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Post by BTM on Mar 28, 2018 13:17:59 GMT -5
Hi, this is my third thread asking something, but I haven't found a solution for this either. However, if it can help other creators it will be worth. Sorry if this has been already asked. This is Frost, from Warframe (his body at least). I've spent a while painting it's weights and when I import it to S4S and try it in CAS it's absolutely distorted. Then I tried exporting the mesh from the package and weight groups were all messed up. It looks like S4S does something with my mesh (or I'm doing something wrong). Last time this happened to me it was on my last creation and it's pelvis was flying over CAS. I exported the mesh, edited it and re-imported with success. This time I've done the same, using weight transfer to get the vertex groups from the first mesh. When it looked nice, everything normalized, every bone in place, I imported again to the same package, exported to check and... Well I've also tried transfering weights one by one, but the best I've got is this one. I think I could re-paint every group again, manually. But better not risk without knowing it will work. What I'd like to know is why this happens and what am I doing wrong, or how can I solve it. I have experience with Blender, but only meshing, I don't know nothing about rigging, weights and those things. I'm letting here the .package and the .blend file before import, with all weights fine. Package: www.simfileshare.net/download/485548/Mesh: www.simfileshare.net/download/485547/By last, thanks to all of you and sorry if I'm causing any trouble and if my english is too bad.
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Post by jwofles on Mar 28, 2018 14:14:19 GMT -5
The weights that are '0' shouldn't be there, if you're using blender 2.78+, go to this link and scroll down to the part about cleaning the weights. Also your vertex colour is wrong I think, it should be #00FF00 You need to make a proper UV_1 map too if you want your clothing to react to the body type sliders. You can find a tutorial for that here. Hope this helps
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Post by BTM on Mar 28, 2018 20:49:55 GMT -5
It's been a long since I read your post and I've been looking for a moment to try it. I'm using Blender 2.76, but I'll try with any 2.78+ version now as the second tutorial you posted didn't work to me. Anyways, I really appreciate that you tried to help me . Also, I don't have experience enough to understand what you're talking about in that second paragraph, so I'll need a quick tutorial if it's possible. For now I'll try restarting with an old save of this mesh and to tranfer weights, I hope that works, as this mesh messed up almost a month ago, and I'm using the same one, which may have some data it shouldn't have. Thanks again for your help!
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Post by inabadromance on Mar 28, 2018 21:14:19 GMT -5
Hi! In short, if you are NOT using 2.70 to transfer your weights you MUST do the clean step described in the weight transfer tutorial linked above. You need to open your latest blend, change to weight mode. Press the CLEAN button in your side bar, this will make a little window below the menus as shown in the picture (if you can't see it, use the scrollbar in that box to move upwards). Change from active to all groups and nothing more. This will automatically fix all those unweighted bones that were transferred. The game can only read 4 bones per vertex, but newer versions of blender transfer all weights regardless if they are at 0 or not. As for uv_1, i recommend watching the video tutorial that appears at the bottom of the tutorial linked above. HERE's the video.
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Post by BTM on Mar 28, 2018 21:38:12 GMT -5
I edited my last post to add this but it looks like inabadromance replied while I was writing this, so I think its more apropiated to leave this to the end of the thread. I'm spanish so it takes so long to me to write anything clearly... And yes, to clean it was the solution. Thanks anyways! "Some minutes after posting this, I tried clearing the vertex groups as brujah said in his tutorial and it solved the problem. I've tried importing and exporting to ensure and every group is on it's place. I can't tell how ironic this is... I have read that tutorial a few times, looking for a solution for this (and also was there where I learned how to transfer weights) but I didn't care about cleaning. The solution was always in forward to me. Well, the fact is that this looks solved, I've already tried it in game. And I'll care more about cleaning groups from now on. Many thanks !!"
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Post by inabadromance on Mar 28, 2018 21:47:46 GMT -5
aw haha, that happens all the time!. I usually open all the threads i want to reply in many tabs.. by the time i'm in the last one replying, someone has already written something new :P It's alright, i make mistakes here and there. It doesn't need to be perfect as long as the coherence is there so others can understand it. I speak spanish as well If you're unsure with anything, you can write in both languages. You should always have an english version so most can understand it as well. I'm glad that you managed to fix the weights. Let me know how the uv_1 goes if you want morphs to work with your items.
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Post by BTM on Mar 28, 2018 22:28:12 GMT -5
There's no mistake on trying to help someone, don't worry. And I hope too that anyone with the same problem can read this to solve it. I recently created my own tumblr to share content, and I chose english as it's language, so it's going to be pretty difficult for me jaja. My only purpose is to create content that might not be anywhere else and let people enjoy with it, and you help me to create that content so you have your own part of the merit. And I still don't know what exactly are the "uv_1" and "morphs", so I can't tell you how...
Thanks again.
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Post by inabadromance on Mar 28, 2018 22:35:24 GMT -5
Uv_1 is a map that is designed to define how a body will deform and change shape. Morphs are the states of the sim's body (from thin to fat). With a proper uv_1 your outfit will mold depending on the sim's size.
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Post by BTM on Mar 28, 2018 22:42:34 GMT -5
It looks like there's still a lot to learn for me... Well, step by step we build our paths. Many thanks !! I hope my content can fulfill everyone's expectations, even if my level is so bad.
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