better. There's way too much bad stuff going on. I'm still wondering why some creators think it's about not wanting to wait for 5-15 seconds while it's actually about not wanting to risk my computer. And I personally think this is a damn good reason for not downloading cc through adfly.
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Post by remussirion on Oct 14, 2017 18:57:46 GMT -5
You can post there without post number requirements when you have a creator studio here
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Post by remussirion on Oct 12, 2017 1:02:22 GMT -5
There is a tutorial on TS3 to TS4 shoe conversions by Astya96: LinkThe tutorial is in russian though and since I did not find time to dig myself into CAS item conversions yet, I'm not sure how easy it is to follow
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Post by remussirion on Oct 10, 2017 22:47:47 GMT -5
I do have the same issue when I add a lot of swatches. Sometimes it says that there's not enough RAM (but I checked instantly and it was not true), but mostly it just crashes. I have the impression that it depends on the size of the package or the textures respectively. For example: it does not happen for 60 lipstick colours with a final package size of less than 1 MB, but crashes when importing skin textures to a package that already is at 20 MB+.
My specs: Nvidia GeForce GTX 960, 16 GB RAM, DirectX 11.
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Post by remussirion on Sept 26, 2017 21:19:40 GMT -5
I voted for TS3, but I actually enjoyed all sims games so far. The series got better and better with each new game - with sims 4 being the exception imho. The open world of TS3 introduced a whole new level of realistic gameplay. In general, the sims' lives mattered to me more than in the other games. The whole neighborhood felt like a big family and every sim had its place in that. Also, the create a style tool was probably the best addition to the game. TS3 had its flaws but it felt the most complete.
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Post by remussirion on Sept 26, 2017 20:57:03 GMT -5
Don't merge mods that affect game play, like UI cheat extenion, wrench icon hider, etc etc. These most likely require frequent updates and are better left out when merging.
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Post by remussirion on Sept 26, 2017 20:22:56 GMT -5
awesome! thanks a lot for sharing the information with us
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Post by remussirion on Sept 26, 2017 20:05:13 GMT -5
You did a very good job here! The facial expression are subtile and realistic! Will you offer them for download? :3
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Post by remussirion on Sept 26, 2017 20:00:59 GMT -5
Wow!! You did an amazing job, both at creating the building in general and at meshing your own objects
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Post by remussirion on Sept 26, 2017 19:19:40 GMT -5
Thank you for the nice documentation! I wish I had found this earlier, but since I didn't, I made my own little investigation a while ago and thought it might be helpful to share it here, as an addition: As you can see, not only cause the channels different types of shine, they also act in a combinatorial manner (e.g. green alone is strong, but green&red are super-strong). Blue seems to tone down the effect. Also: the alpha channel is absolutely required for all types of shine
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Post by remussirion on Sept 26, 2017 19:09:35 GMT -5
I do! I couldn't find any official statement from astrasims3 though whether conversions are permitted or not
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Post by remussirion on Sept 26, 2017 19:06:31 GMT -5
I have something like this on my list, will get to it soon
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Post by remussirion on Sept 26, 2017 19:00:02 GMT -5
Some people like to take sims screenshots in front of green screens, either in CAS ( Link, Link) or in the game ( Link). Picking the colour to define an alpha channel does not work out every time, so I'd like to present you an alternative method. Please keep in mind that there are numerous ways to achieve the same final result. This is just one of many ways to do it. Once you get used to the process, it's done within 1-2 minutes.
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Post by remussirion on Sept 26, 2017 18:39:08 GMT -5
The sims like in the sample pic (mostly from TSR) are photoshopped, you are never going to achieve the same result, all you can do is get as close as possible. I have to disagree here. Some do photoshop their pictures, but you can achieve that level of realism without editing too. Realistic cc & proper lightning (neutral white tone) do a lot. Have an example for an unedited preview pic : Link
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