|
Post by jhdhalr on Feb 25, 2018 9:35:27 GMT -5
I have no outdated mods. I put it in on its own plus just MCCC. Latest version. So, if it's conflicting with anything it must be that and I'm not playing without it. Sorry. Anyhow, have a good afternoon. Off out and off line now. MC Command Mod has been tested and it is reported fine. Erm, I have the latest version of MCCC. What I meant was, there must be a conflict between this mod and MCCC. Or the way I have MCCC set up, I mean the options. Sorry but I’m doing this in a foreign language, English, and I was trying to say that, in my game anyhow, this mod has an error because if I load it with MCCC, I get an LE. I only get an LE with this mod loaded. I removed it and everything is fine. The LE I got when extracted, or whatever the word is, said it was the allow custom food mod but it isn’t because I tested it. Evidently, the LE just reports the first interjection mod it finds. The custom food mod works fine and gives no errors on its own but if I load it with nothing else but the selectable pets I get the error. I tried all combinations of mods, and I don’t have that many, and in the end only removing this pets mod got rid of the error. The pets mod, whatever I do with it, gives an error. I wish I could fix it. Evidently it works for some people and not others. That doesn’t make any sense to me. I tried it on its own and it didn’t produce an error because the LE is only generated by the MCCC mod. At least in my game it is. However, it didn’t seem to be working and the pets weren’t selectable, so I removed it again and put my mods back and the game is great but the pets are back to doing their own thing again. Of course, that’s accurate as our cats definitely go their own way.
|
|
|
Post by jhdhalr on Feb 23, 2018 11:07:12 GMT -5
I have no outdated mods. I put it in on its own plus just MCCC. Latest version. So, if it's conflicting with anything it must be that and I'm not playing without it. Sorry. Anyhow, have a good afternoon. Off out and off line now.
|
|
|
Post by jhdhalr on Feb 23, 2018 9:16:00 GMT -5
Could you please post your lastException file? thanks. It’s no help at all. Analyzing it revealed that it was moaning about the custom food mod from Mod the Sims. However, when I put that in the game on its own with no other mods there was no exception. I finally loaded the game over and over again using the 50/50 method and eventually it came down to this mod as everything else worked but as soon as I put this back, there was the exception again. I have no idea how to post my whole file but here’s the revelant bit of it: ValueError: TunableReferance is set to a value that is that is not allowed by its class restriction. Plus before that it says InGame\ Gameplay\ Scripts\Core\sims 4\tuning\tunable.py. Near the start it says caught exception loading reference. In any case my file has my full name in it so not posting anyhow. Sorry I can’t be more help figuring out what is causing this.
|
|
|
Post by jhdhalr on Feb 23, 2018 7:34:21 GMT -5
This mod throws a last exception in my game. I didn't know what mod it was so I used the 50/50 method and it was this one. It's a shame because I liked having some control of my pets. This is with the newest game update on Feb 22nd.
|
|
|
Post by jhdhalr on Nov 20, 2017 8:57:02 GMT -5
The mod wont work if you put it in a sub folder. I had to find that out myself a few days ago. Sorting the mod in a sub/nesting folder will stop the mod from working. Put it directly in the Sims 4 mods folder. NOT IN ANY SUB FOLDERS!Sorry to disagree with you but I have this mod and it’s in a sub folder. It works perfectly.
|
|