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Post by thalania on Mar 30, 2019 7:43:56 GMT -5
Me and another creator have been having the same problem with objects in Apple Blossom. When I try and export any of the LODs (including the shadow meshes) it exports the non-shadow LOD0 mesh instead. Additionally, when importing meshes into LOD1 and LOD2 it doesn't update the preview properly. I was using Blender 2.70 and she was using 2.78. There are more details about the issue (including the file I was working on) in this thread: sims4studio.com/post/122795/threadI actually had a whole host of problems with the object I'm working on, such as the fact it slows down the game despite being low poly and the shadow won't import properly. I expect this is more to do with my mesh than Apple Blossom but I'm mentioning it here in case anyone else is having similar issues. I have the same problem long time ago
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Post by storiesofsims on Mar 31, 2019 2:10:03 GMT -5
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Post by thalania on Mar 31, 2019 13:16:53 GMT -5
storiesofsims no yet, they told me it is a mesh problem but it happens with all meshes I import/export. I don't know.
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Post by factorysim88 on Apr 5, 2019 18:02:38 GMT -5
Sims 4 Studio 1.3.0.0 (Apple Blossom) System.NullReferenceException: Object reference not set to an instance of an object at S4Studio.ViewModels.ObjectLodItem.ExportMesh (S4Studio.Blender.BlenderUtilities blender_util, System.String blender_path) [0x0009e] in /Users/A/Desktop/S4S/TheS4Studio/S4Studio.Shared/ViewModels/BuildBuy/Objects/ObjectLodItem.cs:588 at S4Studio.ViewModels.ObjectLodItem+<>c__DisplayClass47_0.<ExportMesh>b__0 () [0x0000d] in /Users/A/Desktop/S4S/TheS4Studio/S4Studio.Shared/ViewModels/BuildBuy/Objects/ObjectLodItem.cs:570 at S4S.UI.Core.S4SWindow+<>c__DisplayClass11_0.<BeginLoading>b__1 () [0x00016] in /Users/A/Desktop/S4S/TheS4Studio/S4Studio.Mac/UI/Core/S4SWindow.cs:168 CANT EXPORT ANY MESH, I HAVE BLENDER 2.78
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Post by andrew on Apr 7, 2019 0:44:17 GMT -5
alexpilgrim I'm glad you got it fixed for your project but it seems strange that it should happen that way for you. I have tried with your same display settings and have not been able to get the same results as you have on this Mac. Hopefully this can be resolved or at least helped when the Mac version has the color palette feature. skaidraxx there are many tutorials on this forum on how to create CC. While they are all designed for the Windows version of Studio, it is nearly identical to the Mac version in the features that are supported in both versions. storiesofsims are you able to create anything in Sims 4 Studio? It looks like maybe S4S no longer knows where your game is. You could try deleting your /Documents/Sims 4 Studio/ folder and restart S4S to let it regenerate its files. cha0sdream and thalania this should be fixed in the next version of Apple Blossom. factorysim88 can you check your Documents/Sims 4 Studio/Logs/ folder for more information?
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Post by crashxlanding on May 28, 2019 16:25:56 GMT -5
I've just downloaded the new Apple Blossom version of S4S for Mac and I'm having some glitching issues but can't seem to post the error report on the bug thread... there's no option to post or reply (sorry if it's something easy and obvious I missed, I don't use this forum often).
This is the error message I received on S4S:
Sims 4 Studio 1.3.0.0 (Apple Blossom) System.NullReferenceException: Object reference not set to an instance of an object at S4Studio.Shared.Common.StudioCheatCodes.Process (S4Studio.Shared.StudioDocumentModel model, System.String[] codes) [0x000a8] in /Users/A/Desktop/S4S/TheS4Studio/S4Studio.Shared/Common/PackageCommands/StudioPackageCommand.cs:128 at S4S.UI.Core.S4SWindow+<>c__DisplayClass6_0.<KeyDown>b__0 (System.nint obj) [0x00013] in /Users/A/Desktop/S4S/TheS4Studio/S4Studio.Mac/UI/Core/S4SWindow.cs:84
I was attempting to unlock some debug objects to play around with and this message keeps popping up as soon as I enter 'buydebug' into the cheat console. Also wanted to mention, once I click on my project type it won't allow me to open the cheat console unless I minimize the program and reopen it again, then press ctrl+shift+c. Another weird thing, it will not open at all on the main page, I have to select a project to get it to open too; entering the command on the main page just gives me an error sound.
