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Post by wrswrs2 on May 25, 2016 16:23:39 GMT -5
Question!! I have the new version 2.70.2 and I can not find that DTS Image anywhere at all!! I used to remove them with colormagic but that's long gone and I don't know what to do to remove those awful bumpmaps from my CC!! :(
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Post by annett85 on Aug 13, 2016 1:26:17 GMT -5
For some time I started from the ledge to convert 3 furniture. It works well. If I have my furniture in the game, are there shadows that do not belong there. What am I doing wrong?
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Post by Chicklet45368 on Feb 7, 2017 18:46:25 GMT -5
Quick noobie question, and I apologize if this is in the wrong thread.
I recolored an EA fireplace, and the inside of the original fireplace had small subway type tiles on it, I wanted to give it a more update and contemporary look so I replaced it with larger modern tiles. I also made sure to change the DST texture file for when it's lit.
When I put it in game and have my person light it, it shows EA's original bumps and outlines. So, I looked at the DTS files and saw where this seemed to be "embedded" into the gray DST file. I tried changing just that portion of it to a gray that matched, but didn't want to just wipe the entire texture out because it also had the "coals" as an embedded bump.
But, when I went back to the game to check, that didn't do anything.
So, would the files in this thread fix that problem or does that only apply to a cloned object? I was just doing a stand alone recolor.
Thanks for your help!
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Post by orangemittens on Feb 7, 2017 18:56:22 GMT -5
Hi chicklet45368, if you post the .package someone can take a look at it. Definitely this tutorial should work for all items that require image edits, not just those involving a new mesh item.
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Post by enzamarley on Feb 11, 2017 23:24:48 GMT -5
hello I would like some information I would like to eliminate with the sims 4 study that when a painting I put the house without walls do not want to even disappear together in the picture to the wall you know how to do ???
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Post by katarinamartian on Sept 25, 2022 14:58:10 GMT -5
Hi orangemittens, I have a doubt. I am using a game mesh with 3 cuts because I need a transparent part on my mesh. It' works great but I noticed that has 4 dst images and I dont really know what to replece on the little ones. I tried to color all black but I thinks it's not the solution because part of my cc became black. May you help me? Images
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Post by freeasabird on Sept 26, 2022 6:43:22 GMT -5
I might be able to help, those tiny textures are usually for shine or glass, you have to work out which are shine and adjust to what looks good and what is the basic spec that can be black. The first ones are usually the basic specs, these are ok to be blank black, they are a quarter size of the textures. The tiny ones (16 & 4 pixels) that look and are white are the super shine specs, try making them dark grey and testing until you are happy with the result.
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Post by katarinamartian on Oct 16, 2022 9:57:43 GMT -5
I might be able to help, those tiny textures are usually for shine or glass, you have to work out which are shine and adjust to what looks good and what is the basic spec that can be black. The first ones are usually the basic specs, these are ok to be blank black, they are a quarter size of the textures. The tiny ones (16 & 4 pixels) that look and are white are the super shine specs, try making them dark grey and testing until you are happy with the result. Thank you a lot! I have another doubt. I've noticed that in-game the stroller has a weirdo shadow.. it could be those dds images or the vertices? I actually had to decimate the mesh to put it in-game because it was extremely heavy.
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Post by menaceman44 on Oct 17, 2022 14:54:57 GMT -5
Anything over 10k polys causes issues with shadows. You shouldn't really need to make anything that poly heavy for a regular object.
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