|
Post by brainstrip on Jan 10, 2018 17:04:23 GMT -5
I had no luck trying to fix it, now it's less distorted, but it still deforms and some new seams appeared. None of the dresses and bottom parts I used for weight transfer have weight assigned to the Thigh group, just to the ThighTwist.
|
|
|
Post by brainstrip on Jan 10, 2018 14:22:00 GMT -5
one thing i noticed is that you have no weights on the thigh vertex. also, something really important, both of the skirt vertexes don't extend far enough to cover the whole bottom, as shows. this is probably because you didn't transfer the weights with something as long or longer than the dress. Actually, I did! I used one of the more open dresses that are a bit longer. But yeah, the transferred weights weren't that good so I had to manually fix them a bit. I honestly don't know much about weights and how far each bone weight should extend, so thank you very much. I'll try fixing those areas you mentioned and see if it works.
|
|
|
Post by brainstrip on Jan 10, 2018 13:49:30 GMT -5
Hello! I need some help with a piece of clothing I'm creating and I don't know what I'm doing wrong. I'm creating Mrs. Crumplebottom's dress faithful to the TS1 design, with the bottom part below the knees like a good old prude would wear it. But there aren't many useful dresses in the game to use to transfer weights in the calf area, so the end result is a disaster down there. I thought I had it sorted out, but when I check in game it is a mess. :( Case in point: Package file | Blender fileI've tried everything, from manual weight painting, to using another CAS part to transfer weights. I'd really like to know how I should tackle this project, ideally with flawless weights, but I just want it not to distort that much.
|
|
|
Post by brainstrip on Nov 11, 2017 15:21:39 GMT -5
👓 EYEHIP - EYEGLASSES
Wanna draw eyes and elicit sighs? Are you tired of those floaty pieces of plastic in front of your beautiful eyes? Say no more! Here comes EyeHip to fill all your ophthalmological needs!
These eyeglasses are designed specifically to sit on the nose of most of the sims, although some eyebrow designs might clip through. They have 30 colour swatches (8 plain colours and 22 patterns with black front frame). #CAS #accessories #eyeglasses #unisex
|
|
|
Post by brainstrip on Nov 5, 2017 19:48:03 GMT -5
⚡ THUNDER REDUX - TS4 UNISEX FACEPAINT
You no longer have to worry about anyone stealing your thunder, because now you can carry it on your face… all the time… and now with sparkles! This is a revisited custom content I released before, so make sure to replace the old file with this one if you have it.
It has 11 colour swatches (red, yellow, orange, green, magenta, blue, white, black, and 3 new gradients). It has a subtle specular map to give it more realism; it looks much better in-game than in Create-A-Sim. #CAS #facepaint #makeup #unisex
|
|
|
Post by brainstrip on Jan 28, 2017 23:47:04 GMT -5
Hi brainstrip, if you want the entire animation you will need to clone as a clip pack. That will give you access to all EA animations that are installed on your computer. The reason it's like this is 99.999% of people making an animation override are using it for a CAS Pose. Many of those, by default, do not come with the jaw enabled and this was causing quite a bit of angst. We solved that problem by including a jaw-enabled one keyframe clip for CAS override pose makers to use. Ohh now I understand! :P I just checked out and yeah, silly me didn't notice I could select the ingame clips from there as well. Thanks for clearing that doubt! <3
|
|
|
Post by brainstrip on Jan 28, 2017 17:26:56 GMT -5
Hi! I'm having a problem, which idk if it's a problem with my machine, or S4S is supposed to work that way. I'm trying to create a new animation using an existing EA animation, so I choose the override option under animation so I can get the list of ingame animations, but when I export any of them, there's only one keyframe at the beginning and that's it. I tried using Blender 2.70 in case it was 2.78, but same thing. Hope someone can help me out with this. Thanks in advance!
|
|
|
Post by brainstrip on Jan 28, 2017 14:34:08 GMT -5
Hi! I've been trying to export in-game animations so I can make my own, but I have the same problem ethyrdude had. I choose the override option, choose an animation from the list, export it, but all I get is a sim with a blank pose, no animation at all. Am I expecting something S4S doesn't do?
|
|
|
Post by brainstrip on Feb 10, 2016 22:23:30 GMT -5
Another Spanish-speaking simmer here! South American accent, so that is handy if anyone needs help with translations.
|
|