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Post by Stephanniie on Jan 12, 2018 16:48:44 GMT -5
Hello , I was wondering if someone could help me with this problem. I've made a chair and everything looks fine except the shadowing. I think it's a Shadow Lod problem but I don't know how to fix it. I've changed the shadow lods a couple of times, I've changed the cuts (in blender) and I also thought maybe it is a specular map issue so I also changed that a couple of times (With specular - without - EA Specular) but none of this will fix the issue. In the first chair I've got the same settings/cuts as the mesh itself, cut 1 and 0 and in the second I've my shadow lod cuts all on cut 0. The first appears with a strange shadow and the second appears transparent. HERE ARE MY FILES : Chair 1 & Chair 2
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Post by kitkat on Jan 12, 2018 20:12:13 GMT -5
Hi Stephanniie Very cute chair! I looked at your Chair #1. I imported a blank normal and blank specular (normal is in first image under your diffuse texture in the Warehouse and the specular is the 2nd - it looked a little like you may have had a normal texture for both). I also made sure your shadow uv map and chair uv map were not overlapping each other in Blender. Not sure which one did the trick or if you need to do all three, but here's what it looks like in game after doing that: Also your chair is VERY high poly. Most EA chairs are not more that 1500 and yours is over 18000. The white spots on the legs are actually see-through spots where I over-used the decimate modifier in Blender to get it down to 1800 polys.
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Post by Stephanniie on Jan 13, 2018 5:19:14 GMT -5
Thank you so much! It was the overlapping UV maps! And I also lowered the poly to 1869! I don't have the see-through but maybe it is because of my In game settings
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Post by szanne7000 on Jul 1, 2018 16:22:41 GMT -5
Bump for a question - is there any way for a type of batch fix for this issue? I ask, as so much cc is doing this exact same thing - mostly conversions, but a lot of cc made for ts4 and even new items. I don't mesh, convert, or recolor, I just build and use cc by all of our wonderful creators in the community and this has made so much of it unusable due to the see-through/transparency problem. At this point, I changed the RenderShadowsEnabled from true to false in all the lighting quality options (already was false in Low), but have not changed the SsaoEnabled for anything (false in Low is default). I will change it before opening my game again, but as of this picture, I hadn't. I am using ReShade 3 and have an AMD Radeon RX 580, Intel Core i7-7700 CUP @ 3.60Ghz, and 24gb RAM. Here is a screenshot of an actual EA piece of cc where this is happening (I could upload bunches of cc examples, but I believe one is sufficient to show the issue, lol):
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Post by Bakie on Jul 2, 2018 3:55:34 GMT -5
Hi szanne7000You can manually fix this in The Sims 4 Studio by going to: Model > Medium/Low DetailFlags > Meshes on the right > Click Edit items > On the right side scroll down to "Material" Under that you will find "Entries". Click Edit items again. For both VarientID's click on "Edit Items" again on the right side. On the left side, change SSAOIntensity 1.000 to 0. To do this click that line on the left, on the right change value 1 to 0. It IS a lot of work to change it for all of the objects that have this problem, but it does work.
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Post by inabadromance on Jul 2, 2018 6:40:50 GMT -5
It's been a while now for this issue to be around... has EA ever acknowledged it? are they not planning to fixing it? 😕😕
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Post by menaceman44 on Jul 2, 2018 16:31:40 GMT -5
They did fix it on the Toddler Stuff cart cooler that was displaying the issue but that's the only instance that I know of where they have done anything.
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Post by inabadromance on Jul 2, 2018 20:15:55 GMT -5
they fixed it on... one single object? I'm baffled XD.
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Post by Jack on Jul 2, 2018 22:59:39 GMT -5
Hi szanne7000 You can manually fix this in The Sims 4 Studio by going to: Model > Medium/Low DetailFlags > Meshes on the right > Click Edit items > On the right side scroll down to "Material" Under that you will find "Entries". Click Edit items again. For both VarientID's click on "Edit Items" again on the right side. On the left side, change SSAOIntensity 1.000 to 0. To do this click that line on the left, on the right change value 1 to 0. It IS a lot of work to change it for all of the objects that have this problem, but it does work. I hope for items i most love it is safe out of delete. Because most of objects have it problem i just delete. Thanks!
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Post by SimmerKate on Jul 2, 2018 23:30:17 GMT -5
Im having this problem with every object i create i just dont know how to fix it
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Post by Bakie on Jul 3, 2018 7:52:24 GMT -5
Hello SimmerKate, To fix it, follow my steps I described above. Jack, which posted right above your post quoted those steps I made too.
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Post by szanne7000 on Jul 3, 2018 16:39:10 GMT -5
Thank you, Bakie!
I have no clue why this hasn't been corrected by now, either, Inabadromance...
...I had hoped it would be something fixable with a sims4studio batch fix, lol - I just don't know if that is possible or if it would mess up cc that doesn't have this issue.
...sigh.
Does anyone know *why* this is happening?
***I have quite a bit (tons, cough, cough) of cc that this is happening to***
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Post by vero on Jul 6, 2018 2:13:32 GMT -5
Hello,
Most of the time, the transparency of an object is due to a problem of "Shadow lod" which is badly done. Many creators put in the "Shadow lod" a simple plane whereas it should be the object.
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Post by SimmerKate on Jul 7, 2018 21:40:19 GMT -5
How do you put the object as the shadow lod
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Post by vero on Jul 8, 2018 2:52:39 GMT -5
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