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Post by brujah on Sept 20, 2017 23:23:46 GMT -5
Currently foundations and most other build objects (columns, spandrels, stairs, railings, fences, etc.) are not available for mesh modification directly. As far as I know I have been the only one to successfully create a new stair, railing, and fence by doing things manually (cloning and renumbering... a pia). I don't think that modifying the mesh will help this scenario, to the best of my knowledge the section size is hard coded, although I could be wrong. An alternative is to create both foundation and wall patterns that only use one tile.
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Post by mesilver on Sept 20, 2017 23:38:08 GMT -5
Hmm... I feel sad hearing that. Here's me hoping I don't need to give up yet.
Well... Might as well check out your video tutorials. I've always wanted to know how to make custom fences and stair railings.
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Post by JPCopeSIMs on Oct 2, 2017 21:34:01 GMT -5
I did this a while ago on August 15 2016 but just up loaded this to my studio here. here
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Post by mesilver on Oct 18, 2017 4:48:50 GMT -5
Hello, jpcope! Sorry, it took me this long to reply. Just checked the site today.
Clicked on your link. From what I saw in the image (one wall tile), the foundation still does not exactly match the size and the pattern of the original Get Ruins paint.
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Post by sweeteizus on Nov 7, 2017 16:56:23 GMT -5
I'm currently trying to create a seamless wallpaper with tile and it's impossible. Feeling your frustration.
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Post by mesilver on Oct 15, 2018 15:08:15 GMT -5
I'm currently trying to create a seamless wallpaper with tile and it's impossible. Feeling your frustration. I now know the problem. I tested all the foundation paints available in the game. None of them have textures that span to more than 1 wall unit. The Get Ruins wall paint texture is like a mural, spanning to 3 wall units (if I remember correctly). Most stone- and masonry-textured wall paint in the game are like this. In order for the texture to work, I must clone a foundation that spans to 3 wall units. So, in the end, I just need to be content with smaller stone sizes of the Get Ruins texture for foundation. Too bad.
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Post by menaceman44 on Oct 17, 2018 14:19:17 GMT -5
Could you not just clip the texture to a third of its size horizontally and make sure the edges are seamless? It should fit a single tile that way without being compressed. It just means there won't be as much variation in the pattern of stones as the original wall but it should look more natural than having smaller, squashed stones.
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Post by mesilver on Oct 18, 2018 9:26:52 GMT -5
I already tried to do so. The result was similar to what jpcope from the above post came up with. The game still squishes the pattern. I don't know how he was able to display the pattern correctly in that image he posted, but when I tested his work in my game, the bricks are still squished.
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Post by mesilver on Oct 25, 2018 22:37:02 GMT -5
I fiddled with the warehouse tab - materials set - edit items - variantid - edit items - diffuse uv scale. Made the value [0] from 1 to 0.333333. This is the result: imgur.com/hwq2HRAAnother pic: imgur.com/Nq5eYwbCloser to what I need but not quite. Also, there seems to be some normal map and/or specular map issue(s). I saw a video by BakieGaming. It's from there that I got this idea from. I don't know how to tag him here. I think he will be able to help.
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Post by menaceman44 on Oct 26, 2018 6:08:15 GMT -5
To tag someone, type @ followed by their user name. Bakie your help may be required here.
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Post by Bakie on Oct 26, 2018 6:59:57 GMT -5
Hi mesilver! Just want you to let you know I'm looking right into it now. Will be coming back to you later today, if I found out, or didn't found out what has to be done.
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Post by mesilver on Oct 26, 2018 7:06:15 GMT -5
Thank you!!! I've been trying to solve this for more than a year now.
