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Post by starrymight on Dec 20, 2019 18:19:48 GMT -5
I just tried to fix a recently abandoned CC bed for personal use, and got this when I tried to import the rig:
The Sims 4 Studio - Version 3.1.3.0 System.AggregateException: One or more errors occurred. ---> System.IO.InvalidDataException: Found invalid data while decoding. at S4Studio.Data.IO.Locale.StringTable.Read(Stream stream, IReferenceList resources) at S4Studio.ViewModels.Warehouse.WarehousePackageViewModel.ImportResource(WarehouseResourceViewModelBase existing, String f) at S4Studio.ViewModels.Warehouse.WarehousePackageViewModel.<>c__DisplayClass45_0.<ExecuteImportResourceCommand>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute() --- End of inner exception stack trace --- ---> (Inner Exception #0) System.IO.InvalidDataException: Found invalid data while decoding. at S4Studio.Data.IO.Locale.StringTable.Read(Stream stream, IReferenceList resources) at S4Studio.ViewModels.Warehouse.WarehousePackageViewModel.ImportResource(WarehouseResourceViewModelBase existing, String f) at S4Studio.ViewModels.Warehouse.WarehousePackageViewModel.<>c__DisplayClass45_0.<ExecuteImportResourceCommand>b__0() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.Execute()<---
The rig and slots that I exported did so as binary files. The bed has no pre-existing rig nor slots.
EDIT: It was also last edited on June 29th.
EDIT #2: It occured to me to try manually adding Rig and Slot resources to the bed in question. I did so, and imported the respective binary files (they seem identical to what I added, though?). Hopefully that'll work!
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Post by shannie15 on Dec 25, 2019 9:48:02 GMT -5
How do you get the CC beds in Warehouse? there is no option in the cc section of Sims4studio.
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Post by wefebo on Dec 27, 2019 20:35:51 GMT -5
With the newest patch, some custom content, especially skins and eyes, are not showing up for spellcasters anymore. When I go into S4S, I cannot even add a spellcaster occult tag to items. Can there be a batch fix to allow cc for spellcasters, like there is for aliens, vampires and mermaids? I don't know why but Occult:Spellcaster tag simply disappeared from S4S. To fix it for now just have to add it manually by choosing Occult as category and paste 2279 into TagValueNumber. TagValue will change to "", but it didn't make any problem for me.
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Post by cryptidsims on Dec 29, 2019 21:56:48 GMT -5
With the newest patch, some custom content, especially skins and eyes, are not showing up for spellcasters anymore. When I go into S4S, I cannot even add a spellcaster occult tag to items. Can there be a batch fix to allow cc for spellcasters, like there is for aliens, vampires and mermaids? I don't know why but Occult:Spellcaster tag simply disappeared from S4S. To fix it for now just have to add it manually by choosing Occult as category and paste 2279 into TagValueNumber. TagValue will change to "", but it didn't make any problem for me. Maybe you can help me; I have the same question! I have never used SFS to update anything manually, but have been having this issue with spellcasters. It is so problematic that, since I have default eyes, I cannot access eyes at ALL for spellcasters. When I go into S4S, the editable part is labeled "CAS Part" as far as I can tell. There are multiple files with this title; do I need to make allowances for every single one? I hope I made sense and thank you for any help you can provide! I would be hopeful for an update for these eyes from the creator but they are no longer in the community.
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Post by Feyona on Dec 30, 2019 4:03:01 GMT -5
I don't know why but Occult:Spellcaster tag simply disappeared from S4S. To fix it for now just have to add it manually by choosing Occult as category and paste 2279 into TagValueNumber. TagValue will change to "", but it didn't make any problem for me. Maybe you can help me; I have the same question! I have never used SFS to update anything manually, but have been having this issue with spellcasters. It is so problematic that, since I have default eyes, I cannot access eyes at ALL for spellcasters. When I go into S4S, the editable part is labeled "CAS Part" as far as I can tell. There are multiple files with this title; do I need to make allowances for every single one? I hope I made sense and thank you for any help you can provide! I would be hopeful for an update for these eyes from the creator but they are no longer in the community. Yes. Each cas part contain an information about particular swatch. If you want all swatches to show up on spell casters you need to add the tag for each cas part resource.
