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Post by simour on May 31, 2015 12:26:25 GMT -5
Another project conversion. Getting the hang of this though I do have a question and I don't expect anyone to know if they haven't used TSR, I'm still a newbie. Least from what I read in the forums and such for certain items like this they absolutely have no texture to it since it apparently comes with the mesh from my understanding? IDK., but I'm not sure h ow to better get this working without an accurate texture for it because it looks funky in S4S with the EA red chair texture. Was wondering if it would show with no texture and all I got was an invisible chair with a shadow. Oops, suggestions?
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Post by LexiconLuthor on May 31, 2015 13:06:11 GMT -5
Is this a TS2 or TS3 conversion?
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Post by orangemittens on May 31, 2015 13:15:04 GMT -5
I made things for Sims 3 the whole time the game was out and never once used tsrw. The way that Sims 3 items were made is somewhat different than Sims 2 and Sims 4 in terms of the textures because Sims 3 items needed to use the in-game create a style feature. There is, however, at least one image in the .package of a Sims 3 item you can use and that is the multiplier. It will look grey and black. Export that out of the .package. You will need to convert the image from a .dds DXT5 image to a .dds DXT1 image before using it. Once you've done that you can import it into Studio as you would any other texture. This will make the chair show up with appropriate shadows on it. Obviously you don't want a grey and black chair at the end though. So, once you have imported the grey and black shadow image into Studio re-export your mesh the same way you did the first time you exported it. This time when it shows up in Blender it will have its shadow texture on it. Then follow the tutorial I wrote on how to get the UV map from Blender. Use that UV map to make your recolors of the chair. Import those in place of the EA textures for each swatch. You can overwrite the plain black and grey one so that you don't have a plain grey and black version of your chair in the game. Also, if you want to, you can follow the tutorial I wrote on how to use a baked shadow map to add to your diffuse image. That tutorial is here: sims4studio.com/thread/1540/create-shadows-objects-blender-editorSince you already have the black and grey baked shadow texture from the .package you can skip to step 18 where it shows how to use that to make your recolors. Another feature of Sims 3 items is that they use the same "blob sheet" to make the shadow show on the shadow plane beneath the chair. If you don't plan on making changes to the chair mesh you most likely will not have to do anything to the shadow plane or its map for it to be compatible with Sims 4. And I completely forgot your video tutorial when I was writing all the above LL. Me bad...I think that's the link needed here.
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Post by LexiconLuthor on May 31, 2015 13:39:45 GMT -5
This one?
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Post by LexiconLuthor on May 31, 2015 13:41:20 GMT -5
You can find a bunch of handy little video tutorials on my You tube page. I'm a visual learner, so sometimes reading things doesn't set in right away for me so I've done some vids. Don't tell OM that sometimes I use tsrw...
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Post by orangemittens on May 31, 2015 16:21:42 GMT -5
You have my sympathy for that LL but there is an easy solution....
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Post by simour on May 31, 2015 17:07:56 GMT -5
Is this a TS2 or TS3 conversion? Its the ts3 tattoo chair from ambitions actually wanted to convert it into a chair to sit on. Since I really miss this item. Yeah i am definitely a visual learner. Sometimes i get confused if at certain steps they seem like they repeat if i have no picure to look at.
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Post by simour on May 31, 2015 17:15:06 GMT -5
I made things for Sims 3 the whole time the game was out and never once used tsrw. The way that Sims 3 items were made is somewhat different than Sims 2 and Sims 4 in terms of the textures because Sims 3 items needed to use the in-game create a style feature. There is, however, at least one image in the .package of a Sims 3 item you can use and that is the multiplier. It will look grey and black. Export that out of the .package. You will need to convert the image from a .dds DXT5 image to a .dds DXT1 image before using it. Once you've done that you can import it into Studio as you would any other texture. This will make the chair show up with appropriate shadows on it. Obviously you don't want a grey and black chair at the end though. So, once you have imported the grey and black shadow image into Studio re-export your mesh the same way you did the first time you exported it. This time when it shows up in Blender it will have its shadow texture on it. Then follow the tutorial I wrote on how to get the UV map from Blender. Use that UV map to make your recolors of the chair. Import those in place of the EA textures for each swatch. You can overwrite the plain black and grey one so that you don't have a plain grey and black version of your chair in the game. Also, if you want to, you can follow the tutorial I wrote on how to use a baked shadow map to add to your diffuse image. That tutorial is here: sims4studio.com/thread/1540/create-shadows-objects-blender-editorSince you already have the black and grey baked shadow texture from the .package you can skip to step 18 where it shows how to use that to make your recolors. Another feature of Sims 3 items is that they use the same "blob sheet" to make the shadow show on the shadow plane beneath the chair. If you don't plan on making changes to the chair mesh you most likely will not have to do anything to the shadow plane or its map for it to be compatible with Sims 4. And I completely forgot your video tutorial when I was writing all the above LL. Me bad...I think that's the link needed here. Yeah I probably wouldnt have bothered with tsr but sg5150s tutorial seemed easy enough to follow in combination with yours. The only problem is that there was no texture under the tab where it should have been. I dont know why but I'm sure thats where the multiplier is suppose to be. All i could export was the mesh itself. Is there any way to get this items particular package without tsr? Or can i find this in my game folder for the item?
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Post by LexiconLuthor on May 31, 2015 20:50:50 GMT -5
I thought I replied! The forum must have ate my reply. I took a look at the chair - you are right. No texture files to speak of, no multiplier. I have no idea what to do from there. You could bake it in blender and then use that as the multiplier.
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Post by -X- on May 31, 2015 21:15:12 GMT -5
to get the texture etc for this object click on MESH, select group 2 and click the (...) where it says materials than select diffuse map.
if a sims 3 object has no textures in the textures tab than this is where they will be found instead.
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Post by LexiconLuthor on May 31, 2015 21:32:24 GMT -5
Ohhh, handy!!
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Post by simour on May 31, 2015 22:37:49 GMT -5
to get the texture etc for this object click on MESH, select group 2 and click the (...) where it says materials than select diffuse map. if a sims 3 object has no textures in the textures tab than this is where they will be found instead. I can't seem to find it. Is there a button that says Mesh or do I click on the mesh itself? I did have group 2 selected but I can' t seem to find the diffuse map. Found the little button that said material, so I'm not entirely sure this is where I'm suppose to be. Attachments:
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Post by simour on May 31, 2015 22:42:02 GMT -5
I thought I replied! The forum must have ate my reply. I took a look at the chair - you are right. No texture files to speak of, no multiplier. I have no idea what to do from there. You could bake it in blender and then use that as the multiplier. The internet is good at eating replies. Never tried that method before I'll have to look up a tutorial for that and attempt it. Never heard of baking, but the more options I have the better I can see which one works for me. <3 Thought it was weird that the item had no texture to it, but had a mesh.
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Post by brujah on May 31, 2015 23:00:43 GMT -5
to get the texture etc for this object click on MESH, select group 2 and click the (...) where it says materials than select diffuse map. if a sims 3 object has no textures in the textures tab than this is where they will be found instead. I can't seem to find it. Is there a button that says Mesh or do I click on the mesh itself? I did have group 2 selected but I can' t seem to find the diffuse map. Found the little button that said material, so I'm not entirely sure this is where I'm suppose to be. He is referring to in TSRW
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Post by -X- on May 31, 2015 23:06:00 GMT -5
^THIS
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