I'm also experiencing one other issue: each time I go to process a batch fix on my mods folder, it keeps saying "Unable to find mods folder. Please check to make sure the one entered is correct" even though the path is correct and I've edited it several times, both via the batch fix menu and the main preferences menu.
Any advice or help would be greatly appreciated ^_^ thank you!
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Post by cha0sdream on Aug 15, 2019 5:16:15 GMT -5
Is it possible to update Apple Blossom so that for tuning files the Tuning ID doesn't have to be the exact same as the Instance? I think this is a glitch because the Tuning ID under the text tab is not the same as the tuning ID under the data tab. And when you try and update the instance and ID separately under the text tab, it sets both values to 0 when you reopen the file.
Edit: I figured out that when you go to the XML and change the tuning file name by updating n="(tuning file name here)" at the top of the file, then the tuning ID under the Text tab is automatically updated to the FNV64 decimal hash of the new name. I guess that hash is the 'real' tuning ID.
It would be easier to mod if 1) the Tuning ID field under the data tab showed the actual tuning ID not the instance and 2) if it was possible to update the tuning file name directly from the data tab instead of editing the XML. I know a lot of work has gone into Apple Blossom already but hopefully those suggestions are helpful!
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Post by laurent on Sept 11, 2019 14:21:48 GMT -5
Hello, I am experiencing crashes when attempting to recolor walls.
My computer is a Mac Pro Desktop -- operating system is 10.11.6
Steps:
1) I open sims4studio 2) I select stand alone recolor under build 3) I select a wall and click on 'next" 4) I give it a name and click save -- it loads for a second and then it crashes (tried several different walls all have crashed)
A new file has been created and it shows up in game as a duplicate of ea wall. However if I attempt to open the newly created in sims4studio it results in another crash.
Thanks -- if you need more info let me know
This is the error report:
Process: S4Studio [13588] Path: /Applications/S4Studio.app/Contents/MacOS/S4Studio Identifier: com.sims4studio.s4s Version: 1.3.0.5 (1) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: S4Studio [13588] User ID: 501
Date/Time: 2019-09-11 15:01:28.779 -0400 OS Version: Mac OS X 10.11.6 (15G22010) Report Version: 11 Anonymous UUID: 4802F12D-70A7-BDE8-D651-A784FFDCADB6
Time Awake Since Boot: 1000000 seconds
System Integrity Protection: enabled
Crashed Thread: 0 tid_160b Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY
Application Specific Information: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[SCNNode localTranslateBy:]: unrecognized selector sent to instance 0x7fe9333dcfb0' abort() called terminating with uncaught exception of type NSException
Application Specific Backtrace 1: 0 CoreFoundation 0x00007fff8e310452 __exceptionPreprocess + 178 1 libobjc.A.dylib 0x00007fff8eaa573c objc_exception_throw + 48 2 CoreFoundation 0x00007fff8e37a18d -[NSObject(NSObject) doesNotRecognizeSelector:] + 205 3 CoreFoundation 0x00007fff8e2804c1 ___forwarding___ + 1009 4 CoreFoundation 0x00007fff8e280048 _CF_forwarding_prep_0 + 120 5 S4Studio 0x0000000108669119 xamarin_dyn_objc_msgSend + 217 6 ??? 0x00000001207b77f6 0x0 + 4839929846 7 ??? 0x00000001207b76bb 0x0 + 4839929531 8 ??? 0x00000001207b622f 0x0 + 4839924271 9 ??? 0x00000001207b405b 0x0 + 4839915611 10 ??? 0x00000001207af60b 0x0 + 4839896587 11 ??? 0x0000000120792f16 0x0 + 4839780118 12 ??? 0x000000012077ca73 0x0 + 4839688819
