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Post by menaceman44 on Jan 14, 2019 13:04:37 GMT -5
I would assume it is similar to how the height for cats sitting on beds is controlled. This was the reply I received from peacemaker-ic when I asked about floating cats on beds over on tumblr.
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done
Jan 14, 2019 15:07:21 GMT -5
Post by menaceman44 on Jan 14, 2019 15:07:21 GMT -5
I hope it works. That's all I can offer on the subject I'm afraid.
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done
Jan 14, 2019 23:13:57 GMT -5
Post by peacemaker on Jan 14, 2019 23:13:57 GMT -5
Cats being able to sit on an object is governed by both tuning and the footprint (max height). The only objects with specific rigging for pets to use is seating. So i can tell you it is 100% the footprint resource that determines the height at which a cat sits on the coffee table. What is complicating issue is you are updating older content. Generally all I need to do to make an object work is import the mesh and that updates the object bounds which in turn makes the object usable for pets. So what I would try is importing your mesh again to update those bounds since it doesn't look like you have tried that yet. I would do this after importing the footprint resource of a new coffee table to make sure anything changed since making it is now included.
I also had an issue checking this in my game just now where one household the cat (when controlled with the playable pets mod) would only investigate a coffee table (both cc and Maxis) while another household the cat would sit on the surface. I wouldn't say that is a cc issue if they wont interact with the object but may be determined by a trait? Or perhaps items are too close for the animation? Anyway, I hope the suggestion helps.
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