|
Post by Chrisinliberty on Feb 24, 2019 12:39:12 GMT -5
Doing one thing isn't going to fix your texture. you do BOTH. move the uv to position correctly AND create your new texture. the uv is now in place, you need to edit the uv template as I've explained earlier and move the original hair texture accordingly in your image editor of choice. that original square texture is NEVER going to work for this game is you don't edit it. you export the base game hair's texture and open it on your image editor. import the uv template and overlay it. import the new hair texture and overlay it on place. uv_1 is for morphs so that your mesh will resize accordingly to the sim's size: (from 2:33) I'll see what I can do. Thank you for providing me the tutorial. I might fix the uv template on both files (the fixed and mine) and see the results.
|
|
|
Post by Chrisinliberty on Feb 25, 2019 1:23:01 GMT -5
Doing one thing isn't going to fix your texture. you do BOTH. move the uv to position correctly AND create your new texture. the uv is now in place, you need to edit the uv template as I've explained earlier and move the original hair texture accordingly in your image editor of choice. that original square texture is NEVER going to work for this game is you don't edit it. you export the base game hair's texture and open it on your image editor. import the uv template and overlay it. import the new hair texture and overlay it on place. uv_1 is for morphs so that your mesh will resize accordingly to the sim's size: (from 2:33) I'll see what I can do. Thank you for providing me the tutorial. I might fix the uv template on both files (the fixed and mine) and see the results. Once again, I am sorry that I couldn't do the tutorial myself with everything that you clarified. I wish I knew how to handle Blender, but it's just really difficult... :(
|
|
|
Post by Chrisinliberty on Feb 25, 2019 16:37:12 GMT -5
I'll see what I can do. Thank you for providing me the tutorial. I might fix the uv template on both files (the fixed and mine) and see the results. Once again, I am sorry that I couldn't do the tutorial myself with everything that you clarified. I wish I knew how to handle Blender, but it's just really difficult... :( I resized the UV, but my computer lacks a mousewheel, so I think that now I have saved the DiffuseUV, I'm not sure if it can be re-used for future exports, since when I tried to resize the UV, it only stays on the center. Perhaps I should look up how to get the UV out of its center. Perhaps importing it to the DiffuseMap after deleting it might help? I saw it on the diffuse map of the selected texture. However, I ran into another problem... The fixed model has no transparency on it, although it can be covered with Maxis Hair Textures, but there was another problem afterwards... I tested the hair, and it's not staying put on the Sim's Head. It's only floating... These are the only two issues that I found while working on this hairstyle. I tried to fix the weight paint, but Blender tells me that the operation of transferring weights keeps on failing as they don't have no selected vertex points whatsoever. I tried selecting them all, but they just don't see the point. Another reason why I'm terrible at handling that program, and I wish we can make Custom Content using Maya... :( I tried to assign the head weights once more, and saved, but the problem still persists. I might encounter those same errors if I export another hairstyle from GTA Online, and I wish I knew everything that I knew to make them compatible with The Sims. I can follow the uv_01 tutorial once I get the mesh in, but I hope it doesn't ran into the problems I encountered earlier.
|
|