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Post by John-Sims on Jul 25, 2017 13:03:02 GMT -5
Oh! Yes , it's missing a few pieces. Thank you so much I'll try!! Thanks for sticking with me all this time :3 I really appreciate your effort <3
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Post by John-Sims on Jul 23, 2017 12:34:21 GMT -5
Hmm...what I think it's that I do not assign the bones to the right places. But anyway I'll give it a try and let you know :3 For now, here's a blend file that has both the mesh and the reference after the process (from what I understood that's what you ask for right?) Sorry for beeing such a noob -_- *boop*
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Post by John-Sims on Jul 22, 2017 16:05:03 GMT -5
Alright! Thank you so much Im definately giving you credit! <3 Oooops, sorry! I'm using 2.78 a
Here you are! I have already deleted the previously attached bones, so it's fresh and clean :3 *beep* Thank you so much again!
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Post by John-Sims on Jul 21, 2017 14:59:37 GMT -5
No, I didn't even know this tutorial existed. Thank you so much for sharing it with me <3 What did I do to the mesh:- Deleted a portion of the bottom mesh
Cropped (Selected and deleted) the sleeves, then modified the edge to be "longer" with the sculpt tools. Just to make it wide, and not to be one with her arms as it was.
I closed a tiny gap between the bottom parts of the mesh, I brought them together to look as if it's buttoned together.
- Added a shirt underneath, to make it look as if the sim is wearing something underneath.
How I adjust weights:
I got rid of all the previous bones, got a similiar mesh (in length -- the long sleepwear shirt ), then got into weight paint. I clicked the reference mesh, adjusted a few settings (destination layer or how it's called,) in order for all of the bones to get transfered and not just one and I then shift-clicked my mesh. Then clicked on transfer weights. But noooope. It didn't work..
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Post by John-Sims on Jul 21, 2017 14:15:23 GMT -5
Well, because when I left the original weights as they were, the top wouldn't behave as it was supposed to. The sleeves didn't move as they should (along with the arms, they were frozen in place) and at the waist there was a marvelous clipping mass. And it wasn't..you know..normal :P Sadly I have no photos of how it looked then, but if you really want to see how terrible it actually looked, I could go in game and take a few photos if you'd like.
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Post by John-Sims on Jul 21, 2017 12:49:01 GMT -5
Sadly I didn't save a version of it while I had it untouched, so I tried to re-create the original weights from copying them exactly from the original mesh. The original mesh is from City Living. *Here you go!* By reference, you mean the mesh I used to transfer weights from right? Sorry, my english is a bit rusty.
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Post by John-Sims on Jul 20, 2017 12:30:14 GMT -5
Yes, I deleted all of the previous weights before converting the new ones again. I made sure it was clean then assigned the new ones.
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Post by John-Sims on Jul 19, 2017 14:59:37 GMT -5
Ooops, sorry can you tell I'm akward ;---;Anyway, yes this is what I do to adjust weights as well. I do know the basic progress, yet I mess it up somehow. I did see some improvements though. Aye...it's just something I'm doing wrong, but I don't know what! Anyway, if you'd like to take a look at it here you are! *click*
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Post by John-Sims on Jul 19, 2017 14:21:08 GMT -5
I gave the tutorial a try and well...I did not undestand much however I did what the man did in the tutorial. However...the cat doesn't move its eyes in the slightest...I'm probably doing something wrong. Here's a picture of it in game: It's eyes do not move D: If you'd like to take a look at it, here you are! *beep* EDIT: I took a look at Studio's cat clock, and the way it moves his eyes and tail is via a rig. I wish I knew how to rig an object ;---; Is there any tutorial showing how to do this? Thanks!
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Post by John-Sims on Jul 18, 2017 15:24:59 GMT -5
inabadromance , Oh my I'm terribly sorry! Next time I'll make sure to upload everything D: I'm sorry if I offended you, it was never my intention to! I took a look and from what I understand, I'll need to re-do all the weights from start again right? ~Thank you so much!
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Post by John-Sims on Jul 18, 2017 13:08:18 GMT -5
orangemittens Whoah! I didn't know that This cat clock is amazing! I'll try to see how it works, but am I allowed to clone my cat over this cat clock, just to take a look in game? Wow, this was very helpful, I'll definately credit you! Thank you so so much <3
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Post by John-Sims on Jul 18, 2017 12:29:23 GMT -5
Hello everyone! I'm trying to convert that cat clock from the Sims 3 Pets, which you can also see at the official Pets trailer , in 0:36. If you look closely enough you will notice that the cat moves its eyes, from left to right. And I was wondering...is there a way to animate the clock to do the same in The Sims 4? I do not know much from animating, but from the little I know I think you must apply a shader? I'm not really sure... If anyone could help me with animating this clock, it would be highly appreciated! ~Thank you so much (This is how the clock looks in Sims 4 Studio) I'm assuming EA made another layer for the pupils in The Sims 3 :P Get the package here --> (Please know it still is incomplete, it doesn't have a bump/spec map or all LODs) *boop*
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Post by John-Sims on Jul 18, 2017 12:12:50 GMT -5
Hello everyone! So, I'm trying to recreate a blouse from The Sims 3 Pets, in The Sims' 4 style. It's a cute little sweater/poncho (Sorry if it's none of those, I don't really know much about clothes :P) And while I'm pretty satisfied with the mesh/texture the weights...are in desperate need of fixing. (This is how it looks in Studio) First, I left those weights as is, then I saw that they're not ok in game, then transfered new weights, from a similiar mesh (That long, sleepwear shirt) and... This happened. I'm so tired of failing at weights! Could anyone pretty please help me with the mesh? ~Thank you so much! (Files below the image) " Download the package here ---> *beep*
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Post by John-Sims on Apr 8, 2017 12:49:23 GMT -5
I think they are multiple by 2? How else would they be able to be saved as dds files? inabadromance :-/
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Post by John-Sims on Apr 8, 2017 6:50:14 GMT -5
So, I had made 2 very nice objects, and while they look fairly good in Studio in game they just reflect THE shine. I did everything I could to fix as much of the crapiness: Apply the edge split modifier and replace the bump & spec maps with some blank ones and this time at the right size too. First object: My pallete planter. I did make another thread about it, and I did indeed receive a lot of help, the problem did got fixed however it's all a matter of time until I zoom out a bit and then everything gets a white shiny coat for some reason. Any ideas as to what is causing this? A package file for this object can be found hereSecond object: A tiny cactus pot. Ok, this thing is driving me nuts!! I blanked the specular (right size) I blanked the bump map (again I did import the right size), I applied the edge split modifier, yet the shine just stays on and I don't even have to zoom in to see it. I have 0 idea as to what I'm supossed to do, but I heard a person talking about normal problems? Is that it? If so could someone pretty please explain to me how to solve a normal problem and what it's caused by, as my knowledge is poor and I don't think I'll be able to do much. A package file for this object can be found here~Thank you~ <3
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