How to create LODs (LOD1, LOD2,LOD3) for your meshes.
Feb 28, 2018 16:42:02 GMT -5
orangemittens, bakie, and 6 more like this
Post by sweetsorrowsims on Feb 28, 2018 16:42:02 GMT -5
Making LODs is quite simple.
Not sure if you are making clothing, furniture, clutter, etc.
But its pretty much the same.
Here is a tutorial on how to make LODs for objects by orangemittens . (start at step 138)
This tutorial is only showing you how to create LODs for a clothing item, there is a link above if you want to know how to create LODs for objects. This tutorial will not show you how to create a mesh, map a mesh, bake a mesh, weight or vertex paint a mesh, or to add textures.
I will show you with a top I am working on;
1. You open your mesh in blender (v2.70)
2. Select your mesh in Edit Mode. Either by box selecting (b) in your uv/image editor OR pressing a twice in your 3D view. (Make sure its all orange)
In my situation I need to seperate the mesh from my rig, obviously you do not need to do this if you are making objects.

3. With your mouse in the 3D Viewport press the letter P then seperate by selection.

4. Now Select your mesh in the outliner panel. (if you are unsure of which is yours you can select the eye next to it to see) Make sure your in Object Mode.

5. Now go to your Properties Panel and select the icon that looks like a wrench.

Below that click Add Modifier & select Decimate.

6. Now go to where it sais Ratio: and across from that is 1.0000. Click it and type in a lower number than what is there. (This part is all by preference)
I will be choosing 0.6000. You can move your mesh around and see if there are any holes in it or if it is disfigured, it is okay to have these things but for LOD1 I prefer it not to look too crazy.
Once you have decided on a number you can hit Apply.

7. If you are making LODs for an object than you would be done at this point, I am pretty sure you need to do something with the shadow as well, so I will link OrangeMittens tutorial on how to do LODs for objects & their shadows.
(Start at Step 138)
If you are making a clothing item the next step is to join the naked body to your mesh.
First make sure you in Object mode, select your mesh then while holding down the shift button on your keyboard click the naked body mesh as well. You will see they are both highlighted.

8. Now go to Tools and under Transform you will see the Join button, click it.

9. Now you can save as the file. (I would name it LOD1 for easy finding)
10. Open Sims 4 Studio, then open your package file. Select Meshes under the colour swatches. Now beside "Level Of Detail" it will say LOD 0, click it and select LOD 1.

11. Select Import Mesh, and find the blender file you just saved. Select it and press Open. It may take a few seconds to load.
Voila you now have a LOD 1. Make sure you always click back to LOD 0 when your done. Don't forget to Save it.

12. Now you can follow the same steps to make your LOD 2 & 3. Keep starting with your original LOD(Mesh) and decimate from it. Keep going with a lower number than the previous LOD, and it is okay if it looks a a bit deformed.
The goal is to have low polys.
Any questions feel free to ask in the thread. One of our many knowledgable staff & members can help you.
Not sure if you are making clothing, furniture, clutter, etc.
But its pretty much the same.
Here is a tutorial on how to make LODs for objects by orangemittens . (start at step 138)
This tutorial is only showing you how to create LODs for a clothing item, there is a link above if you want to know how to create LODs for objects. This tutorial will not show you how to create a mesh, map a mesh, bake a mesh, weight or vertex paint a mesh, or to add textures.
I will show you with a top I am working on;
1. You open your mesh in blender (v2.70)
2. Select your mesh in Edit Mode. Either by box selecting (b) in your uv/image editor OR pressing a twice in your 3D view. (Make sure its all orange)
In my situation I need to seperate the mesh from my rig, obviously you do not need to do this if you are making objects.

3. With your mouse in the 3D Viewport press the letter P then seperate by selection.

4. Now Select your mesh in the outliner panel. (if you are unsure of which is yours you can select the eye next to it to see) Make sure your in Object Mode.

5. Now go to your Properties Panel and select the icon that looks like a wrench.

Below that click Add Modifier & select Decimate.

6. Now go to where it sais Ratio: and across from that is 1.0000. Click it and type in a lower number than what is there. (This part is all by preference)
I will be choosing 0.6000. You can move your mesh around and see if there are any holes in it or if it is disfigured, it is okay to have these things but for LOD1 I prefer it not to look too crazy.
Once you have decided on a number you can hit Apply.

7. If you are making LODs for an object than you would be done at this point, I am pretty sure you need to do something with the shadow as well, so I will link OrangeMittens tutorial on how to do LODs for objects & their shadows.
(Start at Step 138)
If you are making a clothing item the next step is to join the naked body to your mesh.
First make sure you in Object mode, select your mesh then while holding down the shift button on your keyboard click the naked body mesh as well. You will see they are both highlighted.

8. Now go to Tools and under Transform you will see the Join button, click it.

9. Now you can save as the file. (I would name it LOD1 for easy finding)
10. Open Sims 4 Studio, then open your package file. Select Meshes under the colour swatches. Now beside "Level Of Detail" it will say LOD 0, click it and select LOD 1.

11. Select Import Mesh, and find the blender file you just saved. Select it and press Open. It may take a few seconds to load.
Voila you now have a LOD 1. Make sure you always click back to LOD 0 when your done. Don't forget to Save it.

12. Now you can follow the same steps to make your LOD 2 & 3. Keep starting with your original LOD(Mesh) and decimate from it. Keep going with a lower number than the previous LOD, and it is okay if it looks a a bit deformed.
The goal is to have low polys.
Any questions feel free to ask in the thread. One of our many knowledgable staff & members can help you.