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Post by xordevoreaux on Nov 27, 2019 10:28:50 GMT -5
I've changed my mind about wanting the ability to toggle on/off support for +180 bones, after having read this by SimGuruTwoLegs at forums.thesims.com:
Based on the above, I now believe the best protection for users of Sims4Studio going forward is to just hard-code S4S to not save out 180+bone packages.
That's the only sure-fire way to future-proof what we build and to avoid what SGTL called "side effects."
I've already started to trudge through the mountain of CC I've downloaded over the years to get compliant. I'm not even bothering to ask lord knows how many creators whose stuff I've downloaded to revise packages going as far back as 2016 that's sitting in my game. I'm just going into S4S and killing over-slotted rigging on my own for all these packages and keeping fixed versions for my own use. My game will be better for it long-term when everything's clean.
I know, I know, it's beyond irritating for creators and players alike, and this whole fiasco really belongs at the feet of EA for failing to reveal this limitation years ago, but as quoted above, nothing's going to change, so the sooner we as creators and players decide we're going to get through this by accepting the task of doing what we need to do to make things better for ourselves, the sooner we can put this mess behind us.
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Post by chickonamission on Nov 27, 2019 11:31:46 GMT -5
And what a mess it is. Like Orange Mittens states in the thread HERE, had this limit been apparent from the start, they could have added this to S4S and we would been saved a lot of hassle. I've been going through the CC flagged after using the slot195 cheat, and looking up the creators one by one to check for updates. With 100+ flagged files, this is beyond tedious. Time to master my next first step in CC creating! Would you be so kind as to point me to the thread that explains how to go about this? I'm a fast learner but haven't touched anything in S4S beyond batch and tag fixing, merging.. bare basics. Time to roll up my sleeves. Much obliged!!
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Post by xordevoreaux on Nov 27, 2019 12:13:54 GMT -5
Would you be so kind as to point me to the thread that explains how to go about this? I'm a fast learner but haven't touched anything in S4S beyond batch and tag fixing, merging.. bare basics. Time to roll up my sleeves. Much obliged!! I've no idea if there's a thread for it. After making sure I have a back-up of the package, basically this is all I do:
1. Open up the problem .package file in S4S 2. Once the package is open, in the upper left click the "Studio" tab (should default to it)
3. Click the "Rigs/Slots" tab on the far right. Differently-colored translucent cylinders appear on the object in the preview window. These are the slots.
4. Decide which slots you wish to keep by clicking various "_deco" entries (leave the "b__ROOT__:" entry and the two entries below that alone) in the list on the Rig/Slots tab. The corresponding cylinder lights up.
Once a cylinder (slot) lights up: 4a. if you don't want it, SINGLE-CLICK the red "Delete" button at the bottom of the list. Don't get spastic clicking the delete button, there's no confirmation to delete and you can over-delete.
4b. if you want to move it, use the precise x/y/z settings below the list.
5. Once you're happy with your handiwork, save the package. 6. Re-run the SLOT195 cheat on the package you just saved to see if you got below 180 bones/rigs to see if you're over.
The cheat tool needs to be revamped to count for 180, not 195, bones, so it's possible to cut down on the number of bones so that the package is no longer flagged by SLOT195 but still be over a count of 180. Worst case, you can manually count in the list to see if you're finally under 180, but let's hope the cheat tool gets updated to flag the right number.
Note: If you leave only little cylinders on your object, then only little items can be placed on it. The bigger the cylinder, the bigger the footprint of the object that can be placed in that spot in the game. It's fine for slots to overlap.
Note: You don't have a full 180 bones to use for countertops. According to SimGuruTwoLegs, countertops use 18 of them, so you have approximately 162. If there are other limitations, SGTL didn't mention them.
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Post by eleslexi on Nov 29, 2019 13:29:18 GMT -5
So, any notice about a posssible fix of the bed's issue?
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ghea
New Member
Posts: 1
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Post by ghea on Dec 1, 2019 20:24:15 GMT -5
Is there are any way to open cheats console on S4S without c key? I have an annoying problem with my keyboard with it being broken. :-S
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Post by peacemaker on Dec 3, 2019 22:02:01 GMT -5
So after a bit more investigation, it looks like the category flags of bedframes is probably the issue, at least with my bedframes. The footprint issue i mentioned above only worked for one set but removing the category flags for bedframes (bed and double/single bed in the comfort section) seems to have resolved the error 102. It seems that they are counted for the lot requirements of a dorm lot so when a sim is moving in the lot is recognising more beds then there is resulting in the error because they are unable to assign sims to the beds. So you simply go to the bedframes, go to the tag section, remove the bedding tags (and the function_bed tag is that is on there) and apply to all swatches. I ended up dumping my frames in the misc section of comfort without any issues occurring.
