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Post by SrslySims on Jun 1, 2019 21:21:22 GMT -5
So. I have been trying to get this working for the better part of 2 days with and can not figure out what I am doing wrong. I could really use some help in figuring this out. I am trying to create a new recipe, which uses a custom oven baking tray for the transition state for the oven. Which this transition is (lines 155-165) in recipe multi tuning: <U>
<E n="key">5-ICO-Transition</E>
<V n="value" t="simple_phase_ref">
<U n="simple_phase_ref">
<T n="factory">15616<!--phaseSimple_Food_BakingPan_RackOLamb--></T>
<L n="next_phases">
<E>6-Staging</E>
</L>
</U>
</V>
</U> (pic of the phase "rack of lamb" as object in oven, and when opening the oven.) When I change the code below to the custom one for my new baking tray it no longer works. 15616<!--phaseSimple_Food_BakingPan_RackOLamb--></T>
When I use my new phase the sim will finish the previous transition with the cutting board and give a routing error (or CTD) and will stop cooking and walk off. I have tried used objects with 64 bit and 32 bit same result. Attached are my files for these recipes. There are 2 recipes: I included the "Cheese Pizza" that is working using the EA "Rack of Lamb" phase, and pepperoni that is not working using my new phase and object. Download link
EDIT: forgot to include it in a startcrafting so you can see it in game. Multi serving recipes will show up on stove and fridge under cook : Download Link
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Post by SrslySims on Jun 2, 2019 1:28:23 GMT -5
I found a simi fix for one, but I feel like this is just a fluke. I removed the shadow LOD models from the bakingpan package. Removed all tags except for (12433) simray from the object catalog. Got it working for cheese baking pan. I followed the same steps to try to fix the version for pepperoni, and the game still crashed as before. I re-made the one for pepperoni using 32 and 64 bit following the same steps as above in how I fixed the cheese version, still no luck. I keep getting the same issue every time. This is what the model LOD looks like before using the bakingpan .package in the game. Once the game crashes and I re-open the baking pan package the model in the warehouse actually changes back to the EA one. (i.e the roast) You can open and close it over and over before opening it in game and the model lod will always look like the first image. My mind is boggled at this point. Here is the version of the cheese baking pan that is now working, and here is the pepperoni baking pan that followed the same steps and cheese but still does not work. ------------------------------------------------------- EDIT - 6/13/2019 - Issue Found KingZace and I have narrowed down the issue to either being something to do with shadows or geostates in the current public released version of Sims4Studio. Something happens to the meshes when they are exported from this version of studio. As he has access to another version of studio that was not released and this issue does not happen. andrew
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