|
Post by Memphis Creations on Apr 7, 2018 4:53:29 GMT -5
Hi there xeryus! Thanks for following me, and no i just uploaded it to my download folder on my site. You can download the file HERE. I was just thinking the following, instead of you telling me how high to make them, how about i make 3 sizes for you, small, medium and large (wall heights). If thats okay with you, then let me know i'll make the other 2 as well :-)
|
|
|
Post by xeryus on Apr 7, 2018 14:24:41 GMT -5
Dank je wel, EsEmNL! I have opened it in-game, and this has told me a few things. 1. It's a good shape. 2. It needs to be full room height. (The room is three stories high, with the beams stacked.) Ideally, 1.5X room height - I would like to make the joints and place them half-way up (as seen in my first image). Even more ideally, 3X room height. If this were possible, I could avoid 3 problems: the gap you get when stacking between floors, or the loss of height when using the '9' key to avoid the gap, or the colour/brightness-change that appears because an item is two floors up and looks obvious because of being connected to an identical object below. 3. The edges need to be 50-or-more-% thinner to be the right scale. So from this |-| to this | -| Is it possible to make the edges thinner AND increase it's height? I don't want you to have to do lots of work, because I predict I will need 10 recolours (although I think I can do that myself). So, if this is all too much - don't worry. I won't hold it against you If you can do one in plain mid-grey at full height, that would be very cool. I might, eventually, be able to do the rest haha. I'm trying to learn blender!!! It isn't easy, is it? Laterz
|
|
|
Post by xeryus on Apr 9, 2018 12:41:21 GMT -5
Through trial and error, I have made this in blender, but OMG I nearly cried at times. If any of the scaling is out, I don't even know how to fix it now without starting over. I have never known a program so un-intuitive, to me anyway. Nonetheless, a clever program.
|
|
|
Post by Zelrish on Apr 10, 2018 2:21:33 GMT -5
It sure takes some "get use to it" to work comfortably in blender ^^ But once you know most of the tools you need you can start thinking on how to build things.
Don't forget the uv map there as well ^^
|
|
|
Post by xeryus on Apr 10, 2018 15:19:47 GMT -5
Thanks Zelrish, the UV map will have to takes its sweet time.
|
|
|
Post by xeryus on Apr 11, 2018 19:50:26 GMT -5
Much happier with the geometry of the beam joint now I've messed about in blender. Brain is now mush though. What am I doing up, I gotta get up in the morning. Stats: [Verts:112 | Edges:178 | Faces:90 | Tris:182] Now, have to learn about UV unwrapping.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 11, 2018 22:55:04 GMT -5
LOVE IT!!!!! O it looks so lovely! (Never EVER have I said such a thing about a an I-beam, but it is such an "eye" catching beam! haha...ok bad joke) Don't forget to look at OM's tut for beginners. The UV mapping is Tut Number Two found here. I can't wait to use these. By the way, are the beams going to be one size? or are they going to adjust according to the size change of the walls? Ok that was a big question, but something else to think about. Are the beams just for you, or are you sharing? Because if you are sharing...you might want to have the option(s) for downloaders to use each wall height or to pick from one wall height or another, or offer them as a set. Some downloaders are very picky.
|
|
|
Post by xeryus on Apr 12, 2018 8:02:28 GMT -5
THANK YOU, LOL. Your comment has me BEAMING :D:D:D. I think it has an art deco look about it in the pic - like early 20th C Manhattan (currently listening to Rhapsody In Blue). Don't know if that look will translate to a game object, or if I want it to. But then in the pic it does look more solid due to the hard shadow. It's hard to think of an I-beam actually looking decorative. Just goes to show that geometry can be lovely in the most mundane objects. I mean, I'm very strange - I love the caution stripes added to the beams in the first post. I'm thinking of ruining it all by adding rivets.
I have thought about sharing, of course. I put the joint in position halfway up the beam while creating a 3-story beam so that's where it is right now. I imagine that anyone else would want the option of having a single-story beam (possibly a jointless version) and having another with the joint at the top, if for instance, they are wanting to stack the beams. Or, having another with an alternate piece for adjoining the ceiling - which begs the question, "How precise to the actual height of a ceiling am I going to be able to make this?". That question has been puzzling me. I need a reference object, I suppose. And then, the different wall heights!!!
So, due to this being early on for me, IDK if any of that is possible. Can I split the parts up, now Ive joined them together? Can I create a set? Hoping it's possible. Thank you for your support, and for the link - truly appreciated.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 12, 2018 9:13:03 GMT -5
Ok...thinking about what you have said....If you are going to share your wonderful eye candy of beaming metalness.
You can do this: One group: with stripes...light metal (or an array of colors) One group: with light rustic metal...no stripes. These two are great options to have.
One group with stripes light metal...Just one wall height. (I would go for Medium or Tall) One group with no stripes rustic metal light...just one wall height. (I would go for Medium or Tall)
One group with stripes light metal....all three wall heights one group without stripes light metal rustic all three wall heights
May be you don't have to split them up. With the stripes...you don't have to have the eye candy of the joint. the eye candy...is the stripes. the stripes will draw your attention to where ever they are placed....I won't be looking anywhere else...I know...caution: don't hit the damn pole! For wall height. I know that the short walls are 768. med walls are 1024 and tall walls are 1280. (in pixels)
BUT Please take note: if you look at the image of the wall I made...the floor/ceiling cuts off some of the scroll work...it does it on ea's wall as well. The scroll work on the bottom of the wall I created is exactly how it should look on top. I could have made the wall to where the scroll work went down a bit, but again people would be deterred and wonder...why is the top part of the wall left with nothing. When you create a loft...it is a bit worse. So...768 for a short wall...would be too high. If you do your beams, I know you don't have to make them as high as the wall. I wouldn't. The top part would be cut off. Why the game does this is beyond me. May be someone around here will have answer to that one.
As a creator, we take risks with downloaders. My painting sets are a great example of that and other creators have testimonials as well. Some things just don't fly off the shelf. BUT for someone going for an industrial/loft look THIS is superb. You have done an excellent job on creating something from scratch and making it your own! So no matter whether you share, or be stingy and keep to yourself...I am with you all the way. 8-) :D
(P.S. I have eased into meshing and created canvas paintings. I was really scared to do it, but when I saw what you did...I knew I had to give myself a chance, or I wouldn't be able to unleash my creativity in the future. Even though I didn't go bold...I didn't go home either. Here in Oklahoma, USA you are a boomer or a sooner....I am with OU all the way! Thank you for sharing your thread and inspiring me to just do it!)
|
|