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Post by xordevoreaux on Dec 4, 2019 3:32:42 GMT -5
So after a bit more investigation, it looks like the category flags of bedframes is probably the issue, at least with my bedframes. The footprint issue i mentioned above only worked for one set but removing the category flags for bedframes (bed and double/single bed in the comfort section) seems to have resolved the error 102. It seems that they are counted for the lot requirements of a dorm lot so when a sim is moving in the lot is recognising more beds then there is resulting in the error because they are unable to assign sims to the beds. So you simply go to the bedframes, go to the tag section, remove the bedding tags (and the function_bed tag is that is on there) and apply to all swatches. I ended up dumping my frames in the misc section of comfort without any issues occurring.
I take it such re-categorization would also be necessary where any creator built a bed cover or set of bed pillows and flagged it "bed" instead of clutter/misc/sculpture or whatever?
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Post by eleslexi on Dec 5, 2019 9:18:41 GMT -5
So after a bit more investigation, it looks like the category flags of bedframes is probably the issue, at least with my bedframes. The footprint issue i mentioned above only worked for one set but removing the category flags for bedframes (bed and double/single bed in the comfort section) seems to have resolved the error 102. It seems that they are counted for the lot requirements of a dorm lot so when a sim is moving in the lot is recognising more beds then there is resulting in the error because they are unable to assign sims to the beds. So you simply go to the bedframes, go to the tag section, remove the bedding tags (and the function_bed tag is that is on there) and apply to all swatches. I ended up dumping my frames in the misc section of comfort without any issues occurring. How can I go bedframes and tag section? From the game, in Sims4studio? I'm so ignorant.
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Post by xordevoreaux on Dec 5, 2019 10:56:27 GMT -5
So after a bit more investigation, it looks like the category flags of bedframes is probably the issue, at least with my bedframes. The footprint issue i mentioned above only worked for one set but removing the category flags for bedframes (bed and double/single bed in the comfort section) seems to have resolved the error 102. It seems that they are counted for the lot requirements of a dorm lot so when a sim is moving in the lot is recognising more beds then there is resulting in the error because they are unable to assign sims to the beds. So you simply go to the bedframes, go to the tag section, remove the bedding tags (and the function_bed tag is that is on there) and apply to all swatches. I ended up dumping my frames in the misc section of comfort without any issues occurring. How can I go bedframes and tag section? From the game, in Sims4studio? I'm so ignorant.
Open the package in S4S. On the right will be a "tags" tab. After adjusting, there's a button under each tag category to update all swatches at once, in there's more than one swatch.
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Post by insanityprelude on Dec 9, 2019 23:16:17 GMT -5
Toddler beds have no reason to be in a dorm anyway, but should we re-tag them also?
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Post by starrymight on Dec 11, 2019 9:08:19 GMT -5
Concerning beds, I don't use separated beds (since I read they had MoveObjects cheat issues), but I do have some regular whole CC beds.
Do they need a fix, too? If so, if a person wanted to manually fix the beds he/she has, what needs to be done?
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Post by ashpash91 on Dec 13, 2019 20:25:09 GMT -5
will there be a batch fix for cc bedding, so that it will work in dorms without getting error 102?
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Post by kpatmac on Dec 13, 2019 21:26:14 GMT -5
With the newest patch, some custom content, especially skins and eyes, are not showing up for spellcasters anymore. When I go into S4S, I cannot even add a spellcaster occult tag to items. Can there be a batch fix to allow cc for spellcasters, like there is for aliens, vampires and mermaids?
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Post by starrymight on Dec 14, 2019 20:47:50 GMT -5
Yes, beds need the fix to assign the new bones. Best or easiest way to manually do this, go to objects and click „create a 3D mesh. Then pick just any bed (double bed to fix a double bed, single bed to fix a single bed) and click next, give it a name and click save. It will then open in Studio. Click the warehouse tab and export the rig and slot file. Make sure to name the exported rig/slot files „double_bed_rig or single_bed_rig and the same for the slot files „double_bed_slot or single_bed_slot, so you wont get confused when importing. After that open your CC bed (example Double Bed), go to warehouse tab again and replace/import those files with the ones you’ve exported and click save. That‘s it. :Shibe Since I've never done anything like that before, my head kinda hurts reading that. Thanks for the info, though! I should mention that I'm talking other people's beds, I haven't made any of my own. I was wondering if I could manually tweak them to keep them from throwing Error Code 102 at me, so I don't have to give them up. Or should I just wait for a batch fix?
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Post by starrymight on Dec 15, 2019 17:49:31 GMT -5
@wj : Ah, okay! Now it makes way more sense. Thanks! :D (*BOOKMARKS POST*)
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