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Aug 11, 2019 9:47:47 GMT -5
Post by sialia on Aug 11, 2019 9:47:47 GMT -5
Thank you! I will take a look. edit: I'm comparing tags on those files to see if there are some that they share and might be causing the issue. My plan is to test them in a new file completely free of mods and see if I get a show up from any of those. I'll share the results later. I might have to play a bit to see it. This is the list of tags that I've removed considered suspicious:  The CC works just fine without these tags and also they were not set properly anyways... (most creators don't). I'm currently testing these files in a fully fresh (no mods or other CC ) save to see what happens. If it works it might be interesting to include the removal of these tags in Studio's batchfix. You can help me test the files if you want. The download link is hereThank you!!  I will test the files later! And I can take a look at the tags of other CC I see on townies, too. My technical expertise is limited, but that I can do :D (and if somebody wants me to share more files, let me know!)
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Aug 11, 2019 13:46:48 GMT -5
Post by Mathcope on Aug 11, 2019 13:46:48 GMT -5
I don‘t think that the colors or hair types tags influence this, but I could imagine that the Archetype does. I never tag them and if they are tagged, I untag them. I never see any townie wearing CC, but they do wear the good will recycled bin clothing from EA. Yes, I don't think those tags make a major role here , but since the first example CC was seen to show up in random townies and only has those suspicious tags, I took them out anyways. The archetype tag definitely has a big impact here. I've read in EA's forums that it is what the game uses to detemine which content should show up in different randomly generated townies (african, asian, indian, etc). I also suspect the outfit:career and outfit:retail uniform are responsable for the CC showing up in the Get Famous actor career and well as retail stores employees. The color palette and fabric tags are in the low-suspicious part of the list I guess, but since many people don't tag them properly, or the pallete don't fit the EA's tags anyways, I think it's safe to remove them. As far as I knew the "style" tags were responsable for random show ups like your tutorial perfectly states. The reason I suspect about color pallete tags too is because they share the same names as the style tags. sialia awesome! let us know what you find. 
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siegmar
New Member

i <3 mods!
Posts: 9
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Done
Oct 3, 2019 17:52:37 GMT -5
Post by siegmar on Oct 3, 2019 17:52:37 GMT -5
Can you share the file of that hair so it can be investigated? EA might have added new tags or changed the behaviour of some so Studio might have to update for that. Tbh A LOT of my cc still shows up on townies all the time, so much that I don't even remember any specific pieces, but the next time I'm playing I could check it out and share some of the files? it could be yes it could be no. i think yes
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siegmar
New Member

i <3 mods!
Posts: 9
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Done
Oct 3, 2019 17:54:12 GMT -5
Post by siegmar on Oct 3, 2019 17:54:12 GMT -5
If you decide to use the batch fix, please post back if you identify items that still show up even after being fixed. The batch fix should fix all items. If it doesn't, it needs an update  idk what you are talking about exept you are cool
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siegmar
New Member

