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Post by Brajan Summers on Aug 25, 2016 21:27:52 GMT -5
The mesh you are working on copy the Prototype ID Make the next mesh as if you were making a new package, go to the Prototype ID of that one and paste in the Prototype ID of the first one and save it You will have two packages but they will be under the same thumb in the game, which you can over come by merging them. ok i get it now. thanks! :D
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Post by Brajan Summers on Aug 25, 2016 21:13:47 GMT -5
Yep- just go into the CAS Part asset in the warehouse, and scroll down to 'Prototype ID.' Items with the same value here will appear under the same thumbnail. Also note the secondarydisplayindex may conflict with each other as well, so you may want/need to renumber those. i don't quiet get it. how do you import a mesh when i can only edit number ID of it?
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Post by Brajan Summers on Aug 25, 2016 20:23:22 GMT -5
For example i want to make a top. but with some minor mesh changes., it is possible to do so? so i won't have to create two versions of the same top just of a small mesh change?
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Post by Brajan Summers on Aug 22, 2016 1:33:34 GMT -5
I wanted to send you exactly what to look for in Studio but im currently plagued by errors. It's a basegame "hat," all the sims in this image have it on: i61.tinypic.com/w7n39s.pngthank you!!!!!!!!!!
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Post by Brajan Summers on Aug 21, 2016 1:24:20 GMT -5
Nice beginning! I look forward to seeing more Thanks Kitt!
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Post by Brajan Summers on Aug 21, 2016 1:23:58 GMT -5
I cant speak to exactly how to assign parts of the mesh, since its been a long time for me, but you can definitely get some animation into a mask I started with the basegame luchador mask to get an idea of how things were arranged and the names of the assignments Attaching the horse jaw to the sims' jaw should give you some movement there THANKS, can you send me a pic of the mask?! i can't find it
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Post by Brajan Summers on Aug 18, 2016 23:16:34 GMT -5
I was wondering if there's a possibility to assing eyes annd mout movement with a mask. so lemme giv an example. i am gonna import a mesh on sims head. and make it as a hat? whatever. and the mesh is gonna be a horse head. now is there a way to make the mouth move the way he talks so the mouth moves up and his jaw down? like he's talking etc?
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Post by Brajan Summers on Aug 13, 2016 15:13:07 GMT -5
Hi, Brajan Very creative, I'm a fan of the walking dead genre, thanks for sharing your project here. No prob! i will update this with each new teaser/trailer i release
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Post by Brajan Summers on Aug 7, 2016 15:41:39 GMT -5
Hello everyone! i'd like to introduce myself ;p i'm Brajan Summers, and i am 20(almost 21) years old. I've been a fan of horror/sci fi genre since i was little. This is me below Either way, i have been working on a project for a while, back in the days it was on sims 2, but i found sims 4 more appealing and ammusing. though i still miss some content like pets and seasons or supernatural Coloruing ceilings. or slowmotion cheat in-game that makes it easier or making custom worlds.. oh hell but it's doable. i love sims 4 despite its issues. either way. the project is called NO HOPE LEFTso lemme introduce you to the project...
: Synposis : A group of studens are on their way for a research trip. An ordinary day they thought would be ends in being a nightmare once they become victims of accident anddiscover a secret by accident... and accident that will cost their life.
So yeah, the story is basically written. 20 episodes. first episode is a movie-lenght episode since it includes prologue and the content itself. i am spending days and hours creating cc which are
Outfits - Objects - Monsters/zombies / Skins/makeup - Envoirment - Weapons/Items/Accessories etc etc..
Either way i have some stuff created, and there will be two trailers coming in the common months. i'll try to release a trailer by the end of this one, and second one in september. here are some screenshots and videos i already have made enjoy the pics, you can also like my page here >> www.facebook.com/No-Hope-Left-137453273361739/
I WILL UPDATE THIS THREAD WITH EACH NEW RELEASES I'LL HAVE
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Post by Brajan Summers on Aug 5, 2016 16:55:05 GMT -5
I'd like to know that as well.... I got a transparecy issue today but I still dunno how to move The layers :'( neither do i. all these were only for milkshape
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Post by Brajan Summers on Aug 5, 2016 8:34:00 GMT -5
I know there's a way to somehow make the layers go up or down, but how do i do it in here? there is a tut for milkshape but i want it to be done in blender. what option is it? Talking about this tut. www.modthesims.info/showthread.php?t=414488
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Post by Brajan Summers on Aug 5, 2016 4:27:45 GMT -5
I don't understand this tutorial, it only says to put the bottom layer on top to make it visible over the bottom layer. but how? that's what i need to know ;p
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Post by Brajan Summers on Aug 5, 2016 4:15:25 GMT -5
i dont know what video program you use , i have sony vegas and the speed up slow down is pretty precisise its not as good as recording in slow motion still but its much better then some other vid programs that only offer generic up and down speeds like 1.5 and 2 yeah but i meant the slowmotion in-game allows you to record stuff more smoothly. and more precisely. you can afterwards speed up the vid in-sony vegas and the quality will be good. unlike the slowing down the vid which unfortunately looks awful
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Post by Brajan Summers on Aug 4, 2016 11:36:20 GMT -5
i was lookin for this tonight, damn shame doesnt seem to be one :( i know right.. it's lik essential resource for machinima users, i hope we'll get one eventually though
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Post by Brajan Summers on Aug 3, 2016 22:12:26 GMT -5
so yeah, i do the simglass option on all geometry data, but i always keep having the transparent sides in that hair, idk how to fix it. anyone knows how to? thanks in advance! Yet another pic after i tried fixing it xD
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