Global Trace Buffer (reverse chronological seconds): 16.531146 AppleJPEG 0x00007fff86cd0a11 [0x7fe93040ee00] Releasing session 16.531146 AppleJPEG 0x00007fff86cd0a11 [0x7fe9303fa200] Releasing session 16.531146 AppleJPEG 0x00007fff86cd0a11 [0x7fe92d37f600] Releasing session 16.531563 AppleJPEG 0x00007fff86cd0a11 [0x7fe92cae2200] Releasing session 16.531563 AppleJPEG 0x00007fff86cd0a11 [0x7fe9303ece00] Releasing session 16.531563 AppleJPEG 0x00007fff86cd0a11 [0x7fe9303e1000] Releasing session 16.531563 AppleJPEG 0x00007fff86cd0a11 [0x7fe9303d2600] Releasing session 16.531996 AppleJPEG 0x00007fff86cd0a11 [0x7fe9303c5200] Releasing session 16.531996 AppleJPEG 0x00007fff86cd0a11 [0x7fe92b8f1000] Releasing session 16.531996 AppleJPEG 0x00007fff86cd0a11 [0x7fe9303ba600] Releasing session 16.531996 AppleJPEG 0x00007fff86cd0a11 [0x7fe9303aa600] Releasing session 16.532023 AppleJPEG 0x00007fff86cd0a11 [0x7fe93039e600] Releasing session 16.538482 AppleJPEG 0x00007fff86cd0a11 [0x7fe92cad1400] Releasing session 16.538482 AppleJPEG 0x00007fff86cd0a11 [0x7fe92cb1f800] Releasing session 16.538482 AppleJPEG 0x00007fff86cd0a11 [0x7fe93038fe00] Releasing session 16.538482 AppleJPEG 0x00007fff86cd0a11 [0x7fe92b8e2c00] Releasing session 16.538482 AppleJPEG 0x00007fff86cd0a11 [0x7fe92b8d9e00] Releasing session 16.538482 AppleJPEG 0x00007fff86cd0a11 [0x7fe92cb15c00] Releasing session 16.538482 AppleJPEG 0x00007fff86cd0a11 [0x7fe92b802000] Releasing session 16.538482 AppleJPEG 0x00007fff86cd0a11 [0x7fe930382a00] Releasing session 16.538482 AppleJPEG 0x00007fff86cd0a11 [0x7fe930377200] Releasing session 16.538482 AppleJPEG 0x00007fff86cd0a11 [0x7fe92cb0dc00] Releasing session 16.538482 AppleJPEG 0x00007fff86cd0a11 [0x7fe93036de00] Releasing session 16.538482 AppleJPEG 0x00007fff86cd0a11 [0x7fe92cb47000] Releasing session 17.038239 AppleJPEG 0x00007fff86cd311c [0x7fe93040ee00] Decoding completed without errors 17.038239 AppleJPEG 0x00007fff86cd10fc [0x7fe93040ee00] Options: 116x116 [FFFFFFFF,FFFFFFFF] 00025060 17.038239 AppleJPEG 0x00007fff86cd0fae [0x7fe93040ee00] Decoding: C0 0x00740074 0x0000304A 0x22111100 0x00000000 6977 17.038239 AppleJPEG 0x00007fff86cd005e [0x7fe93040ee00] Created session 17.209813 AppleJPEG 0x00007fff86cd311c [0x7fe9303fa200] Decoding completed without errors 17.209813 AppleJPEG 0x00007fff86cd10fc [0x7fe9303fa200] Options: 116x116 [FFFFFFFF,FFFFFFFF] 00025060 17.209813 AppleJPEG 0x00007fff86cd0fae [0x7fe9303fa200] Decoding: C0 0x00740074 0x0000304A 0x22111100 0x00000000 4530 17.217227 AppleJPEG 0x00007fff86cd005e [0x7fe9303fa200] Created session 17.386302 AppleJPEG 0x00007fff86cd311c [0x7fe92d37f600] Decoding completed without errors 17.386302 AppleJPEG 0x00007fff86cd10fc [0x7fe92d37f600] Options: 116x116 [FFFFFFFF,FFFFFFFF] 00025060 17.386302 AppleJPEG 0x00007fff86cd0fae [0x7fe92d37f600] Decoding: C0 0x00740074 0x0000304A 0x22111100 0x00000000 4501 17.386302 AppleJPEG 0x00007fff86cd005e [0x7fe92d37f600] Created session 17.562262 AppleJPEG 0x00007fff86cd311c [0x7fe92cae2200] Decoding completed without errors 17.562262 AppleJPEG 0x00007fff86cd10fc [0x7fe92cae2200] Options: 116x116 [FFFFFFFF,FFFFFFFF] 00025060
