I can't check it at the moment, but if I should venture a wild guess, I think it is related to some tag/style-tag that classifies the painting as a build-object, as several build items cannot be recoloured as well (fences, trims ... food). If it was my project I probably would rather make a seperate frame instead of messing with the original object. Something like the frames Jool made a while back. Are you familiar with those by any chance?
I´m familiar with Jool´s picture frames, yes. They´re great, but I just wanted a simple default override to match my photo frame overrides. They´re classified as paintings by tags and clearing the style tag has no effect on the recolors (I already tried that before posting her). There is an "unused 2" entry two lines below the tags (in ObjectCatalog) that is set to 1 for my photo frames and to 0 for the painting frame but if I change that value and save, Sims 4 Studio doesn´t recognize the change. Well, if it´s not possible, I´ll leave it to that, I will not make another seperate frame. there are already enough.
Thanks a lot for your reply.
Last Edit: Dec 2, 2017 17:51:48 GMT -5 by bienchen83
I wish to make an override of a base game object (painting) that is not recolourable by default.
I made the override and added swatches like you would normally do, but there is no color choice option for that painting in build mode. I still get the tooltip that design tool is disabled for the object.
Are there any suggestions on how I can fix that and still keep the object as a default override?
Any help would be greatly appreciated.
Last Edit: Dec 1, 2017 10:39:34 GMT -5 by bienchen83
I´m not sure at all whether this is the right place to post this, but I made an advent calendar (mostly) using Sims 4 Studio and the wonderful tutorials posted here so I thought I might share the link and say thank you to you folks.
Do you mean you want to move the location of the flame? Is it a single candle? If yes to both the way I do it is clone the Candle's Crib and replace it with your new mesh. Next to move the flame location go to warehouse tab then the rig - bones - edit items. The one you want to adjust is the _FX_: Position. To just move it up/down change the Z location use - in front of the number if moving down, if moving up just enter in number. You can take a look at my Thanksgiving candles HERE to see how I have it changed.
Yes, I want to move the location of the flame. It´s a mesh with four candles and flames. The base mesh also has four flames so it should work the same way with just a bit more work to do, right? Thanks a lot. It´s great that I can use your Thanksgiving candles for reference.
Edit: Well, apparantly not. There´s only one rig entry so its not possible to change the positions of the four flames separately.
Last Edit: Nov 19, 2015 5:46:19 GMT -5 by bienchen83
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