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Post by amysanros on Jan 4, 2018 21:32:52 GMT -5
aww everything looks adorable. in glad the hear. btw, by "his" you mean me? cos I'm a woman >.< Sorry my english is not so good. I wanted to refer to your explanation.
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Post by amysanros on Jan 4, 2018 21:35:48 GMT -5
How did you fix your issue? Because I'm having the same problem and I am losing my mind What exactly? I had two problems: strange shadows and another over brightness
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Post by REMI on Jan 4, 2018 23:26:17 GMT -5
The shadows =\
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Post by amysanros on Jan 4, 2018 23:42:36 GMT -5
Hi! Thank you for bumping this, i remember seeing this whilst in mobile but then i lost track of it. so sorry! The issue here is that you imported the same texture into the bump map and specular. These two textures are composed completely different. The bump map (F85F18101CB0C479) has an specific grey-scale main layer and a different gray tone alpha channel. The specular (C8EC14DFB379BAF6) has a main layer color depending on the type of shine you want to give your object with an alpha channel. If you'd like a matte bump map and matte specular, then you can grab the textures HERE and import them accordingly. I highly suggest you do your own textures if you want more detail in your objects. It all depends on the project. Also, i notice that the texture of your object has a very distinctive shading... have you done the texture manually? I suggest checking out THIS BAKING TUTORIAL (the example is a clothing piece but the steps are the same for any mesh) to create a base texture for your object. Remi, in my case the problem was the one mentioned above, but it may be that in your case it is something else. See if the above explanation helps you.
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