Thread 0 Crashed:: tid_160b Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff99704f06 __pthread_kill + 10 1 libsystem_pthread.dylib 0x00007fff840ca4ec pthread_kill + 90 2 libsystem_c.dylib 0x00007fff925c477f __abort + 145 3 libsystem_c.dylib 0x00007fff925c46ee abort + 144 4 libc++abi.dylib 0x00007fff92d12b31 abort_message + 257 5 libc++abi.dylib 0x00007fff92d38e07 default_terminate_handler() + 267 6 libobjc.A.dylib 0x00007fff8eaa9491 _objc_terminate() + 103 7 libc++abi.dylib 0x00007fff92d35ffe std::__terminate(void (*)()) + 8 8 libc++abi.dylib 0x00007fff92d35a6a __cxa_throw + 121 9 libobjc.A.dylib 0x00007fff8eaa5877 objc_exception_throw + 363 10 com.sims4studio.s4s 0x000000010865f450 xamarin_process_nsexception_using_mode + 272 (runtime.m:2361) 11 com.sims4studio.s4s 0x000000010865f337 xamarin_process_nsexception + 23 (runtime.m:2333) 12 com.sims4studio.s4s 0x0000000108669149 xamarin_dyn_objc_msgSend + 265 13 ??? 0x00000001207b77f6 0 + 4839929846 14 ??? 0x00000001207b76bb 0 + 4839929531 15 ??? 0x00000001207b622f 0 + 4839924271 16 ??? 0x00000001207b405b 0 + 4839915611 17 ??? 0x00000001207af60b 0 + 4839896587 18 ??? 0x0000000120792f16 0 + 4839780118 19 ??? 0x000000012077ca73 0 + 4839688819
Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x00007fff99705efa kevent_qos + 10 1 libdispatch.dylib 0x00007fff91139165 _dispatch_mgr_invoke + 216 2 libdispatch.dylib 0x00007fff91138dcd _dispatch_mgr_thread + 52
Thread 2:: SGen worker 0 libsystem_kernel.dylib 0x00007fff99704db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff840c8728 _pthread_cond_wait + 767 2 com.sims4studio.s4s 0x0000000108964771 thread_func + 449 (mono-os-mutex.h:169) 3 libsystem_pthread.dylib 0x00007fff840c799d _pthread_body + 131 4 libsystem_pthread.dylib 0x00007fff840c791a _pthread_start + 168 5 libsystem_pthread.dylib 0x00007fff840c5351 thread_start + 13
Thread 3:: Finalizer 0 libsystem_kernel.dylib 0x00007fff996fefae semaphore_wait_trap + 10 1 com.sims4studio.s4s 0x0000000108820800 finalizer_thread + 352 (mono-os-semaphore.h:85) 2 com.sims4studio.s4s 0x00000001088f2497 start_wrapper_internal + 375 (threads.c:1178) 3 com.sims4studio.s4s 0x00000001088f22f7 start_wrapper + 71 (threads.c:1240) 4 libsystem_pthread.dylib 0x00007fff840c799d _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff840c791a _pthread_start + 168 6 libsystem_pthread.dylib 0x00007fff840c5351 thread_start + 13
Thread 4:: com.apple.NSEventThread 0 libsystem_kernel.dylib 0x00007fff996fef72 mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff996fe3b3 mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff8e285114 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff8e2845dc __CFRunLoopRun + 1356 4 com.apple.CoreFoundation 0x00007fff8e283e28 CFRunLoopRunSpecific + 296 5 com.apple.AppKit 0x00007fff892ecd95 _NSEventThread + 149 6 libsystem_pthread.dylib 0x00007fff840c799d _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff840c791a _pthread_start + 168 8 libsystem_pthread.dylib 0x00007fff840c5351 thread_start + 13
Thread 5: 0 libsystem_kernel.dylib 0x00007fff997055e2 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff840c7578 _pthread_wqthread + 1283 2 libsystem_pthread.dylib 0x00007fff840c5341 start_wqthread + 13
Thread 6: 0 libsystem_kernel.dylib 0x00007fff997055e2 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff840c7578 _pthread_wqthread + 1283 2 libsystem_pthread.dylib 0x00007fff840c5341 start_wqthread + 13
Thread 7: 0 libsystem_kernel.dylib 0x00007fff997055e2 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff840c7578 _pthread_wqthread + 1283 2 libsystem_pthread.dylib 0x00007fff840c5341 start_wqthread + 13
Thread 8: 0 libsystem_kernel.dylib 0x00007fff997055e2 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff840c7578 _pthread_wqthread + 1283 2 libsystem_pthread.dylib 0x00007fff840c5341 start_wqthread + 13
Thread 9: 0 libsystem_kernel.dylib 0x00007fff997055e2 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff840c7578 _pthread_wqthread + 1283 2 libsystem_pthread.dylib 0x00007fff840c5341 start_wqthread + 13
Thread 10: 0 libsystem_kernel.dylib 0x00007fff997055e2 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff840c7578 _pthread_wqthread + 1283 2 libsystem_pthread.dylib 0x00007fff840c5341 start_wqthread + 13
