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Post by lexus20 on Nov 23, 2017 11:53:01 GMT -5
Functional City Living Garage Door
I really liked the garage doors from City Living that are used for mural painting, but I really wanted them to be functional as actual garage doors, so that's what I did! They have two operation modes: manual and automatic. By default when you first place it, it will be set as manual (and closed). The manual mode is similar to how The Sims 3 garage doors behaved, you control them to be open or closed, not the sim, which means that if it is closed, no sims can pass through it (just like a locked door), and if you open them, they will remain open forever until you close it or switch it to automatic mode. The automatic mode is just like a regular door, sims will open it when they route to go through it and then it will close immediately afterwards, and you also have lock options such as Lock for Everyone, Everyone But Household, Everyone But Employees, etc. Due to the way that doors behave in The Sims 4, they will have an opening/closing animation only in automatic mode. In manual mode they will switch immediately to the open/closed state with no animation. Also, during the animation in automatic mode, the top of the garage door goes up a little bit above the wall in medium wall height. I tried to avoid this when animating but it didn't work 100% as expected in-game, but since the animation plays for just a short time and only in automatic mode I thought it wasn't much of a big deal. This doesn't happen though in tall wall height or in the manual mode open state, since in manual mode I actually edited the mesh and removed the top part. These doors cannot be placed in the lowest wall height because the door is actually taller than the wall, just like the original objects. The interactions are available in English, Portuguese, and Spanish. If your game is installed in any other language, they will appear in English. Here is a video showing off how they work:
(My game is in Portuguese, so that's why some base game options are in Portuguese. For the purpose of this video, I put the untranslated version of the mod in my game, so more people could understand what those interactions are, but if you play in Portuguese, all the interactions will actually be in Portuguese, not English.)
The garage door can be found in Build Mode > Doors (Medium Wall Height) at the end, along with the arches, since I originally cloned it as an archway, and it costs §750 just like the original ones from City Living. It's not base game compatible, it requires City Living to work.
Credits to brujah, who helped me to get the door to work the way I expected.
CC used in the screenshot/video: #garage #door #garage door #functional #city living #CL
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Post by lexus20 on Dec 16, 2017 18:52:20 GMT -5
Functional Table Fan - UPDATED (V2)
I've made a functional version of the table fan that came with Get to Work. I've actually made this some months ago but there were still some things I wanted to add (such as sound when the fan is on) and now I've done it! There are just two interactions (three in V2): Turn On and Turn Off (and Cool Self in V2). I've also made it turn off automatically when the power is shut off (due to unpaid bills/broken utility box) just like other electronics.
UPDATED (V2): New version! Now not only the blades rotate but the fan also oscillates to the sides! I’ve also added a new “Cool Self” interaction based off the “Warm Self” interaction on fireplaces and a new moodlet when sims are close to the fan.
Note: 1) If you have the previous version, delete it first because this version conflicts with that one.
2) The “Turn On/Off” strings are translated into all languages since I’ve used already existing strings, but the other ones are new so they will show up in English unless your game is in Portuguese (since I’ve translated it).
Here is a GIF showing off the animation:
It can be found in Electronics > Miscellaneous (sort by function) or Bedroom > Clocks (sort by room), and it costs §200 just like the original one. I've also made it available straight away, so you don't need to level up in the Detective career to unlock it. You need to have Get to Work installed, though.
Credits to brujah and necrodog, who helped me to make it functional.
#fan #functional #table fan #electronics #get to work #GTW
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Post by lexus20 on Jan 24, 2018 16:22:19 GMT -5
Unfolded Laundry Day Ironing Board (Decor)
When I saw we were getting a wall-hanging folded ironing board in Laundry Day, I knew I would have to make an unfolded version to be placed on the ground, so I did it. It's decor only (no interactions), but it has slots so you can place items on top. The iron and the stack of clothes in the picture are not included, they are separate objects (the iron is from BrazenLotus and the stack of clothes is from the base game). The swatches are the same as the original and it costs §50. It can be found in Surfaces > Miscellaneous (sort by function) or Bathroom > Bathroom Accents (sort by room). Laundry Day is required. #ironing board #laundry #laundry day #decor #surfaces #LD #LDS
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Post by lexus20 on Jan 24, 2018 19:09:01 GMT -5
Modern Base Game Build Mode Add-ons (including a Sliding Door) - UPDATED to Seasons patch
This set includes 7 new build mode items that match the modern full-height windows and archway that came with the base game. I'm dividing this set into 3 parts: windows, archways and sliding doors.
