The floating parts have the wrong weights. Remove the _bind_door_0 weight and this should be fixed. I would also like to recommend that you reduce your poly count, 32k poly is a massive amount in terms of this game and those with lower end computers.
simgo689 For some reason you have an extra cut out that doesn't belong. Delete FCDA55319E1D11D9 and import your narrow cutout into AFF8899CBC1AC31A. Also, in your CutoutInfoTable resource MinimumWallHeight should be 3, 4 or 5. CutoutTileWidth should be 2 for this window. You may need to adjust your cutout images to fit correctly.
Both .packages open and show both the Studio tab and Warehouse tab for me. There must be a setting on your pc that is preventing it from showing. I will contact the development team and get back with you.
The script changed with the pre-pets patch. This looks like you were still using the script from before then. Re-extract the scripts and try again. You also haven't changed the class name.class Door(Portal): Should be class WideSlidingDoor(Portal): As far as the added variable, I think it would look better if you change the value to 0.875 or 0.975 instead of 0.5.
def _get_positions(self): pos = self.transform.translation orient = self.transform.orientation offset = orient.transform_vector(sims4.math.Vector3(0.0, 0.0, 0.3)) offset1 = orient.transform_vector(sims4.math.Vector3(0.465, 0.0, 0.0)) #This is my added variable cross = orient.transform_vector(sims4.math.Vector3(0.05, 0.0, 0.0)) p0 = pos + offset - offset1 #I applied it here, This is the front p1 = pos - offset - offset1 #And here, This is the back p0.y = terrain.get_lot_level_height(p0.x, p0.z, self.routing_surface.secondary_id, self.routing_surface.primary_id) p1.y = terrain.get_lot_level_height(p1.x, p1.z, self.routing_surface.secondary_id, self.routing_surface.primary_id) return (p0, p1, cross)
I basically copied the entire door.py and tweaked it with my own class name and replaced the __qualname__ as well. Anywhere the original class name was mentioned I changed it to the new class name. For example in the door.py:
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