i <3 mods!
Posts: 9
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Done
Oct 3, 2019 17:55:20 GMT -5
Post by siegmar on Oct 3, 2019 17:55:20 GMT -5
I don‘t think that the colors or hair types tags influence this, but I could imagine that the Archetype does. I never tag them and if they are tagged, I untag them. I never see any townie wearing CC, but they do wear the good will recycled bin clothing from EA. Yes, I don't think those tags make a major role here , but since the first example CC was seen to show up in random townies and only has those suspicious tags, I took them out anyways. The archetype tag definitely has a big impact here. I've read in EA's forums that it is what the game uses to detemine which content should show up in different randomly generated townies (african, asian, indian, etc). I also suspect the outfit:career and outfit:retail uniform are responsable for the CC showing up in the Get Famous actor career and well as retail stores employees. The color palette and fabric tags are in the low-suspicious part of the list I guess, but since many people don't tag them properly, or the pallete don't fit the EA's tags anyways, I think it's safe to remove them. As far as I knew the "style" tags were responsable for random show ups like your tutorial perfectly states. The reason I suspect about color pallete tags too is because they share the same names as the style tags. sialia awesome! let us know what you find.  ?
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Nov 16, 2019 9:01:35 GMT -5
Post by carol_freitas on Nov 16, 2019 9:01:35 GMT -5
Hi. It may sound silly since I use batch fix batch. But I need help. When I disable CCs for occults (aliens, vampires), I also can't see them in CAS for my supernatural sims. Is there any way I can disable for the supernatural townies and random CAS, but can use them for the supernatural ones I created? What annoys me most about supernatural townies wearing CCs is that the game doesn't respect gender restrictions for shoes and accessories, especially hair accessories. Thanks. 
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Jun 5, 2020 17:12:56 GMT -5
Post by koshechka84 on Jun 5, 2020 17:12:56 GMT -5
Hi. It is a very big question... All my CC is Disallowed for Random. But still if there is some Situation event, I see lots of townies in my CC clothes or shoes or accessories.... I've checked some of them and all those tags were unchecked (i mean style, uniform, festival, archetypes, fabrics and so on). Unfortunately it is difficult to check all the files and all the tags from warehouse tab, especially when some have lots of swatches (and if there is need to delete unneccessary tags). So I'm quite at a loss, what there is then, that still allows townies to wear CC on some occasions, which is "turned off" for them.... (It really drives me nuts when I see them in MY CС, not to mention with absolute absense of any taste...)
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Jun 6, 2020 11:04:02 GMT -5
Post by koshechka84 on Jun 6, 2020 11:04:02 GMT -5
Make sure the retail uniform and carrier outfit Tags are unchecked. If they are unchecked, click apply to all swatches anyway to be on the safe side. you can also share the file here that give you issues. FYI, any changes done to CC AFTER a townie is already spotted with CC, you have to take them off manually. There is a cheat code for that to bring a townie up into CAS to edit. To make this easy, simply have the offending sim selected, open the cheat console (Ctrl+Shift+c) and type sims.modify_career_outfit_in_cas. This will immediately take your sim into the CAS. If it does not work add the Sims ID number after CAS. You can easily get the sims ID: sims.get_sim_id_by_name (first name) (last name) Thank you for answering) Well, I spot townies in CC only on an event. And that CC is worn as Situation outfit. In everyday life I manually deleted everything left after batch fix. All new files I check and correct before putting in Mods folder. But I've recently seen townies exactly in new items! Well, I'm going to uncheck all career and retail (Oh my...)
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Jun 6, 2020 11:45:33 GMT -5
Post by koshechka84 on Jun 6, 2020 11:45:33 GMT -5
A batch fix to disallow CC for Carrier & Retail Uniform would be very handy. Absolutely agree)))
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Sept 27, 2020 6:54:08 GMT -5
Post by koshechka84 on Sept 27, 2020 6:54:08 GMT -5
Hi. Just wanted to clarify some new info (at least for me) I have all the proper tags fo CC. (as I check all downloaded content) Everything is Disallowed for random. I also ran batch fix to Disallow all. For some time it was ok. My townies wore only Maxis things. But yesterday the game generated 3 new aliens. And every one of them was wearing MY CC clothes  (Which are disallowed for random) They have CC clothes only in alien form but in every category (excluding sleep, maybe) This just drives me crazy. Are Aliens somehow differ from any other Random???? I do not understsand that moment. My clothes are taged for alien, but as all is disallowed for random, I think it should not be worn by any generated alien...
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Sept 27, 2020 12:14:18 GMT -5
Post by koshechka84 on Sept 27, 2020 12:14:18 GMT -5
@wj Well, this is what is concerning me for the moment) Because every new alien is in CC clothes. Here is one of the particular pieces I've seen used on aliens...
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Sept 28, 2020 5:57:42 GMT -5
Post by Feyona on Sept 28, 2020 5:57:42 GMT -5
@wj Well, this is what is concerning me for the moment) Because every new alien is in CC clothes. Here is one of the particular pieces I've seen used on aliens... I think "Age appropriate" tags are the one that still lets this piece to generate on townies. These tags are used to tell CC what age group CC item should be generated on, and I suspect that even if it is disallowed for random these tags still trigger the item. If you don't want this item to be available for aliens you can either remove the tag from a Studio tab or click CAS part on a Warehouse tab, scroll down to "hide for occult" and tick "alien". Do it for every CAS part.
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Sept 28, 2020 7:11:38 GMT -5
Post by koshechka84 on Sept 28, 2020 7:11:38 GMT -5
Feyona , @wj Gonna test some CC with Unchecking Occult types for aliens. By the way, all my CC is tagged for vampiers and mermaids, but I do not see any new Vampire or Mermaid walking in my CC. It only affects aliens somehow.
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Sept 29, 2020 7:50:25 GMT -5
Post by koshechka84 on Sept 29, 2020 7:50:25 GMT -5
Have tested some content in game. Unchecking Occult for Aliens seems to stop generating aliens in CC. (I did not want to hide all CC from Aliens, as I have my playable ones) So glad that this helped. BUT... I told I did not have Vampires in CC. Well, after testing Aliens, my game aged up one of Vampires to teen. And this teen was in CC!!! So my conclusion is - if CC checked for Occult types, Dissalow for Random won't work for those Occult new sims. I can't figure, why this is so designed. Maybe Batch Fix "Disallow for Random" should include unchecking for Occult also... (without hiding the whole content for them) Now I'm going to fix everything for Vampires
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