First, the windows: I decided to create some windows that are shorter than the full-height short wall windows, as I frequently like to place, for example, a short window on a medium wall or a medium window on a tall wall so it leaves a gap of wall above and below it, since it looks cool in my opinion. But I always wished there was an even shorter one so I could do that with short walls too, so that's why I created them. They are 2 squares tall, one square less than the short full-height ones (3 squares), while the medium and tall ones are 4 and 5 squares tall respectivelly. See this image for comparison:
For each width (single and double windows), the first three are the originals and the last one is the new one. They also strech when placed on diagonal walls like the original ones:
The second part is the archways. I really liked the full-height archway for tall walls that came with the base game, but I've always wondered why they didn't include full-height ones for medium and short walls too, so I made them myself. They match the height of their equivalent full-height windows, as you can see in this image:
The first one is the original one (for tall walls) and the other two are the new ones (for medium and short walls).
Last but not least, I made some 4-tile sliding doors that look nice when placed along with the double width windows. They are available for all 3 wall heights and have custom animation and routing as you can see in this GIF:
IMPORTANT: Because of the custom routing, the sliding doors require a script (the default routing is at the center of the door and I needed it to be off-center). The script "TS40_WideSlidingDoor.ts4script" needs to be placed in your /Mods/Scripts folder. If there isn't one already, you need to create the Scripts folder yourself and place the file there, otherwise it won't work! (A script is no longer required)
For some reason, the option to manually set them as the front door does not show up, but I think it's due to the script or to the custom tuning and I'm not sure how to make it appear. (It now shows up)
The sliding doors can be downloaded as separate files (unmerged) for the three heights and the animation (plus the script), or merged in just one package file (plus the script). Only download ONE version, not both. The merged version includes only the sliding doors files, not the windows and archways.
Credits to brujah, who helped me with the sliding door script and footprint.
#build mode #add #window #arch #archway #door #sliding door #modern
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Post by lexus20 on Feb 28, 2018 12:29:04 GMT -5
Jungle Adventure Shower Add-ons
I really like the new shower that came with Jungle Adventure, but I didn't really like the back walls, so I decided to make some versions without it. There are four versions included, all of them without the back wall. One of them is simply the shower without the back wall but keeping the curb (bottom part), a second one also removes the curb, a third one also removes the side glass but keeps the front one (meant to be placed between two walls), and the fourth version is just the shower head, taps and drain with no glass at all. There are 5 swatches which change the color of the metal parts (white, light silver, gold, dark silver and bronze/copper). The original shower had more swatches, but only the back wall tiles changed, keeping the same metal colors as the previous ones, so I didn't include them. Important: I didn't change the entrance of the shower head version, so sims still enter it from the left, so you must leave at least half a tile to the left of the shower free so sims can enter it. I might make a version in the future where sims enter it from the front, but I'm not sure. Jungle Adventure is required.
#shower #plumbing #jungle adventure #JA
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Post by lexus20 on Aug 9, 2018 11:37:00 GMT -5
Indoor Clothesline
I’ve created a new clothesline that can be placed indoors (unlike the original one). It has no posts since it’s meant to be placed between two walls, like shown in the picture and it’s also higher up compared to the original one. I’ve removed the footprint so it can still be used in small rooms (sims can pass under it and use the other objects too). Rain will not affect it either (unless you place it outdoors). It costs §200, same as the original, and only has one swatch since in the original only the post changed colors. Laundry Day is required (obviously).
Note: When it breaks, you have to replace it by a new one. The “Repair” interaction won’t work due to animation constraints because of the wall. I’ve tried to make it unbreakable by creating a new tuning but the game would no longer recognize it as a clothesline so I kept the original tuning.
#clothesline #laundry #laundry day #LD #LDS
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