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Post by archieonic on Apr 21, 2019 21:41:24 GMT -5
For painting the edges of your mesh, you can export the UV layout, then invert it and overlay it over you texture. Then delete the unnecessary edges and lines / tweak the alpha / blur it / make it look better and that will add highlights to the edges of your object. Quick question, the part about tweaking the alpha, how'd one go about that? I've barely started learning GIMP and any 2D software for that matter, all I've found about alpha editing is using layer masks and brushes to apply the effect. There is definitely some color in between the UV layout which can be tweaked with contrast/brightness, would that accomplish the same? Thank you!
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Post by jwofles on Apr 22, 2019 6:53:05 GMT -5
For painting the edges of your mesh, you can export the UV layout, then invert it and overlay it over you texture. Then delete the unnecessary edges and lines / tweak the alpha / blur it / make it look better and that will add highlights to the edges of your object. Quick question, the part about tweaking the alpha, how'd one go about that? I've barely started learning GIMP and any 2D software for that matter, all I've found about alpha editing is using layer masks and brushes to apply the effect. There is definitely some color in between the UV layout which can be tweaked with contrast/brightness, would that accomplish the same? Thank you! Not 100% sure about gimp but on photoshop I just play around with the layer types. And yeah adjusting the brightness and contrast etc till you reach something you like.
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Post by HitanaDorada on Dec 26, 2020 15:00:36 GMT -5
Hi, I know this is an old post but I just wanna say thanks cuz it helped me a lot! I've been struggling with seams on my meshes even though my nvidia card settings are right and it was driving me crazy. I duplicated the mesh in edit mode and now everything looks great!
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Post by jebeansprout on Apr 8, 2021 17:26:49 GMT -5
I can't believe it, but I solved it!Bear with me for a second. Typically, duplicate vertices are a big-no no as the engine/renderer would not know which face to render and flicker. Somehow here, in TS4, it solved everything! I noticed something about other meshes, they all had an enormous amount of duplicate vertices. I'd get 300-500+ removed. So I thought well, what if I grab my entire mesh in edit mode, duplicate it and leave it there. This somehow worked! thank you so much for sharing this! thanks to just duplicating the mesh on itself, it seemed to work
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