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Post by Mathcope on Apr 25, 2019 14:00:37 GMT -5
wcoller Please understand that not everyone can make a video helping you out with this project, making a video is a very time consuming task. I already told you what you need to do to fix this issue, but to be honest, looking at the Blend file deleting the arms is the least of your problems. I'm being completely honest here, the mesh is not viable at all. First of all, you have hundred of overlapping geometry that's why you couldn't delete the arms. There were more than 3 arm bodies (not sure how you did that). The cloth mesh also has hundred of overlapping geometry in triangles that are almost imposible to separate and fix. I was able to delete the arms by going into the UV editor and enabling sync to carefully select the body mesh and delete it. Here is the file in case you want it. I'd recommend you to start over and retopologize this mesh to be able to work in a better condition. And to remove unnecesary overlapping geometry. At the current state, your mesh would just lag everyone using it and cause a big effort to the GPU. There are wonderful retopology tutorials by mauvemorn HERE. And in video...
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Post by Fwecka (Lolabellesims) on Jun 1, 2019 20:43:23 GMT -5
I think the issue might that you made your mesh with Marvelous Designer and exported your obj with the avatar. Uncheck "select all avatars."
Regardless, your mesh has about 36 thousand faces and is so high-poly it will never work. When you make your mesh in Marvelous Designer, make your particle distance around 20. That will help.
Edit: Your mesh confuses me. Did you merge all the LODs together? Did you merge all the LODs together along with exporting the avatar with your Marvelous Designer mesh? You've got layers and layers of the Sims 4 body.
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