I am experiencing this issue as well. What I have noticed is Maxis has changed the formatting of the Shadow Groups. Instead of the instanced window groups being merged into one, the shadow mesh is now made up of the unmerged groups. I have changed all the cut numbers as well as try editing the shadow lod of an existing window shadow group to no avail. In my picture the ones with the correct shadowing have only been converted to 2 tile so no mesh editing, while the ones with incorrect shadowing have all been edited. The round window still have the original sunshadow meshes since i haven't changed them out to see if it was the importation of the normal meshes or shadow meshes that was mucking things up (turns out issue arises once shadow meshes are changed).
Post by orangemittens on Jan 13, 2018 16:36:06 GMT -5
I see your point brujah, however, there is no doubt that round-tripping all shadow lods is causing the light-casting to break (I duplicated the test using the Tête-à-Tête window). Regardless of anything else, a round-trip of the shadow LODs should not cause changes that alter the in-game appearance of the light cast through the window. Something has changed, so Studio will need an update to accommodate the change.
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I've been doing some tests on this and I don't know how to explain it but I'll try ... I have not been able to pinpoint the issue but I have made a little progress. ALL of my older version windows still function properly showing both the mesh and outside shadow. I compared one of them to vero 's window I have been working with and noticed that the shadow LODs appear to have taken on the diffuse material settings and similar mesh structure. I changed the shader and removed the material settings to match mine and as if by magic the outside shadow appears! Although herein lies the issue, the diffuse mesh is no longer visible.
The issue seems to be the PosScales in the shadow LODs. Studio is calculating them based on the size of the mesh. It seems that the shader settings that are used in this recent patch want them to all be set to 1. Studio will be updated to do this automatically.
Please do not PM me with modding questions. Post in the Creator Help forum.
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