Post by kissingtoast on Jan 5, 2018 2:47:28 GMT -5
I think you just need to keep playing with it in photoshop. Keep testing out the blur tool and/or other filters, on a copy of the texture. WIth the blur tool blur it up really good then put it over the original and play around with the opacity until it looks blended. Once you have it the way you like it move/copy it to a new file. When overwriting files repeatedly you do lose quality so that might be contributing factor. Also don't be afraid to use the pen tool and draw it yourself. Start out with a fresh layer over your baked copy and draw over it with a feathered brush to give it a nice blended edge. Make use of your layers and filters. There are/were some good tutorials for sims 3 I believe over at MTS about texture making. I would keep everything in a grayscale so you have a base texture for your recolors. Hopefully this helps.
Post by kissingtoast on Jan 3, 2018 0:47:23 GMT -5
Nevermind! My textures were weird sizes.
Hi. I'm working on a buy object using this site's " Start to Finish Object Tutorial For Absolute Beginners ." I got to the very end and finished things up. Loaded my item in game and it has transparency issues. It looks like two models are fighting for attention. The image on the right is how it looks from a distance. I was a fairly adequate cc maker for Sims 3 so I kind of know what's going on but this is my first try for Sims 4. And I don't believe I've ever seen this doing Sims 3 stuff.
If it helps I used Milkshape primarily, exported from there as .obj to then import into Blender. I used the empty bump and spec maps from here as well. Cloned form the tissue box.
Any help would be great. I'll be tinkering around trying to figure it out in the meantime.
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