|
Post by plazasims on Jul 31, 2017 8:48:17 GMT -5
Good afternoon! Please tell me why I can not import the grid into sims4studio? Other things are imported, but this thing is not there
I can give a .blend file if needed
|
|
|
Post by plazasims on Jul 24, 2017 8:25:12 GMT -5
Hi nastyalevn, the link is not working correctly for me. sorry, here
|
|
|
Post by plazasims on Jul 24, 2017 8:14:49 GMT -5
Hi nastyalevn, I'm not sure what you are referring to. If you post the .package and .blend someone can take a look. Here is the blender file, and .package is not present
|
|
|
Post by plazasims on Jul 17, 2017 9:54:09 GMT -5
Thanks for answers! I'll go and try.
|
|
|
Post by plazasims on Jul 17, 2017 6:33:03 GMT -5
Good afternoon! Please help with the object. The problem is that in sims4studio the wolf looks relatively good, but in the game the wolf looks transparent (see photo: i.imgur.com/dMFbuEo.png and i.imgur.com/Hv5XqwA.pngIt is necessary that the wolf looked normal, and the wool is transparent.
|
|
|
Post by plazasims on Jun 10, 2017 3:24:05 GMT -5
If hair and helmet items both have simglass shader then there is no way to fix it. Simglass shader was not intended to be used for hair, so far there is no fix for this unless EA finally releases special CAS shader for alpha hairs. thanks for the answer!
|
|
|
Post by plazasims on Jun 9, 2017 23:44:41 GMT -5
hi! I'm sorry but i don't understand what you're trying to say. What is the issue exactly? Now I will try to explain. The helmet is visible through the hair. If you remove the setting of SimGlass, then the helmet becomes normal, but then the hair ceases to be transparent. something like this
|
|
|
Post by plazasims on Jun 9, 2017 9:57:40 GMT -5
A problem such, too transparent hair if it is possible so to say (look a photo). Can this be fixed? i.imgur.com/5veKNVQ.png
|
|
|
Post by plazasims on May 13, 2017 4:38:54 GMT -5
This happens because you assigned your katans to different bones and bone weights. To stay straight they need to be fully assigned to only one bone. here I guess one of the spine ones. Then, full weight. That means: In weight paint mode, your katans should be completely red for the chosen bone. Meaning they are fully assigned to it. You might face some clipping sometimes then though ass it will be a solid object with a single origin on a moving body. Thank you very much <3
|
|
|
Post by plazasims on May 13, 2017 1:52:51 GMT -5
|
|
|
Post by plazasims on May 3, 2017 4:53:46 GMT -5
plazasims good question - Give your thread a descriptive title that provides a general idea of what the issue is. - Fully describe the problem as best as you can Explain a bit more please In cas ears do not stick out, but when I go into the game, my ears are visible and they can not be reduced
|
|
|
Post by plazasims on May 3, 2017 1:54:26 GMT -5
|
|
|
Post by plazasims on Apr 16, 2017 3:24:41 GMT -5
This problem is caused for image size. They must be in powers of 2^n. This means 128x128, 256x256, 512x512, etc. Or a rectangle using those values. 256x512 for example. If your textures are any other size the game will not find them and will display the ? texture on them. THANKS!!!
|
|
|
Post by plazasims on Apr 16, 2017 2:49:41 GMT -5
Ok, I had this happen in a recent issue myself. You need to make sure the cut numbers of your mesh match the original item. You can find the cuts under the scene tab of blender. Look at the EA item and check the cut number for each mesh piece, and then make sure your mesh has the same number of pieces with the same cut numbers. It is possible in detail, please? I'm not strong in a blender
|
|
|
Post by plazasims on Apr 13, 2017 9:05:29 GMT -5
|
|