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Post by annabluu on Jun 9, 2018 18:15:25 GMT -5
hi zienaxd! welcome to s4s  this is most likely a uv_1 issue which can easily be solved by following this tutorial. if you still have a problem you'll need to share your package and blend file.
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Post by bornsimmerr on Oct 7, 2018 3:10:48 GMT -5
how would you make a naval piercing??
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Post by Shammrock289 on May 21, 2019 15:28:56 GMT -5
Hello there! I'm trying to make a facial accessory for a popular Creepypasta character. His name is Laughing Jack, and I'm trying to recreate his nose, for if you look at pictures of him on the internet, you'll understand my struggles... Anyway, so far, I've made the mesh & made the texture/color, but I'm still having issues actually creating the nose of Laughing Jack... I really need help... I'm trying to import the mesh under the "Accessories" section of the S4S's CAS Tab... I'd really like some help... Please help... Thank you for reading! -SK289
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Post by nekohychan on Jul 23, 2019 20:41:24 GMT -5
Hello, Im sorry to bug you but whenever i keep iputing mesh i get this error
The Sims 4 Studio - Version 3.1.2.6 System.AggregateException: One or more errors occurred. ---> S4Studio.Blender.BlenderException: File "<string>", line 1, in <module> File "<string>", line 39, in <module> File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\cas\blender.py", line 42, in save_geom hash = FNV32.hash(vertex_group.name) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\helpers.py", line 24, in hash byteArray = str(string).lower().encode(encoding='ascii') UnicodeEncodeError: 'ascii' codec can't encode characters in position 0-3: ordinal not in range(128)
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) at S4Studio.Blender.BlenderUtilities.ImportGeom(String custom_blend, String custom_geom, Int32 body_type, String cut) at S4Studio.ViewModels.CAS.CASLODItem.ImportMesh(BlenderUtilities blender_util, String blender_path) at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass71_0.<ExecuteImportMesh>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- ---> (Inner Exception #0) S4Studio.Blender.BlenderException: File "<string>", line 1, in <module> File "<string>", line 39, in <module> File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\cas\blender.py", line 42, in save_geom hash = FNV32.hash(vertex_group.name) File "C:\Users\[UserName]\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\helpers.py", line 24, in hash byteArray = str(string).lower().encode(encoding='ascii') UnicodeEncodeError: 'ascii' codec can't encode characters in position 0-3: ordinal not in range(128)
at S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version) at S4Studio.Blender.BlenderUtilities.ImportGeom(String custom_blend, String custom_geom, Int32 body_type, String cut) at S4Studio.ViewModels.CAS.CASLODItem.ImportMesh(BlenderUtilities blender_util, String blender_path) at S4Studio.ViewModels.CAS.CASStandalone.<>c__DisplayClass71_0.<ExecuteImportMesh>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute()<---
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Post by potowithcaca on Jul 5, 2020 20:56:12 GMT -5
Sims 4 Studio can't locate my blender
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Post by simmerish20 on Jul 5, 2020 22:22:30 GMT -5
^ Have you tried fixing the path with "Settings --> Blender Path" ? Also, make sure you're using Blender 2.76b
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Post by potowithcaca on Jul 6, 2020 13:51:29 GMT -5
^ Have you tried fixing the path with "Settings --> Blender Path" ? Also, make sure you're using Blender 2.76b Thanks!
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glitterzteeth
New Member

I'm a beginner cc creator! I started making ghibli themed cc, check out my tumblr (glitterzteeth)!
Posts: 1
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Post by glitterzteeth on Feb 11, 2021 18:06:45 GMT -5
Hello  Im totally new with this stuff so i kinda need help... I followed this tutorial to create a hat composed of two ea hats and one ea earring i think i did everything i was supposed too, however my mesh wont import itself into s4s... Here's the blender file if someone could take a look and tell me what i did wrong..... have a great day! blender save
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Post by mermaid12 on Apr 20, 2022 21:03:50 GMT -5
[/font][/font][/font] link
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