Thread 11: 0 libsystem_kernel.dylib 0x00007fff997055e2 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff840c7578 _pthread_wqthread + 1283 2 libsystem_pthread.dylib 0x00007fff840c5341 start_wqthread + 13
Thread 12: 0 libsystem_kernel.dylib 0x00007fff997055e2 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff840c7578 _pthread_wqthread + 1283 2 libsystem_pthread.dylib 0x00007fff840c5341 start_wqthread + 13
Thread 13: 0 libsystem_kernel.dylib 0x00007fff997055e2 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff840c7578 _pthread_wqthread + 1283 2 libsystem_pthread.dylib 0x00007fff840c5341 start_wqthread + 13
Thread 14: 0 libsystem_kernel.dylib 0x00007fff997055e2 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff840c7578 _pthread_wqthread + 1283 2 libsystem_pthread.dylib 0x00007fff840c5341 start_wqthread + 13
Thread 15:
Thread 16:: tid_15607 0 libsystem_kernel.dylib 0x00007fff99704db6 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff840c875e _pthread_cond_wait + 821 2 com.sims4studio.s4s 0x0000000108977dc1 mono_os_cond_timedwait + 81 (mono-os-mutex.c:44) 3 com.sims4studio.s4s 0x0000000108983ad6 mono_thread_info_sleep + 630 (mono-threads.c:1612) 4 com.sims4studio.s4s 0x00000001088e5c63 monitor_thread + 771 (threadpool-worker-default.c:708) 5 com.sims4studio.s4s 0x00000001088f2497 start_wrapper_internal + 375 (threads.c:1178) 6 com.sims4studio.s4s 0x00000001088f22f7 start_wrapper + 71 (threads.c:1240) 7 libsystem_pthread.dylib 0x00007fff840c799d _pthread_body + 131 8 libsystem_pthread.dylib 0x00007fff840c791a _pthread_start + 168 9 libsystem_pthread.dylib 0x00007fff840c5351 thread_start + 13
Thread 17:: Thread Pool Worker 0 libsystem_kernel.dylib 0x00007fff996fefc6 semaphore_timedwait_trap + 10 1 com.sims4studio.s4s 0x00000001088e627a worker_thread + 858 (mono-os-semaphore.h:119) 2 com.sims4studio.s4s 0x00000001088f2497 start_wrapper_internal + 375 (threads.c:1178) 3 com.sims4studio.s4s 0x00000001088f22f7 start_wrapper + 71 (threads.c:1240) 4 libsystem_pthread.dylib 0x00007fff840c799d _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff840c791a _pthread_start + 168 6 libsystem_pthread.dylib 0x00007fff840c5351 thread_start + 13
Thread 18:: Thread Pool Worker 0 libsystem_kernel.dylib 0x00007fff996fefc6 semaphore_timedwait_trap + 10 1 com.sims4studio.s4s 0x00000001088e627a worker_thread + 858 (mono-os-semaphore.h:119) 2 com.sims4studio.s4s 0x00000001088f2497 start_wrapper_internal + 375 (threads.c:1178) 3 com.sims4studio.s4s 0x00000001088f22f7 start_wrapper + 71 (threads.c:1240) 4 libsystem_pthread.dylib 0x00007fff840c799d _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff840c791a _pthread_start + 168 6 libsystem_pthread.dylib 0x00007fff840c5351 thread_start + 13
Thread 0 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x0000000000000006 rcx: 0x00007fff5766d7d8 rdx: 0x0000000000000000 rdi: 0x000000000000160b rsi: 0x0000000000000006 rbp: 0x00007fff5766d800 rsp: 0x00007fff5766d7d8 r8: 0x0000000000000000 r9: 0x0000000000989680 r10: 0x0000000008000000 r11: 0x0000000000000206 r12: 0x00007fff5766d990 r13: 0x00007fe92c037610 r14: 0x00007fff73d24000 r15: 0x00007fff5766d870 rip: 0x00007fff99704f06 rfl: 0x0000000000000206 cr2: 0x00000001088bb260 Logical CPU: 0 Error Code: 0x02000148 Trap Number: 133
