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Post by menaceman44 on Oct 16, 2019 15:05:12 GMT -5
I don't think that should cause issues so long as you have other sinks available on your Lots.
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Post by freeasabird on Oct 18, 2019 5:32:47 GMT -5
Thanks, that's a great help, bye bye walking 15 miles uphill in the snow and wind to wash a dish on the opposite side of the house despite having a sink & dishwasher next to them
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Post by jllclaire on Nov 9, 2023 18:36:46 GMT -5
I think this isn't quite the same issue as the original post but are you saying that your showers are breaking through regular use or that they are breaking because of the ghosts? If it is because of ghosts then I do not believe the mod that was linked to will help at all as that only prevents breaking through normal use of the object. If an object can be broken or not is set in the object tuning, not the ObjectCatalog flags. I know this now because I have worked on an object I made unbreakable. The same tuning will also list all interactions that can be performed on it and the ghost's ability to haunt and break an object is its own seperate interaction. To stop ghosts from breaking your showers you would need to clone all of the tuning for showers and remove the Ghost_Haunt interaction from the Super Affordances list in the tuning. What if there's no interaction in super affordances that seems like it should make an object break??
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Post by menaceman44 on Nov 10, 2023 17:32:14 GMT -5
I think this isn't quite the same issue as the original post but are you saying that your showers are breaking through regular use or that they are breaking because of the ghosts? If it is because of ghosts then I do not believe the mod that was linked to will help at all as that only prevents breaking through normal use of the object. If an object can be broken or not is set in the object tuning, not the ObjectCatalog flags. I know this now because I have worked on an object I made unbreakable. The same tuning will also list all interactions that can be performed on it and the ghost's ability to haunt and break an object is its own seperate interaction. To stop ghosts from breaking your showers you would need to clone all of the tuning for showers and remove the Ghost_Haunt interaction from the Super Affordances list in the tuning. What if there's no interaction in super affordances that seems like it should make an object break?? Breakage tuning isn't in the Super Affordances section. That's where you find if ghosts can break the object. Regular breakage tuning should just be inside the Object Tuning. AFAIK only plumbing and electrical items can brake, as well as doll houses.
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