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Post by tothemoon on Sept 24, 2016 20:35:07 GMT -5
tothemoon , if you ever would like to create your own bump maps, here's a tutorial for that. Oh yes, i used it. I had some problems at the beginning but at the end I've solved it. thanks for the patience :D
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Post by tothemoon on Sept 24, 2016 10:33:22 GMT -5
hi! i believe it is possible she created a custom bumpmap. You'll notice which one of the texture it is, since it's the gray-ish one one the warehouse. You need to export it, and edit it too. Remember to edit the alpha too. Seems it has been solved. thanks a LOT for the help <3
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Post by tothemoon on Sept 23, 2016 20:00:23 GMT -5
hi :) I've created a recolor from a Chisami's pant, but when i saw it ingame, something has gone wrong. Some remnants of the older texture stills there. I already have updated the Specular map and it has become better, but it's not 100%. Someone knows how to solve it? Thanks for answering.
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Post by tothemoon on Apr 8, 2016 16:03:38 GMT -5
Very good tutorial, but i have a doubt: In image 4, part A. I'm a beginner in Blender, and i tried a lot of things, but i can't extrude like you can. Please, explain me :)
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Post by tothemoon on Sept 21, 2015 15:48:36 GMT -5
I took all of them. And that clothe is from TS4 base game. I really don't know how did I get to this :P
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Post by tothemoon on Sept 21, 2015 10:47:57 GMT -5
orangemittens, do you know how to solve my problem? tnx for the answer ;)
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Post by tothemoon on Sept 19, 2015 14:57:04 GMT -5
I'm having the same problem that chloe37 is having, but I didn't understand what you said. In Blender and in S4S, the mesh is as I want, but in game it's like this: How can I fix this?
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Post by tothemoon on Aug 22, 2015 21:14:13 GMT -5
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