Binary Images: 0x10858e000 - 0x108bd1fff +com.sims4studio.s4s (1.3.0.5 - 1) <FAA9F283-9511-39A4-A314-F8295EF77DA9> /Applications/S4Studio.app/Contents/MacOS/S4Studio 0x1100b4000 - 0x1100ebfff com.apple.audio.midi.CoreMIDI (1.10 - 88) <51E79766-51D8-3A95-A7FD-18E7E11528F3> /System/Library/Frameworks/CoreMIDI.framework/Versions/A/CoreMIDI 0x11011b000 - 0x110127fff com.apple.StoreKit (1.0 - 463.9) <D051804C-1280-3DF9-8B43-C702F801A64A> /System/Library/Frameworks/StoreKit.framework/Versions/A/StoreKit 0x110140000 - 0x110152fff com.apple.MetalKit (1.0 - 19) <E5C00BF8-FCD5-35DB-8FAD-02504869F1C6> /System/Library/Frameworks/MetalKit.framework/Versions/A/MetalKit 0x110173000 - 0x110186ff7 com.apple.GameController (1.0 - 1) <5B98EABB-D27C-3381-9487-21B1C91BF9E8> /System/Library/Frameworks/GameController.framework/Versions/A/GameController 0x11019b000 - 0x11065cfff com.apple.SceneKit (5.0 - 293) <8F9C0727-18FF-3D16-826F-7341E1D17750> /System/Library/Frameworks/SceneKit.framework/Versions/A/SceneKit 0x11093b000 - 0x110950fff com.apple.MediaLibrary (1.2.1 - 721) <0E4E17C0-2B03-3C6A-AB9A-EA5E11830245> /System/Library/Frameworks/MediaLibrary.framework/Versions/A/MediaLibrary 0x11096d000 - 0x1109b4ff7 com.apple.audio.CoreAudioKit (1.6.6 - 1.6.6) <725265D0-1869-30A1-B27A-55CFA8FBF5A4> /System/Library/Frameworks/CoreAudioKit.framework/Versions/A/CoreAudioKit 0x1109f2000 - 0x1109f6fff com.apple.finder.FinderSync (1.1.4 - 960.5.3) <335609F4-EBA5-3E6E-B7AC-2B78AE120612> /S
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Post by Hony on Sept 26, 2019 9:24:37 GMT -5
Hello there. First off thank you for your hard work. Having trouble with Sims 4 Studio 1.3.0.5 (Apple Blossom) importing resource file in the Warehouse, which I usually do to fix footprint size of an object. This is the error message I get:
Sims 4 Studio 1.3.0.5 (Apple Blossom) AppKit.AppKitThreadAccessException: AppKit Consistency error: you are calling a method that can only be invoked from the UI thread. at AppKit.NSApplication.EnsureUIThread () [0x00024] in /Library/Frameworks/Xamarin.Mac.framework/Versions/5.14.0.114/src/Xamarin.Mac/AppKit/NSApplication.cs:107 at AppKit.NSControl.set_StringValue (System.String value) [0x00001] in /Library/Frameworks/Xamarin.Mac.framework/Versions/5.14.0.114/src/Xamarin.Mac/AppKit/NSControl.g.cs:1358 at S4S.PropertyGridNumberCell.Inpc_PropertyChanged (System.Object sender, System.ComponentModel.PropertyChangedEventArgs e) [0x0000d] in /Users/a/thes4studio/TheS4Studio/S4Studio.Mac/UI/Warehouse/Grid/Cells/PropertyGridNumberCell.cs:63 at (wrapper delegate-invoke) <Module>.invoke_void_object_PropertyChangedEventArgs(object,System.ComponentModel.PropertyChangedEventArgs) at S4Studio.ViewModels.ViewModelBase.OnPropertyChanged (System.String propertyName) [0x00011] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/ViewModels/Core/ViewModelBase.cs:117 at S4Studio.Data.IO.Core.PackedResource+InternalKey.OnPropertyChanged (System.String propertyName) [0x00001] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/IO/Core/PackedResource.cs:102 at S4Studio.Data.IO.Core.ResourceKey.set_Instance (System.UInt64 value) [0x00008] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/IO/Core/ResourceKey.cs:89 at S4Studio.Data.IO.Core.IResourceKeyExtensions.Set (S4Studio.Data.IO.Core.IResourceKey self, S4Studio.Data.IO.Core.IResourceKey other) [0x00001] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/IO/Core/IResourceKey.cs:19 at S4Studio.Data.IO.Core.LinkedResourceSerializer.GetBlock (System.Int32 index, S4Studio.Data.IO.Core.LinkedResource resource) [0x00029] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/IO/Core/LinkedResourceSerializer.cs:286 at S4Studio.Data.IO.Core.LinkedResource.Read (System.IO.Stream stream, S4Studio.Data.IO.Core.IReferenceList resources) [0x00056] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/IO/Core/LinkedResource.cs:109 at S4Studio.ViewModels.Warehouse.WarehousePackageViewModel.ImportResource (S4Studio.ViewModels.Warehouse.WarehouseResourceViewModelBase existing, System.String f) [0x0034d] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/ViewModels/Warehouse/WarehousePackageViewModel.cs:557 at S4Studio.ViewModels.Warehouse.WarehousePackageViewModel+<>c__DisplayClass45_0.