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Post by Galaxsim on Apr 28, 2018 23:37:58 GMT -5
This is actually a recurring problem, but whenever I bake a texture in blender it always come out with these black choppy triangles on the sims arms. It's never been a problem until now as this black stuff only appeared on the arms, which I deleted from the texture. However, this time when I baked it, the black stuff appeared all over the clothing, like this: I really don't think it's a problem with the lighting as I never touch that, but I don't know where I went wrong? Also, for context, I already made this mesh but I went back into md to lengthen it and had to re-do the whole process again, but I'm 100% sure I deleted the old version from the blender file on which I redmade the outfit. Oh, and also I followed thesyld's smooth transfer tutorial before I weight painted, if that helps any
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Post by Mathcope on Apr 28, 2018 23:45:32 GMT -5
This is caused from overlapped faces in your mesh. Most likely the meshes that are located in the rig from EA and interfering from the ones of your mesh. Before baking, go to Blender and look at the list of objects in the right top corner. You'll see in the list one named "Rig". Open it and expand the group until you locate the meshes from the arms, top, bottom and feet. If you're working with a full body mesh yours already include the top and bottom geometry and the Blender engine is trying to bake it from both.
To fix it uncheck the render for these rig meshes. Simple click in the camera icon next to the name in the ones you want to disable. The icon should go dark.
Then bake again. If you have more trouble post the .blend file.
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Post by Galaxsim on Apr 29, 2018 13:29:11 GMT -5
It worked perfectly! I even got the shadows under the collar and pocket: Thank you very much for the help!!!
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Post by ggp101 on Jun 13, 2022 4:47:32 GMT -5
Another solution I found for anyone else wondering is to disable shadows under light sources or don't render the light.
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