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Post by LorySims on Jul 10, 2018 18:09:32 GMT -5
This is what the UV map of your LOD 0 (High) car mesh looks like in Blender: This is what the UV map of the shadow mesh looks like in Blender: (like it hadn't been mapped at all) When I used your properly UV mapped mesh to create the Shadow LOD, the shadow appeared without the jags in game. I don't know if you need the glass group for the shadow, but it worked when I joined the two groups together for the shadow mesh. I just tried to do what you say, but after I imported the shadow mesh in S4S, I exported it again to take a look at it and it had lost the UV mapping. It seems that the model loose its mapping as it gets imported in S4S as a shadow mesh
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Post by kitkat on Jul 10, 2018 19:39:37 GMT -5
Interesting. I guess it was joining the glass group with the car group in the shadow then? Were you able to get it to work for you doing that?
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Post by LorySims on Jul 11, 2018 2:41:36 GMT -5
Interesting. I guess it was joining the glass group with the car group in the shadow then? Were you able to get it to work for you doing that? Yeah, I did join the two groups with ctrl+j
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Post by jwofles on Jul 13, 2018 18:37:20 GMT -5
Do you import your mesh as tris or quads? If you triangulate before importing, it may help.
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