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Post by perle2 on Jan 3, 2020 17:06:37 GMT -5
I have some Hairs in my Game that glitches with downloaded Skins , both are downloads but for some weeks it wassnt. Ok i have made all Batch fixes in studio nothing helps . what can i do
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Post by kpatmac on Jan 3, 2020 20:06:56 GMT -5
Maybe you can help me; I have the same question! I have never used SFS to update anything manually, but have been having this issue with spellcasters. It is so problematic that, since I have default eyes, I cannot access eyes at ALL for spellcasters. When I go into S4S, the editable part is labeled "CAS Part" as far as I can tell. There are multiple files with this title; do I need to make allowances for every single one? I hope I made sense and thank you for any help you can provide! I would be hopeful for an update for these eyes from the creator but they are no longer in the community. Yes. Each cas part contain an information about particular swatch. If you want all swatches to show up on spell casters you need to add the tag for each cas part resource. Which is why it would be really helpful to have a batch fix for this. It is incredibly tedious to have to update each swatch manually with a tag number, not even by the occult:spellcaster tag.
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Post by insanityprelude on Jan 3, 2020 23:21:30 GMT -5
Yes. Each cas part contain an information about particular swatch. If you want all swatches to show up on spell casters you need to add the tag for each cas part resource. Which is why it would be really helpful to have a batch fix for this. It is incredibly tedious to have to update each swatch manually with a tag number, not even by the occult:spellcaster tag. ^ This, but for university housing!! I'm told that beds/separated mattresses need to be updated with the "University Housing" function tag to use safely, but adding that swatch-by-swatch through the warehouse is just... ridiculous. Is there any chance that it'll eventually be added to the ticky-box tag list on the Studio tab so you can just hit "Apply To All Swatches" and be done? As it is, this is just driving me to avoid custom beds in dorms entirely because even if I cut it down to just separated EA beds, fixing them all would take too much time and effort away from actually playing.
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Post by starrymight on Jan 4, 2020 19:35:57 GMT -5
^ This, but for university housing!! I'm told that beds/separated mattresses need to be updated with the "University Housing" function tag to use safely, but adding that swatch-by-swatch through the warehouse is just... ridiculous. Is there any chance that it'll eventually be added to the ticky-box tag list on the Studio tab so you can just hit "Apply To All Swatches" and be done? As it is, this is just driving me to avoid custom beds in dorms entirely because even if I cut it down to just separated EA beds, fixing them all would take too much time and effort away from actually playing. Sorry to hear that. :-( I believe I fixed some CC beds I have (none of them are separated) with the help of LuvMySimz's tutorial (thanks again!), but I don't have Discover University (and won't for quite some time). If they're not separated, is just doing the rig and slot import good enough? (I REALLY hope that I don't need to edit all the swatches on them to future-proof them...)
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Post by Miaow_CC on Jan 20, 2020 4:31:48 GMT -5
Because the game adds the language option for simplified Chinese, all mods and CC currently lack this language string table.
The instance ID of this language starts with 01, and we hope you can add a batch fixer for it. This batch fixer can be done by copying 02. We Chinese can understand both languages, but the fonts are different. Most of the words used in the two languages are similar
The Sims 4 is about to be released on staem. Many Chinese players will switch to steam and change the game language to simplified Chinese.
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Post by pahnda on Jan 20, 2020 5:28:17 GMT -5
I know this isn't the right place but, I wasn't getting the option to reply on the Wish List thread and it is a batch fix request. Could we please get a batch fix to disallow CC for Mermaids?
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Post by starrymight on Jan 20, 2020 9:14:41 GMT -5
Since the Tiny Living Patch added Massage and upgrade options to all beds, that'll wreak even for havoc with CC beds. x_x (rofl)
Can we manually fix that right now in advance of release, or do we have to wait for the Pack?
If it is possible now, how?
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Post by pumpkinbabyy on Jan 25, 2020 0:50:17 GMT -5
Hey everyone, I'm having an issue where if I click export/import mesh, it crashes immediately. I've tried countless times to fix this and/or search fixes for this- but there isn't even a message that appears- it just crashes on me. :/
I hope this can be fixed- maybe in the batch fix idk! or even some assistance to why this may happen. Thank you in advance.
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Post by Boedicia on Jan 28, 2020 23:51:05 GMT -5
will there be a batch fix for cc bedding, so that it will work in dorms without getting error 102? +1 for a batch fix for CC Beds. Reading all that jargon has also given me a headache. If i tried to manually do it myself i would most likely just break my game. lol Please can one of you lovely geniuses provide a batch fix? I am having to resort to ugly EA beds right now
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Post by starrymight on Jan 31, 2020 20:01:52 GMT -5
+1 for a batch fix for CC Beds. Reading all that jargon has also given me a headache. If i tried to manually do it myself i would most likely just break my game. lol Please can one of you lovely geniuses provide a batch fix? I am having to resort to ugly EA beds right now Separated beds are a thing, though, and they require a different solution to become compatible (also, Tiny Living's pre-patch may have complicated things further since then!). I've wondered if that's why there are no batch fixes for beds for those packs, at least to date. Hopefully something can be worked out, though!
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