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Post by mindbender on Oct 12, 2021 0:59:35 GMT -5
When using sims4studio to export and import the large images attached to the events or careers, the game will show the grey llama image. I see people have replaced these images for custom careers and events - so what is the trick? When I replace the picture of an event or career for one of the others that are already in game (without importing or anything), they do work - so it seems to be to do with how sims4studio handles the files?
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Post by mindbender on Sept 30, 2017 9:17:23 GMT -5
Found it... For reference: 558632AFCF01416B.
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Post by mindbender on Sept 30, 2017 4:35:44 GMT -5
In blender, I generally use the B key to select all the outside faces (edit mode>face mode>one sided), then invert my selection.
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Post by mindbender on Sept 30, 2017 4:32:56 GMT -5
Does anyone have the CAS icon for Formal (the blue tie) for me? Or the instance, or a link to a pack that includes it? Or a way to define the instance/group out of some tuning...
I got the other category icons (sun, ball, moon, balloons, inflatable), but I've just spent hours looking through the (most excellent) game file browser, icon packs (zerbu, 250+, 600+ etc), google images etc etc and I just can't find it. (often the others are there, but not the tie)
I contemplated getting it out of a screenshot, but because of transparency and such that would just look bad (also, because of resolution adjustment etc, those icons get resized in-game, which makes them less crisp.)
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Post by mindbender on Sept 24, 2017 5:07:04 GMT -5
The glass shader has a bit of an issue with being two-sided, having two glass faces in line, facing the camera etc. In case the insides of the glass is the same mesh as the outside, separate the two and you may even want to keep the inside mesh not-glass. This is my experience on cas parts anyway.
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Post by mindbender on Sept 22, 2017 7:54:15 GMT -5
The crotch split is probably to do with vertexes not being merged in that line? Try to select one on that line in blender and see if all lines to it become highlighted. If not, merge the vertexes at that point together along the length of that "crotch split".
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Post by mindbender on Sept 22, 2017 0:06:57 GMT -5
On the quick: I see that your geometry in the package has a specular map specified in data>materials. Remove that (on all geometry) and check again for your glare?
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Post by mindbender on Sept 22, 2017 0:03:55 GMT -5
well ok, that was just a guess based on other "nude" parts. But yes, that one.
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Post by mindbender on Sept 21, 2017 12:18:54 GMT -5
In the main menu of sims4studio, pick override in the CAS menu. I guess your feet are some sort of shoes (probably the last choice), pick the current feet, save to a temp .package on your desktop and check in there for the name and key. Put those in your own package's cas part (in the mods folder).
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Post by mindbender on Sept 21, 2017 8:36:54 GMT -5
The large icons for the events are apparently uncompressed 32 bit TGA, but I've had no success in importing those. When I use png or dds (and i tried about all formats with and without mips etc), the game shows the lama of file-not-found.
Is there a way to put your own image in for these images?
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Post by mindbender on Feb 5, 2017 4:11:31 GMT -5
Hi mindbender , I tried creating a basic custom trait with only Studio and it works. Please post your before and after package that worked before editing in Studio and stopped working after editing in Studio. How do I post anything to this board? (Without having a site to put it on?) All the icons lead to links.
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Post by mindbender on Feb 1, 2017 12:18:24 GMT -5
Heh, sorry... I copy/pasted the text out of the sleep tuning and got it right... and then typed it wrong here. :D
But how do you make a trait with just Studio? I guess that is better anyway... but Zebru's proggies have everything set up for it and there is no "create trait/buff" interface in Studio.
Currently I'm just a bit dishearted... my previous hard disc crashed with all my cc on it (meshes, tuning etc) and nothing seems to work like it used to :(
I'll post that zebru trait soonish... have to recreate it (threw it away after it stopped working and I couldn't fix it).
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Post by mindbender on Jan 31, 2017 12:29:13 GMT -5
Ok... an illustrated example.
Make an empty package file (under Tools), add tuning (also under tools)
Add "switch_outfit_swimwear"
In the text box on the right, change "Category_Swimwear" to "Category_Sleepwear".
Save the package in your mods folder. (temp.package)
Before, if you now changed the outfit of a sim to swim, it would change to sleepwear.
Now, it just changes to swimwear.
I am using the last version of s4s and sims basic game (with all updates).
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Post by mindbender on Jan 26, 2017 2:00:03 GMT -5
I used to be able to make tuning mods (like a few months ago), but with the new updates and s4s (harmony)... basically anything I do makes the item disappear from game.
In short: I want to make a CAS trait and I used to use Zerbu's factory as a base, then mod on in s4s.
Now, those traits won't show up anymore in game, but traits created with Zerbu's mod creator do... but those xmls are non-indented.
Whatever I do to such a package (or any) with s4s, makes the trait disappear from game: - exporting a tuning resource, indenting it (notepad++), importing it again. - adding a tuning resource - removing that same tuning resource (which should bring it back in its original state... but doesn't)
At this rate, making actual changes doesn't even make sense - because the results would be untestable.
Now I get xml structure was modified... but does that mean the tutorial by orangemittens is no longer valid?
What am I now suddenly doing wrong? :(
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Post by mindbender on Oct 5, 2016 1:52:53 GMT -5
Is there a way to adjust the depth level of skin details? They seem to go over tattoos and I'd want to put them under.
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