Post by marichuu on Jul 23, 2017 15:08:20 GMT -5
I succeeded in setting up a pipeline that allows me to convert Sims 3 animations to Sims 4. So far I've only converted 2 and I don't plan on doing any more. It was more a bit of a personal challenge project during my down time between professional engagements.
I converted two magic animations from the magic book that is sold in the Sims 3 online store. You can view them here (the stuttering was in the video file and not in the game or animation itself):
Click here to watch the animation video!
I could not have done this without Sims 4 Studio and its export to Blender feature. This allowed me to get the animation into Motionbuilder and use its convertion tools to retarget the animations to the Sims 4 rig. Because just copying the Sims 3 animations over to the Sims 4 does not work. The origin points of the bones are different which makes for very interesting (and buggy) results if the animations aren't properly retargeted.
It's a very involved process, though not overly complex (now that I've nailed down all the steps).
Some observations I've made while working with the Sims 4 Studio exported Blender files: there seem to be some flipped edges in the meshes that are exported, causing 3ds Max 2015 to crash upon export when going from Blender to 3ds Max. Earlier versions of 3ds Max don't crash but just give a warning message (weird that the earlier versions can handle it, while later ones can't). But it's all good, I use the 2012 versions of the software and these work.
I hope that the animation tutorials are forthcoming (like for the animated grandfather clock), because I'd like to try my hand on some new custom animations with custom interactions attached to them.