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Post by Bakie on Oct 26, 2018 7:46:52 GMT -5
Ok, I think I've got it a bit more fixed, but I'm not sure. I will send you a PM with a download link to the screenshot I made in game and it also includes my exported RuinStoneWallpaper + My New RuinStoneFoundation Texture. I don't have an imgur account, so I can't post my texture here, maybe you can after I send it to you for others to see. Anyway, after I exported the Short Ruin-Stone Wallpaper, or at least the one I think you used, I got an already squished Texture coming out of that. (included in the download) It wasn't like your Exported wallpaper which was 512x512, but mine was 256x768 which is the normal short-wall size. The reason it was squished is because that texture also got stretched in game because of the same DiffuseUVScale Value [0] you used in your latest try: 0.3333333 So All I did in this case was placing a normal foundation texture next to this short wallpaper texture in Photoshop and then do the following(I'm not sure if that also works in your program by pressing this key combination) Click and hold the left mousebutton while on the squished Short Wall Texture, and then Shift+Drag it to the foundation texture. This will keep the texture perfect in place and luckely it also fitted the visible foundation part. With the visible part I mean that one part of the shortwall texture was above it and one part underneath it, but the middle part perfectly fitted into the foundation texture. Then I cropped the Texture to the size of the original foundation image. Just making a selection around the whole image and go to Image>Crop. I then checked with the Offset function in Photoshop (Filter>Other>Offset) for the texture to be still seamless when repeated above and next to each other. This was the case. Then I did the same as you already did with your test, changing the DiffuseUVScale to 0.3333333 When I tested in game my screenshot was the outcome, which I think looks almost the same size as the wallpaper. So I think the problem on your side is the texture you used to make the foundation texture. It could be the case that when you exported that texture, you used an older version of Studio which didn't had the AutoResize Texture option when cloning a Wallpaper and that caused it to become 512x512 pixels. (Or maybe you got your texture somewhere else from the game?) >EDIT< If you uncheck AutoResize before exporting your wallpaper texture, it will be a 512x512 texture.I hope this all makes sense, it just a bit annoying I don't have a way to upload screenshots now. I'm going to send the download link to my textures right now!
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Post by mesilver on Oct 26, 2018 9:59:25 GMT -5
I have the Wishes Sims4Studio Version, and you are right, I don't have the auto-resize box checked when I exported out the short diffuse texture. When I make the texture in my 2d editor, I stretch the image 3x its width to compensate, then I resize it back to what the game requires (which is 256x512). I once tried cropping out parts of the bricks but I did not use the cropped image when I tried the 0.333333 diffuseUVscale (because I thought it will not matter when the upcoming update to the game will change the heights of the foundations). -------after receiving the textures from Bakie: original wall diffuse: imgur.com/tq5aKyCcropped diffuse for foundation: imgur.com/MjadJnahow it looks in game: imgur.com/7cN2bujIt works! The brick pattern and size will do. Thank you! Although, the normal map and the specular is still off. imgur.com/7lD4Ak1I'm guessing I have to crop their respective images too, is that right? And the brick pattern of the specular map of the short wall diffuse is different, and the required image size is different too for a foundation specular map (128x256 instead of 256x512). There are two lines of variantID entries for editing in the Material Set in the Warehouse tab. I'm guessing I should change the DiffuseUVscale entries for both of them (?) Should I also change the NormalMapscale entry to 0.33333? Thank you! Thank you for the help. After a long time, I'm seeing hope for this project.
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Post by Bakie on Oct 26, 2018 11:51:16 GMT -5
That's great to hear! You will have to do the same for the Normal map, but I also don't know myself why the specular looks that off.. it doesn't look as the same wall or something :-S The image size is just half it's size, so that can be fixed quite easy. What you also can do is making a blank Specular image, it will then only lose it's "shine". As I don't know myself either how to make new one. In my case I used an almost blank foundation as a base too by the way, I suppse you use a wooden one or something? So that's why you don't see those lines in my image. You're right about the two lines of VariantID, or at least that's what I did too just to be sure. I hope you will get the outcome you were hoping for! And don't hesitate to share it of course here on the forum, probably other people will love it too! If you have any more questions, please ask. You do need to tag me, because otherwise I may miss it.
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