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Post by brujah on Mar 6, 2019 21:02:12 GMT -5
Hello and welcome to the forum! I hope that I can explain everything correctly so the translator you use will understand. I can see a couple of things that need to be fixed. - The corners and edges that are supposed to be sharp need to be split. A few of the normals are pictured in screenshot #1.
- The UV map must not be outside of the grey box. See screenshot #2.
Screenshot #1 Screenshot #2 In order to do the cutout image follow my tutorial HERE.
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Post by brujah on Mar 6, 2019 19:36:52 GMT -5
Share what you have and someone can take a look. I have some ideas but without looking I'd only be guessing.
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Post by brujah on Mar 5, 2019 7:37:38 GMT -5
Each mirror plane will have to be a separate cut. If there aren't enough in the object, the additional cuts will be ignored. You can use any object and turn it into something else.
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Post by brujah on Mar 5, 2019 7:29:38 GMT -5
You can actually use any object and turn it into something else. I know for a fact that the microwave has 4 separate textures. There are also many debug shells that have more.
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Post by brujah on Mar 5, 2019 7:17:54 GMT -5
If you're just clicking the import button then it won't work bc there is no resource to import into. On the left, click the add button, choose the tuning type and give it an instance number, then you can use the import button.
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Post by brujah on Mar 4, 2019 19:18:26 GMT -5
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Post by brujah on Mar 4, 2019 19:17:14 GMT -5
Your link is not accessible.
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Post by brujah on Feb 24, 2019 21:25:27 GMT -5
You will need to create a custom tuning based off the original and remove any mention of subroot_3.
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Post by brujah on Feb 24, 2019 21:16:54 GMT -5
I basically based them off of a mirror. Export the mesh from one of them and you will see how it was made, two planes (one mirror plane and the other has the texture). The mirror plane is underneath the glass plane so that the reflection will show through without hiding the texture.
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Post by brujah on Feb 23, 2019 23:27:38 GMT -5
I just took a look and it seems as though your weights didn't apply correctly. I exported the mesh from the shared .package and the entire machine is weighted to the _bind_door bone. I noticed in your screenshot that your mesh has a UV_1, 99% of objects have no need for it so it can be deleted by selecting it and pressing the minus button on the right. Another thing I noticed was in your .package, the "Default" state of LOD1 did not have the mesh updated. Check these things and post with an update.
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Post by brujah on Feb 16, 2019 14:38:17 GMT -5
Tagging AOM for assistance.
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Post by brujah on Feb 16, 2019 14:36:16 GMT -5
I'm certain it is able to be done. The mesh will need to have separate cuts and mirror shader material for each mirror plane.
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Post by brujah on Jan 16, 2019 22:40:43 GMT -5
Can you link which tutorial you were following and add a few screenshots? That will help trying to figure out what happened.
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Post by brujah on Dec 30, 2018 15:44:22 GMT -5
S4S has a few included in the object clone section. Sort by CC or scroll all the way to the bottom.
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Post by brujah on Dec 30, 2018 15:41:18 GMT -5
I primarily use the custom thumbnail as sort of a "signature" and to make my CC easily identifiable. It's completely your decision if you want to use them or not, there is no rule.
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