<ExecuteImportResourceCommand>b__0 () [0x00001] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/ViewModels/Warehouse/WarehousePackageViewModel.cs:214 at S4S.UI.Core.S4SWindow+<>c__DisplayClass11_0.<BeginLoading>b__1 () [0x00016] in /Users/a/thes4studio/TheS4Studio/S4Studio.Mac/UI/Core/S4SWindow.cs:171
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Post by crashxlanding on Oct 16, 2019 23:27:03 GMT -5
Two issues I've noticed in the new version:
1) Trying to make a debug item useable in game, when entering buydebug in cheat console, I get the following error message: Sims 4 Studio 1.3.0.5 (Apple Blossom) System.NullReferenceException: Object reference not set to an instance of an object at S4Studio.Shared.Common.StudioCheatCodes.Process (S4Studio.Shared.StudioDocumentModel model, System.String[] codes) [0x000a8] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/Common/PackageCommands/StudioPackageCommand.cs:129 at S4S.UI.Core.S4SWindow+<>c__DisplayClass6_0.<KeyDown>b__0 (System.nint obj) [0x00027] in /Users/a/thes4studio/TheS4Studio/S4Studio.Mac/UI/Core/S4SWindow.cs:87
2) Anytime I try to use the "My CC' button, it crashes the program with no error message and no "this program quit unexpectedly" message from my Mac.
Specs: Mac OS Catalina 10.15 Sims 4 Studio Version 1.3.0.5 (Apple Blossom)
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Post by crashxlanding on Nov 10, 2019 20:05:09 GMT -5
Trying to import a new mesh, keep getting this error message
Sims 4 Studio 1.3.0.5 (Apple Blossom) S4Studio.Blender.Sims4StudioBlenderException: Exception of type 'S4Studio.Blender.Sims4StudioBlenderException' was thrown. at S4Studio.Blender.BlenderUtilities.RunBlender (System.String script, System.String blend, System.Boolean background, System.Boolean check_version) [0x002c3] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/BlenderUtilities.cs:232 at S4Studio.Blender.BlenderUtilities.ImportMlod (System.String fileName, System.String mlod, System.String rig, System.String state) [0x000a4] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/BlenderUtilities.cs:483 at S4Studio.ViewModels.ObjectLodItem.ImportMesh (S4Studio.Blender.BlenderUtilities blender_util, System.String blender_path) [0x000e5] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/ViewModels/BuildBuy/Objects/ObjectLodItem.cs:641 at S4Studio.ViewModels.ObjectLodItem+<>c__DisplayClass49_0.<ImportMesh>b__0 () [0x0000d] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/ViewModels/BuildBuy/Objects/ObjectLodItem.cs:622 at S4S.UI.Core.S4SWindow+<>c__DisplayClass11_0.<BeginLoading>b__1 () [0x00016] in /Users/a/thes4studio/TheS4Studio/S4Studio.Mac/UI/Core/S4SWindow.cs:171
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Post by coolioniki on Nov 10, 2019 23:03:16 GMT -5
Hello! I've been getting this error whenever I try to important a blender file into S4S to create a pose through the animation tab. mac is version 10.14 s4s is 1.3.0.5
