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Post by brujah on Mar 29, 2021 22:15:41 GMT -5
Make sure you are changing the "cut" numbers of your new mesh and removing them from the original mesh if it's still in the .blend. Take a look at THIS tutorial, step 34.
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Post by brujah on Mar 29, 2021 21:48:38 GMT -5
Yes, you will need to change the "Parent" of the slot to the "_bind_doorSwing_E_" bone.
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Post by brujah on Jan 24, 2021 1:53:36 GMT -5
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Post by brujah on Jan 24, 2021 1:08:45 GMT -5
This is normal. Cabinets do not have any tuning. They're just plain objects that have no features.
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Post by brujah on Jan 17, 2021 22:20:15 GMT -5
Which set of orangemittens candles are you using? It appears that the 8 candle bunch's tuning was updated November 15 2020. Grab a new copy of the candles to make sure you've got the latest.
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Post by brujah on Jan 12, 2021 21:49:23 GMT -5
I personally agree with the 50-50 method as being the best way to find problem cc. You could also use S4S "My CC" button on the main screen.
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Post by brujah on Jan 11, 2021 23:20:08 GMT -5
1: Best place is right here 2: Depends on several factors. More than likely outdated CC but could be any number of things.
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Post by brujah on Jan 11, 2021 23:12:18 GMT -5
There has been an update and the older version is no longer available. The tutorials should work just the same.
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Post by brujah on Jan 11, 2021 22:44:54 GMT -5
Now Studio has the ability to customize the CAS model with our own skin color packages.
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Post by brujah on Jan 11, 2021 22:26:31 GMT -5
My skin files have been updated for the recent patch.
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Post by brujah on Jan 9, 2021 23:55:02 GMT -5
In terms of creating CC this is probably one of the easier things to accomplish and all done in the Warehouse. The only resource that would need editing is the Object Catalog. To make an override of a complete set of swatches for one curtain type follow these steps: - Check the radio button for Selective Clone and click the Object button
- Select the curtain you want to modify from the list and click Next
- In the pop up window check All Swatches and Catalogs. UNCHECK EVERYTHING ELSE, SPECIFICALLY RENUMBER.
By creating the package as defined above the package will ONLY contain the Object Catalog resources - On each Object Catalog resource scroll down on the RIGHT until you see SlotTypeSet
- Curtains will have a default value of 44D318CA4BD0A287
- Set this to zero and you're done
EDIT TO ADD (poor quality) GIF:
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Post by brujah on Jan 9, 2021 22:37:08 GMT -5
This will need to be corrected in the warehouse. - Select the desired first swatch Object Catalog resource on the LEFT
- Scroll down slightly on the RIGHT until you see DevCategoryFlags
- If the hex number in this field is 000000A0 it is correct for being the first swatch
- Verify none of the other swatches have ^, If they do then change it to 00000080
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Post by brujah on Jan 9, 2021 22:26:30 GMT -5
The first problem is that your vase is extremely high poly for the size of the mesh. Another thing I can see is that the specular and normal/bump map textures are still of the original item. Correct those few things and come back with the results to move forward.
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Post by brujah on Dec 25, 2020 22:48:42 GMT -5
My stairs and railings were done this way. Completely manual... I'm certain it can be done for this as well. You just have to find the correct properties. I'm willing to help with your other project Syboulette . I responded to your message. I gave it another try today with making CC ladder. I spent hours (and might have lost an eye lol) recreating the complete file, manually renaming each instance of each ressource, and it still don't show as a separate cc ingame. It works well (it shows my mesh, my swatch colors, my texture), but it's included in the clone base thumb, as if it was added swatches. So I know it's been a long time but do you maybe remember which part do I need to change so the game actually separate this manual clone from the original one ? Yes. The new ladder resource needs to have a renumbered PrototypeId.
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Post by brujah on Dec 25, 2020 0:08:56 GMT -5
crimson you are correct. I was waiting for the batch fix. The fixing is taking some time since I've noticed other things that need to be fixed as well as the cutouts on most of my items. Please, be patient. Fixes are in progress.
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