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Post by garavani on Jun 14, 2018 21:37:04 GMT -5
Hii User!I've followed EVERY tutorial on the internet, but, none of them seem to face or give resolve to the issue that I am facing! My issue is that the back side of my imported Marvelous Designer .obj is transparent, BUT, only when I attempt to append a file from the Sims 4 Studio, or import it into a Sims 4 Studio file. What I see when I append it into the .obj file: (into imported .obj file) ( Though the back is visible, the whole body is GREEN! )What I see when I import it into the Sims 4 Studio File: (into Nude .Blend) ( Here only the front is visible, meanwhile the back looks like THIS! )Can someone please help me? Additional Photos and Information:-- I have no issues with UV mapping, weight transferring, or texturing, it is just that when I am finished my products have no back!
- It is not my .obj file (I suppose), because if I were to just import it into a blank canvas, it would appear normally.
- I use Marvelous Designer 5, using avatars posted on the forums.
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Post by garavani on Jun 14, 2018 21:43:34 GMT -5
I'm also a super beginner, so please bear with me!
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Post by annabluu on Jun 14, 2018 22:01:07 GMT -5
to fix the mesh having no back, in edit mode, select what parts are "transparent" and then go to the shading/uvs tab and click flip direction. and to solve the green sim issue, you should opt for opening a file s4s creates rather than making a new blender file. s4s already has presets you may need in the future. you can do this by exporting something from s4s.
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Post by garavani on Jun 15, 2018 16:29:03 GMT -5
to fix the mesh having no back, in edit mode, select what parts are "transparent" and then go to the shading/uvs tab and click flip direction. and to solve the green sim issue, you should opt for opening a file s4s creates rather than making a new blender file. s4s already has presets you may need in the future. you can do this by exporting something from s4s. Thank you soo much! I was able to solve my issues and I am currently working towards posting my first ever mesh!
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