Sims 4 Studio 1.3.0.3 (Apple Blossom) System.NullReferenceException: Object reference not set to an instance of an object at S4Studio.ViewModels.Animation.AnimationPackCustomContent.ExecuteAddAnimation () [0x00021] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/ViewModels/Animation/AnimationPackCustomContent.cs:596 at S4Studio.ViewModels.GenericUserCommand+<>c__DisplayClass8_0.<.ctor>b__1 (System.Object y) [0x00000] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/Commands/GenericUserCommand.cs:35 at S4Studio.ViewModels.GenericUserCommand.Execute (System.Object parameter) [0x00001] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/Commands/GenericUserCommand.cs:41 at S4Studio.ViewModels.Animation.AnimationPackCustomContent.ExecuteAddPosePack () [0x000ed] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/ViewModels/Animation/AnimationPackCustomContent.cs:684 at S4Studio.ViewModels.GenericUserCommand+<>c__DisplayClass8_0.<.ctor>b__1 (System.Object y) [0x00000] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/Commands/GenericUserCommand.cs:35 at S4Studio.ViewModels.GenericUserCommand.Execute (System.Object parameter) [0x00001] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/Commands/GenericUserCommand.cs:41 at S4Studio.Shared.AnimationFeatureViewModel.Clone (S4Studio.Data.IO.Package.IDBPFPackage package, System.String hash, System.Collections.Generic.IEnumerable`1[T] selected_prototypes) [0x00024] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/ViewModels/App/Features/AnimationFeatureViewModel.cs:65 at S4Studio.Shared.FeatureViewModel+<>c__DisplayClass28_0.<CreateItem>b__0 () [0x00017] in /Users/a/thes4studio/TheS4Studio/S4Studio.Shared/ViewModels/App/Features/FeatureViewModel.cs:96 at S4S.UI.Core.S4SWindow+<>c__DisplayClass11_0.<BeginLoading>b__1 () [0x00016] in /Users/a/thes4studio/TheS4Studio/S4Studio.Mac/UI/Core/S4SWindow.cs:170
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Post by cabaretchatnoir on Feb 21, 2020 21:33:39 GMT -5
Buy Mode: When I go to add a palette to my object, the colors transfer fine, however, when I go to click on the texture button it crashes S4S and the error report. I reopen the tool and its fine. I have the latest patched game and I'm running macOS Mojave.
I am also experiencing things were the buy mode object doesn't keep the title I give it. I save, close, and reopen, lo and behold, the title is the original one.
Weird and trippy stuff I tell you!
Orange
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Post by braybrayzay on May 24, 2020 21:07:27 GMT -5
Every time I try to use the Color Palette tool on Mac version 1.3.1.2, the whole program just quietly crashes. I don't get any sort of error message, the program just quits as if it were never open. I've been having this issue since version 1.3.0.9, and I keep checking every few weeks in vain to see if there's a fix. Does anyone else have this issue? Because of other issues regarding Macs and hex codes, I can't get CC Maxis-match hairs to recognize themselves as Maxis-match in-game (the hex codes change every time I click off the swatch in Studio).
Really hoping for a fix as I love recoloring hairs and can't do it properly!
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Post by aloeislands on Jun 6, 2020 18:52:11 GMT -5
This is still happening to me as well as of June 6th ):. Running 1.3.1.2 apple blossom on macOS catalina if that makes a difference Every time I try to use the Color Palette tool on Mac version 1.3.1.2, the whole program just quietly crashes. I don't get any sort of error message, the program just quits as if it were never open. I've been having this issue since version 1.3.0.9, and I keep checking every few weeks in vain to see if there's a fix. Does anyone else have this issue? Because of other issues regarding Macs and hex codes, I can't get CC Maxis-match hairs to recognize themselves as Maxis-match in-game (the hex codes change every time I click off the swatch in Studio). Really hoping for a fix as I love recoloring hairs and can't do it properly!
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